
A golden dream, and a closed world. A spiral staircase into the garden of the mind. What lies beyond gilded wonderland?
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[H1]Fallstreak[/h1][hr][/hr] 6-8 hours to complete, Fallstreak is a dark fantasy VN that takes place in Socotrine, a country surrounded by a barrier of hazardous mist and recently recovering from a horrific disaster ten years ago, later called The Fires of Collapse. While most of the game is you seeing the world through the nine-year-old protagonist’s Aelise’s eyes – her not having a mother, her older schoolmates living with their disabilities, most of her friends being orphans – the other half is flashbacks and glimpses into Socotrine’s history; a mother trying to protect her children during the Fires, the proceeding famine, and the witch hunts. It’s a gruesome novel that really talks about how far humans would go to save themselves, but it’s also a well written, interesting perspective of humanity through stories. https://steamcommunity.com/sharedfiles/filedetails/?id=3624818332 While Fallstreak is absolutely not for everyone, I did really like learning about this world the writer is creating. Fallstreak: Requiem is significantly more gruesome, it’s about the country “ULs”, outside Socotrines protective yet debilitating fog, where constant war and child soldiers are commonplace; and it really makes Socotrine look like a utopia, although an unstable one. The art is digitally hand drawn and everything is well written, so sometimes it comes off as an oddly professional fantasy-flavored breakdown and documentary on human behavior in some segments. It’s an uncomfortable, bleak, and oddly interesting VN, and I really wanna see where this story goes. Play it if you want? https://steamcommunity.com/sharedfiles/filedetails/?id=3624813211 [code]If you liked this review and want to read about similar games or just support me on my journey of playing my entire Steam backlog, you can join my curator group, [url=https://store.steampowered.com/curator/39675075/] Rune's Reviews![/url] Have a nice day! [/code]
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如果内容水平和美术持平,那就是杰作了。 [u]给两百个免费游戏写评测147篇[/u]
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An around < 6-hour Kinetic Visual Novel. A Philosophical, Slice of Life, and Mystery that gets dropped for a Violent and Brooding narrative. Overall a lot of good moments in the writing, but fails to bring the full plot and any meaning together. What I mean is it has many good segments but does little to mend them together into a single story. With so many plot points/ideas left by the wayside, it left me as a reader feeling like my time was wasted. A couple of weird moments that make no sense and feel like they were just shoved in there in hopes of confusing the reader with the contradictions. Or in other cases to make a certain character seem more appealing. Including contradictory character motivations and capabilities, which we learned about minutes before. There is so much good writing but I can't recommend this visual novel as a whole. The first 1/3rd of the story is left and forgotten for a long flashback that suddenly starts and takes up the rest of the read except for the last 20 minutes. This visual novel switches perspectives often, especially around halfway through which I thought was a good idea. The artwork exceeds that of many paid visual novels. The music/sound effects get repetitive and annoying after a while but are still okay.
this story moved me to the point of tears in a way not many other things have done in recent years. It might seem too short but that's because for the most part the script does not waste a single word, every character that might seem inconsequential at first has a purpose, and some even outshine the main cast. The game has some disturbing parts, it's the only reason I wouldn't recommend this to everyone, but if it didn't have some of those parts I don't think I would be recommending it in the first place.
One has yet to find a more ungrateful task than creating non-ero visual novels in the West, when your work not only misses the established and guaranteed successful niche, but is also being ignored by majority of VN readers who only pay attention to Asian products, while almost completely disregarding Western developers (which is justified in many cases as non-Asian creators tend to have a less serious attitude towards the genre). Even more of a pity when buried under the mass of such low-quality products remain unnoticed rough gems like Fallstreak. Some lucky searcher may stumble on this novel by chance and be taken off guard by the amount of effort being put into it starting from the sprites and artwork, and finishing with the beautiful melancholic soundtrack, and surprisingly high-level prose, standing way above the average quality of amateurs works (and, of course, feeling much more natural than amateurish localizations). Fallstreak quite accurately revives the feeling of the older games and anime shows such as Seraphic Blue, Irya no Sora, RahXephon which tend to mix ephemeral slowburn narratives and pastoral scenes with viscerally tragic, brutal, and apocalyptic twists. The main story is divided in two parts: the first one is leaded by little Adelise Cotard, who suffers from repeatedly occurring dream of being trapped in a seemingly inhabitable and inescapable world, and the second part tells a life story of Amenae, starting from her being an orphaned child to adult years. Speaking a bit closely on these two arcs, Adelise arc is a pretty much countryside slice-of-life about a bunch of school kids strolling around, introducing us to the mysterious world of Socotrine. Of course, I wouldn't be writing all this if it was just an ordinary story: part of the cast have injuries such as burns, missing limbs, missing eyes etc, part look weary and PTSD-imbued as if they've been through some serious warfare business. Nobody of them seemingly makes a big deal out of it, but through the short characters arcs interspersed here and there the story unfolds their dark secrets. Honestly, apart from those arcs and the worldbuilding fragments, I wouldn't call the first half really exciting. There is not much of a straightforward story here, and the balloon competition part overstays its welcome for quite a bit. Luckily, the most hooking part of the game starts soon after that, when the focus shifts to Amenae and to the events of the past. Being an orphaned girl, Amenae suffers from color blindness and inability to associate herself with the world, but after nearly dying of starvation and being saved by another orphaned girl, Mallory, Amenae finally develops deep emotional attachment to another human. Further, the story reveals the heights and depths Amenae's willing to go for the sake of her loved one, how she deals with anyone who causes harm to Mallory (and damn me if she yields even a bit), how she starts her own family just like Mallory to always be nearby, and how she fights the unpredictable and cruel nature of Socotrine for their survival. I am not surprised that some of the reviewers disliked the game for Amenae's arc alone as it may easily take readers of both "family-friendly" and "edgy" side out of their comfort zones. Is it really un/justified taking a brutal revenge on those who betrayed and cruelly treated ones you hold dear? How much the survival of your loved ones weights against the survival of the society? Is the society that will eat you alive in order to save itself even worth saving? In this regard, Fallstreak almost reaches the height of aforementioned Seraphic Blue, the story of which I personally consider a masterpiece of "self vs. utilitarianism" concept (curiously, both of the games touch upon hardships of mentally challenged children with verbal awkwardness). Basically, the second part of the novel is all about family and its survival through the eyes of shrewd and caring, but mentally unstable mother, in the setting of local supernatural calamity, quite a fresh and uncommon idea to see in modern visual novel medium. Now, as much as I liked it, Fallstreak is naturally not without disadvantages. The prose, albeit being rich and clearly written by someone familiar with classic literature, tend to twist into overly complicated constructions at times. Also, I felt like the author used "as" instead of its counterparts a bit too often at some points. The pacing suffers from few ill-considered decisions too, for example, the long and seemingly unrelated fairytale about a lone doll-making girl placed right at the beginning of the novel, which may easily confuse a reader and create an impression of pretentiousness (another similarity with Seraphic Blue and its infamously long intro). The end scene is probably the biggest flaw of the game, not only it breaks the conclusion of the story and harmonic transition to the next entry, Requiem, which also starts from a sky view, but also works as a poor cliffhanger. Despite all the flaws, Fallstreak provides an emotional and unusual story that rarely follows overused tropes, and, while not playing with tragedy as skillful as The House in Fata Morgana, it serves suffering in more down-to-earth circumstances. I can absolutely recommend this novel to anyone who like any of the games mentioned in this review, as well as to those who like elegantly prepared tragic stories.
Although short, this visual novel is exceptional. Everything is made with harmony, elegance and simplicity. The beginning might be a little confusing because of a lack of grounding, but overtime, as you read, you will understand as you connect the dots. The music, art, character design, background, UI/UX elements, story, is captivating, simple and intriguing. For a western style Visual Novel, this one is the best in terms of artistic coherency and approach. Looking forward for Fallstreak 2!
Fallstreak is an enjoyable read, but leaves a lot of questions unanswered, probably to set the stage for a sequel.
Fallstreak, developed and published by Centicerise Productions, is a visual novel that commits fully to storytelling as its primary vehicle, stripping away nearly all traditional gameplay elements in favor of a dense, carefully constructed narrative. Set within the enigmatic land of Socotrine—a place shrouded by a strange, ever-present mist—the game follows Adelise Cotard, a young girl whose dreams and memories appear to be entangled with a devastating past event. From the beginning, it establishes a tone that is equal parts melancholic and unsettling, inviting players into a world where beauty and horror coexist in a fragile, uneasy balance. What immediately defines Fallstreak is its complete lack of player agency in the conventional sense. There are no branching choices, alternate endings, or gameplay systems to master; the experience unfolds in a strictly linear fashion. Rather than feeling restrictive, this approach allows the narrative to maintain a strong sense of cohesion and pacing, presenting itself more like a novel than an interactive game. The story builds gradually, layering its worldbuilding and character development in a way that requires attention and patience. It doesn’t hold the player’s hand, instead expecting them to piece together meaning from dialogue, imagery, and thematic cues. The writing leans heavily into contrast, juxtaposing moments of quiet introspection with sudden shifts into darker, more disturbing territory. Themes of trauma, loss, and the erosion of innocence are explored with an unflinching tone, creating an experience that can be emotionally taxing but also deeply engaging. The narrative doesn’t rely on simple shock value; instead, it uses its more intense moments to reinforce its central ideas about human fragility and the consequences of suffering. That said, the weight of these themes means the story is not universally approachable. Its willingness to delve into uncomfortable subject matter may alienate some players, particularly those expecting a more conventional or uplifting narrative. Visually, the game supports its storytelling with a distinctive anime-inspired art style that ranges from serene to deeply unsettling. Character expressions are carefully rendered, conveying subtle emotional shifts that enhance the impact of the dialogue. Backgrounds play an equally important role, often reflecting the psychological state of the narrative rather than simply serving as static environments. The use of lighting, color, and visual transitions helps reinforce the dreamlike quality of the world, giving the impression that reality itself is unstable. Complementing this is a subdued but effective soundtrack that underscores the emotional tone without overpowering it, allowing key moments to resonate more strongly. Despite its strengths, Fallstreak is not without its challenges. The pacing can feel uneven, particularly in its early sections where the volume of information may overwhelm players before the narrative fully takes shape. The story occasionally leans into abstraction, presenting ideas and events in ways that are open to interpretation but not always immediately clear. This ambiguity can be intriguing, but it can also lead to confusion, especially for players who prefer more direct storytelling. Additionally, the lack of interactivity means that engagement depends entirely on the player’s willingness to immerse themselves in the narrative, which may not appeal to those looking for a more active experience. What ultimately makes Fallstreak stand out is its ambition. It aims to be more than a simple story, instead presenting a layered exploration of psychological and emotional themes within a richly imagined world. While it doesn’t fully resolve every thread it introduces, this openness contributes to its lingering impact, leaving players with questions and interpretations that extend beyond the final scene. It is a work that prioritizes atmosphere and introspection over clarity and accessibility, resulting in an experience that feels both unique and demanding. In the end, Fallstreak is a visual novel that succeeds by committing wholeheartedly to its narrative vision. It offers a haunting, thought-provoking journey that will resonate strongly with players who appreciate slow, introspective storytelling and are willing to engage with its darker themes. While its linear structure and heavy subject matter may limit its appeal, it remains a memorable and distinctive entry within the genre. Rating: 8/10
Easily one of my favourite visual novels of all time. Deceptively charming to begin with, you think you know how deep the rabbit hole goes. And then it goes deeper.
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