
The Fairytale Curse was only the beginning...
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Aug 16, 2026. Before then readings were taken at different times of day, spanning 3 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $348.2K | 457 | 83% | −60%$13.99reg. $34.99 | |
| F2P | 2.2K | 87% | Free | |
| approximately $1.1M | 2K | 74% | $9.99 | |
| F2P | 243 | 84% | Free | |
| approximately $10K | 12 | 83% | $17.99 | |
| approximately $3.4K | 9 | 89% | $7.99 |