
The Fairytale Curse was only the beginning...
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Great Game but look at that kitty, whoever pass by can pet it and give it a thumbs up. Have a nice day :3 /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
"Some day you will be old enough to start reading fairy tales again." - C.S. Lewis Humanity's fascination with fairy tales has intrigued psychologists and fellow students of human nature for decades. Even in our modern "technological" or "rational" age, where the more romantic soul decries "disenchantment" and the loss of awe and wonder, we continue to see these stories - or components of them - recycled both in popular culture and in more highbrow circles. Disney Princesses? Happy endings and happily ever afters? Princes Charming and princesses in rags? Witches' curses or spells? They are still all around us. This should not be surprising. Even Perrault or the Grimms, who have contributed more than anyone else to the popularity of such stories, borrowed liberally from existing folk tales and legends - and while Andersen forged his own path, he, too, borrowed liberally from a pre-existing sea of tropes and oral traditions. Such stories are probably as old as history itself, and continue to speak to us both at a primordial, psychological level, and as carriers of meaning and values. Which brings us to Cinderella Phenomenon, a visual novel based entirely around tropes from various fairy tales. Cinderella, of course, but also Rumpelstiltskin, The Little Mermaid, and many others which I will refrain from spoiling. On the surface, this is an "otome" game - the feminine equivalent of the guys' "dating sim", in which a key goal is for the female protagonist to form a romantic relationship with one or the other male characters. But good otome games, like good romance novels, are not just about "finding Mr. Right" - they use the search for Mr. Right as a device through which the young woman protagonist grows, overcomes challenges from the outside world, crosses rites of passage, and confronts her inner demons. (In this sense, you could consider them an internalized version of the classical hero's quest, mutatis mutandis. But that is another story for another day.) What makes Cinderella Phenomenon unique is not just the usual accoutrements of the otome visual novel (pretty character art, emotionally charged music, stock character archetypes, "good" vs "bad" ends for each male lead, etc.), These are very much present, and all good in their own right - even including an original theme song that puts some commercial game "love themes" to shame. (Just play "Broken Cinderella" from this game alongside the diabetic abomination that is "Eyes on Me" from Final Fantasy VIII.) Rather, this visual novel's biggest strength arises from the clever invocation and inversion of fairy tale tropes, along with world-building that is immersive without being a distraction. Each route uncovers not just a path of personal growth and change for Lucette, the heroine, but a different facet of the game's larger world - a world of palace intrigue and hidden cabals, of past tragedies and present dangers. (In this sense, Cinderella Phenomenon is reminiscent of novels such as Dumas' "La Reine Margot") This makes for an experience that is refreshingly different, and one that can be enjoyed by all players, not just those belonging to a particular demographic. The integration of (cleverly modified) fairy tale tropes into the game's world adds another, more emotional, layer of resonance to the story. This is very much a visual novel that engages both the brain and the heart. Dear reader, you may have noticed that this review is light on details of the plot and characters. That is because you owe it to yourself to experience this game with as few pre-conceived notions as possible, even if a broad familiarity with otome tropes may help. As an old song goes, it will astound you.
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positive critical· bar length = how often the theme comes up
Overall not bad for a free game. A little less polished for VN/Otome game veterans but considering it's free it's had a lot of content/routes. Some of the pop ups and such can be rather annoying but not too bad.
Yes, this game is amazing! I love the storylines so much, it is so fun going through all of the different storylines. So far, I've completed in the order that i've played them Rod, Karma, and I've started playing through Waltz storyline (his is my favorite so far he is such a sweetheart I adore him and he has such a pure and kind heart.) I also rlly just like the fact that her and waltz met when they were younger even though she didn't remember it until now. And I am glad the more that her heart progresses whether it's a good ending or a bad ending, that her heart of ice thaws no matter what and she truly becomes a good person in the end! 10/10 would recommend. Thanks to my friend Sasha for introducing me to this game and these type of visual novels, as i've never played a game like this before!
wonderful !! seriously thinking about getting evermore after this, i can't help myself ♪(´▽`); its respective stories were amazing to read through. i love how similar yet different they were from each other. totally recommend as someone new to visual novels [?]
This is the first otome style game I've ever played, and I really did enjoy the experience. Admittedly, the art style wasn't my favorite initially, however it did end up growing on me, and I've certainly seen worse. I enjoyed how different the story was with each route, and even with good endings, some were more heartbreaking than others. There was lot more violence, death, and bloodshed than I was expecting, but I wouldn't necessarily say that's a bad thing. Each LI had their own charms, and some I didn't like at first (Rumpel and Karma) ended up being enjoyable as well and I developed fondness for them too despite myself. Fritz was a heart wrenching train wreck (but still enjoyable), and Rod was lovely even if the end was a little unsatisfying. Waltz's route was the real standout. As a character, he was easy to love, and his story seemed to be the best written for both himself and the MC. My only real complaint is sometimes the game is buggy if you try to use the fast forward option and frequently crashes when you try, however the skip option is just as efficient if you just want to skip ahead to get to the next decision. Overall, this felt like a game I would've happily paid for, and the fact that it is free to play seems unreal. I think it's absolutely worth the time and found the whole experience fun.
日本語に機械翻訳しました ダウンロードはこちらから https://www.nexusmods.com/cinderellaphenomenonotomevisualnovel/mods/1
If you even slightly like Otome games or visual novels you should play this. It's just the right length to feel satisfying and the art is incredibly cute.
Recommended if you don't have money or if you're new to otome games. If you already used to commercial otome games, it's inferior in all regards so I wouldn't really recommend it unless you don't have the money to get new games to play of course. I'm interested in knowing if the story gets better in the FD though so I'll probably play. Basically the problem of the story is wanting to swallow more than it can chew, everything falls flat and dumb because the themes are heavy but are dealt with in an unlogical and unidimensional manner, but it doesn't look like it was written purposefully like so, and it leaves a bad after taste.
Wow... I honestly can't say anything negative because this VN is completely my taste. It's perfect! I love how they portray the curse behind each fairy tale that tied to the LI's. Every route feels fresh and always leaves me thinking, "Wow, that's so creative." P.S. The only thing that made me sad is the bad routes. I mean, how am I supposed not to cry when my beloved Rod [spoiler]turns into foam?![/spoiler] It took me several months to gather enough courage to finally finish all the bad ending at once... DAMN YOU, DICESUKI! I LOVE YOU SO MUCH!
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