
Twenty-five years after the bombs fall, you and your fellow Vault Dwellers emerge into post-nuclear America. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.29/day in the week to Jul 30 → 21/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Twenty-five years after the bombs fall, you and your fellow Vault Dwellers emerge into post-nuclear America. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
Greetings from Fallout 76 – Don't be a Stranger From Bethesda Game Studios, the award-winning creators of The Elder Scrolls V: Skyrim and Fallout 4. Join millions of players as you explore, build, quest, and triumph in a massive open-world multiplayer adventure.
It is Reclamation Day, 2102: Play solo or co-op as your fellow Vault Dwellers emerge from your shelter to reclaim the wilderness of West Virginia 25 years after the Great War tore the world asunder.
Years of FREE Updates Fallout 76 is continually growing, with years of free updates and map expansions, plus an extensive calendar of in-game events. There's always something new to discover as Appalachia evolves.
Forge your Survivor Build the survivor you want using Fallout's iconic S.P.E.C.I.A.L. system. Become a heavily armored Power Armor tank, a stealthy sniper, a gunslinging cowboy, a melee brawler, or create a build that's uniquely your own.
Build a C.A.M.P. Settle the wastes! Choose a location, then design and expand the C.A.M.P. of your dreams. Build anything from a mountainside fortress to a woodland estate, a raider outpost, or a mad scientist lair. The customization options are vast, it's up to you!
Discover Stories Across Appalachia Embark on rich story quests filled with competing factions and meaningful choices that shape your adventure. Journey from dense forests to the scorching Burning Springs and the radioactive Cranberry Bog, where every region is filled with unique stories, hidden rewards, and legendary cryptids. Hunt or be hunted by the mysterious Mothman, towering Sheepsquatch, or the legendary Bigfoot that stalks the wilderness.
The Slasher Ritual murder sprees grip Appalachia’s denizens in terror! Join the investigation to find who - or what - is responsible as you (grave)dig up clues, stop cultist Infestations across the Wasteland and go on a brand-new Head Hunt event to uncover the truth behind the return of the notorious Slasher!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 140.7Kreviews | 72% | #38 | $65.2M |
| $39.99 | 67.4Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game was fun - they just laid-off everyone who made it that way. Microslop strikes again.
This Game Is Absolute Garbage At This Point!!!!! I’m finally done with Fallout 76. I remember when Bethesda seemed to actually care about its fans and the people supporting its games. Fallout 76 has completely changed my view of that. The biggest problem is that this game increasingly feels like a money-making machine built around grinding, repetition, and the Atomic Shop, rather than a game receiving meaningful new content. Bethesda has talked about bringing players new items and moving away from the constant cycle of reskins. Yet what I keep seeing is the exact opposite: another version of an existing weapon, another recolored armor set, another cosmetic slapped onto something we've already seen a dozen times. At some point, how many different skins can one weapon possibly need? And somehow, every time another recycled piece of content appears, a portion of the community acts like Bethesda just delivered the greatest update in Fallout history. Anyone who criticizes it gets attacked by other players instead of the criticism being taken seriously. There are absolutely good people in this community, but there is also a level of toxicity where legitimate criticism gets treated like an attack on the game itself. The game has become an endless grind. Grind for resources. Grind for rewards. Grind events you've already done hundreds of times. Deal with stash and weight limitations. Then look at Fallout 1st and the Atomic Shop if you want to make that grind more convenient. And eventually you have to ask yourself: where is the actual new Fallout content? How many times can we run the same events before they become boring? How many Halloween events and Christmas events can we repeat with essentially the same reward structure? How long are players supposed to stay excited about recycled rewards? I'm also tired of seeing the same old weapon categories while Bethesda has an enormous history of weapons it could draw from. Where are the genuinely new pistols? New rifles? More modern firearms? More weapons that actually make playing the game feel different instead of another cosmetic variation of something we already own? That's what makes it especially frustrating. Fallout has decades of material Bethesda could use. Instead, too often it feels like we're being handed another skin and expected to be grateful for it. I'm also tired of the way criticism gets handled. Players who have supported this game for years should be able to say, "This isn't good enough" without being treated like they're the problem. And I've increasingly gotten the impression that Bethesda pays far more attention to streamers and enormous content creators than ordinary players who have spent years supporting the game. Whether that's actually their intention or not, that's how it feels from the player's side when criticism from the wider community seems to disappear into the void. At some point, supporting a game doesn't mean blindly accepting everything the developer puts in front of you. I've played Fallout 76 for a long time. I've put the hours in. I've supported the game. I've defended it. I've watched it improve in some areas. But I'm finally over it. This isn't about expecting Bethesda to produce unlimited content every week. It's about wanting the content we do receive to feel meaningful. I don't want the 50th skin for the same weapon. I don't want another recycled event reward. I don't want another endless grind designed to push me toward spending more money. I want Fallout. I want new weapons. New gameplay. New experiences. New reasons to explore Appalachia. Something that makes me log in because I'm excited to see what's been added not because I'm wondering what I'm supposed to grind for this week. At this point, Fallout 76 feels less like a Fallout game that happens to have monetization and more like a monetization system wrapped around an increasingly repetitive Fallout game. And I'm done pretending that's good enough. BUGthesda, you've finally lost this player.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best US #46, worst DE #93 · 8 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Traditional Chinese, Russian, Simplified Chinese, Spanish - Latin America +1 more
| $9.99−75% |
| 22.2Kratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☑ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☑ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☑ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
[h2][b][u]A Brilliant Concept with Great Potential, Brought Down by Woeful Execution & Terrible Decisions[/u][/b][/h2] I wish I could give this game a positive review, I really do, but I can't. Why? Keep reading. Everyone loves a good redemption story. Hello Games turned No Man's Sky from a boring, purposeless single player slog (2016) into an incredibly robust gaming experience complete with multiplayer, crafting, open-world survival, thousands of bug fixes and even a bunch of newly developed in-game systems; much of this happening in the first two years post-launch. [i]Fallout 76 is [b]not[/b] that[/i]. At release, Fallout 76 was essentially a [i]$70 Fallout 4 multiplayer mod[/i] with zero human NPCs to talk to, no real questlines to set out on, and a fairly small map of West Virginia ("Appalachia") to wander around in while shooting at other players and their extremely limited & goofy little bases. The designers intended for people to hunt each other down, kill each other, and... that was pretty much it. You struggled to find ammo, you struggled to find weapons that weren't complete trash, and once you crested that hill yourself you took a look around your server only to see nearly no one else playing. So you'd hop servers, go find some newer players and help them out. Otherwise you'd run out of storage space and have nothing to do. That was it. That was the game. Fallout 76 players pressed the devs on the issue of content, and eventually the Wastelanders update gave the game NPCs and a story - you would now encounter two main factions (Settlers and Raiders), as well as scavengers, blood eagles (Raiders who can't be reasoned with). Then came the Brotherhood updates with new quests, new power armors, new weapons. And then new game modes, new multiplayer events, new map expansions, a fishing system, new enemy types, a revamped C.A.M.P. building system with relaxed restrictions and a bounty hunting mechanic featuring the Fallout TV show's Ghoul as your bounty-giver. A massive redemption story, yes? Well.. not so much. You see, the game has had major bugs and issues since launch that remain unfixed. There are people playing in 2026 who have been using dev items, duped items, legacy items with impossible properties - most of that found within the first few months after release, eight years ago. Any competent dev studio would have locked that nonsense down immediately, because your whole PvP plan falls apart immediately if players are allowed to cheat with invulnerability, speedhacks, hitscan instant death guns and infinite range cannons with infinite ammo. Bethesda's attitude: [i]"Naw, it's fine."[/i] Here in 2026, new bugs get introduced with literally every update to the game, and virtually nothing gets fixed. Players on console editions often find themselves unable to play the game due to crashing at launch, or visiting the "wrong" parts of the map, or trying to load their new C.A.M.P. base, or trying to play the seasonal events (Big Bloom, Alien Invasions, Infestations, etc). PC players can fiddle around with .ini files to improve the game's horrible hardware optimization, but that requires some technical knowhow and modding confidence that not everyone has. So what's new and exciting now? Well, Microsoft just laid off 22 employees at Bethesda including Fallout 76's Quest Design Lead, Quest Designer, QA Tester and the monetization team who boosted prices and reduced content in the game's microtransaction center, the Atom Shop. So the game's work force has shrunk despite the fact that the devs have missed numerous milestones over the past year, including the oft-promised and sensationalized "next gen update" designed to optimize Fallout 76 on the PS5 and XBox Series consoles. The in-game seasons continue to be uninspired, limited, boring and not worth the price of a Fallout 1st subscription to earn the small pittance of extra rewards. Currently this season's top unlockable content is... a teal-coloured broken toilet. I'm not joking. Meanwhile, players continue to lose their hard-earned sets of Vulcan, Union, T-65 power armor due to a bug with armor stations and applying mods or repairs. The only way to repair a revolver is to use a consumable repair kit, because the code is broken. Many of the game's premium purchased doors from the Atom Shop must be opened twice in order to actually open, purchases like the Hanging Megasloth, Hanging Dolphin-fish-thing, these are things that people paid real-life money for, only for glitches to remove the item from the entire game. No word on when any of these problems will be fixed. "[i]It Just Works[/i]." There are practically a hundred more issues that I could dig into here, but suffice it to say that players' time and money is not being respected by the devs at Bethesda nor the AI-obsessed stiffs at Microslop. The glory days of 76 are in the past, and the future is looking incredibly grim. And it makes absolutely no sense that this is the case, after how many people jumped on the game after falling in love with the Fallout streaming series. So why have I played around 900 hours of this slop-abandonware? It has enough of Fallout 4's DNA to somewhat resemble a game. You can move around and shoot, get into your suit of Power Armor, loot everything in sight, stockpile like mad (if you have Fallout 1st--ugh), blow things up with explosives, drop nuclear warheads, fight giant nuke bosses, help other players at events, buy and sell gear at player C.A.M.P.s, and immerse yourself in the very picturesque Appalachian locale. It has some of the classic Bethesda charm of exploration and adventure, although a fairly watered-down version compared to what players have experienced in the old single-player games. If you are curious to try the game, there's enough meat on Fallout 76's skeleton to provide some good hours of distraction as you explore the world and learn what you are supposed to do within it. You can skip quests and questlines altogether and just wander. You can focus on building your base (this is where the microtransactions hit you the hardest, however - you're essentially buying tiny bundles of Fallout 4 furniture, textures, models and prefabs for $20-30 apiece). You can just do Events and Activities to keep you busy in areas frequented by other players. You can achievement hunt -- although getting player kills will be difficult since everyone tends to run with Pacifist Mode set to ON due to the number of cheaters, scumbags and ambush squads who spend their lives trying to ruin the game for everyone else. What kills the game for nearly everyone who plays is that [b]Bethesda doesn't care[/b]. They don't care about cleaning up their code. They don't care about retaining player interest. They don't care if you catch them in a lie when they say things like "seasonal content will improve", "this issue will be fixed", "player and tester input is being listened to". They don't care if people quit the game en masse, because they'll just lay off more human workers and replace them with useless garbage AI slop. Bethesda has always relied heavily on the players to make their games work correctly. Now they're relying on the community of Fallout 76 to keep the game a somewhat enjoyable experience as new content development grinds to a snail's pace and long-term employees are unceremoniously kicked to the curb because a bunch of dopes think OpenAI needs to replace humanity. Leadership failures, marketing blunders, spaghetti coding nightmares on an outdated piece of proprietary dev software that's held together (somewhat) by bubble gum, spit, duct tape and hope. The game would probably end up becoming a better product overall if Bethesda discontinued development altogether and let modders sort out the mess that 76 has become. And the worst part of all; it's such an incredible waste of potential. Fallout is an amazing IP and as the streaming series demonstrates, has a fan base that's hungry for more.
I know Fallout 76 has its issues, but with how many hours I’ve put into it, I can definitely say I’ve gotten my money’s worth. I originally got into it with my husband, and I do think it’s more fun when you have people to play with. Most of the gaming friends I have who I play other games with are ones I met through 76 so it was worth it for me. I also just really enjoy having another Fallout world to explore. I like the quests, events, challenges and environmental storytelling. There are things that can annoy me. Bugs come and go with updates, balance and perk/weapon changes can sometimes be overwhelming for me, and inventory management can be rough if you’re a hoarder. Fallout 1st makes that much easier with things like the Scrapbox, but obviously not everyone wants to pay for a subscription on top of buying the game. I also think some complaints I hear a lot depend on how you play. I’ve rushed through seasons before and ended up bored or burned out too. Recently I’ve taken my time, and I enjoyed it a lot more to get to 150 on the scoreboard. The game still gets new content every 3 months and gives me reasons to come back. It’s definitely not a perfect game but I’ve had a lot of fun with it. If you like Fallout and don’t mind a more online/social version of it, I think it’s worth trying. And the game constantly goes on sale so you can wait for when it does to get it then.
I have played 6 hours. This has been the worst experience I've ever had with a game. I went in, all good, felt like the frame rate was choppy. Read that it's v-sync. The settings can't change v-sync, or adjust the framerate, had to go in the actual files to uncap it. After that, ok worked well, entered a cave for a mission and my character got stuck, I had to spam jump and menu button to move a couple of cm at a time. Read it was because I had too high framerate, but again can't cap in anyway in the game. Did it with AMD software, ok, worked, now can move. Went to play, got stuck in a menu, an NPC got stuck during dialogue and was repeating the same thing. There was a menu, inside a menu, and I couldn't find it without going on the internet to check about it. Some NPC shooting for no reason, some dying when nothing was there. Some NPC had invisible weapons. The inventory got full after 15 minutes of play time. Every darn menu had a different button layout, one press tab to close, one press esc, one tickle the left ring finger to close. Awful design. Could not find my own profile, took me 2 hours to figure out my name was that random two words and 6 numbers or whatever. Didn't find a way to change it. I found some item to sample poison water and it never said how to use it, can't combine it with the water, can't use it by itself, and if I try to use the poison water, of course I drink it. Awful awful awful. And now I can't refund it cuz it took me 6 hours to be able to play the game long enough to see just how bad it is.
bethesda is the game company that having a better system actively hurts the player. how about you fix your ♥♥♥♥♥♥ code so people can run the game uncapped and move properly? oh wait you cant because you hold the record for the worst gaming engine in gaming history. im so glad a big group of you queers are getting fired.
[h2][b]辐射系列最差的一部!不推荐!★★☆☆☆[/b] [/h2] [h3][b]一百多小时个人体验总结[/b][/h3]这是一坨裹着巧克力的屎!别买,我替你尝过了··· 以下三点请看完,觉的不在意可以入手体验。 ① 以往都是着重剧情的单机,现在改成多人在线RPG网游。全程必须联网不然进不去游戏,加速器加速也频繁掉线且bug众多,必须大退游戏重进才可以!可以多人组队进行活动(打boss有增益buff),也可单人进行剧情任务的推进。如果任务进行到一半中途突然掉线,在上线就会传送至任务地点附近重置此任务从头开始做,令我几度抓狂暴躁! ② 画面相较辐射4没有多大进步,画面模糊纹理粗糙甚至退步。剧情单薄大概40小时左右就把主线以及支线完结了。由于这是一款网游内设会员、赛季以及商城,和国内的网游一模一样的令人恶心厌恶!商城售卖大量各种品类的皮肤,包括衣服武器建造类的等等。且建造家园所有物品都占负重,存储物品有限不能愉快的捡垃圾了!很多物品都必须要会员才能建造,玩到一定程度(230级左右)不充会员根本玩不下去,逼着玩家充值会员55/月。每天不定时刷新大量的、重复的、无意义的刷刷刷活动、日常、支线、头条等,令人厌恶没有玩下去的动力! ③ 武器装备词条需要不停去刷活动打boss获取带星的装备,然后分解才有概率(概率感人)学会此武器装备的做法和词条配件以及设计图,相较辐射4升级加点直接解锁的方便快捷,辐射76在这一方面简直逆天折磨玩家,逼着你天天不停的去刷装备变相提高玩家粘度和日活! [h3][b]◆ 食之无味,弃之可惜!辐射系列至此终结 ◆ [/b][/h3]
For people that get motion sickness I would not recommend this game. Even after turning off features and changing the settings, as suggested by others online, it can still leave you kinda woozy.
Even if I were to forgive the fact that this is a terrible fallout game, I cannot forgive that the game is missing critical functionality on purpose, that should already be present in the base game, missing functionality that is purely designed to wring as much money out of their players as possible They design the game around picking up tons of loot, recycling and crafting, and then give you inadequate stash space to do any of it effectively. Then they sell you the solution at an insane price point, with just enough other goodies and artificial value tucked in to justify the 15$/month markup for their Scrooge McDuck tier subscription model for a game that wasn't even free in the first place Bethesda is a soulless, morally and creatively bankrupt company who hasn't produced a decent game since 2011. And for anyone still defending this game in 2026, you are a walking example of the sunk cost fallacy, and you should reevaluate what this company thinks of you as their target audience, because if it were up to them, you would just be an ATM-machine. Soulless slop/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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