
Bethesda Game Studios welcome you to Fallout 76. Twenty-five years after the bombs fall, you and your fellow Vault Dwellers emerge into post-nuclear America. Explore a vast wasteland in this open-world multiplayer addition to the Fallout story.
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Bethesda Game Studios, the award-winning creators of Skyrim and Fallout 4, welcome you to Fallout 76. Twenty-five years after the bombs fell, you and your fellow Vault Dwellers—chosen from the nation’s best and brightest – emerge into post-nuclear America on Reclamation Day, 2102. Play solo or join together as you explore, quest, build, and triumph against the wasteland’s greatest threats. Explore a vast wasteland, devastated by nuclear war, in this open-world multiplayer addition to the Fallout story. Experience the largest, most dynamic world ever created in the legendary Fallout universe.
Immersive Questlines and Engaging CharactersUncover the secrets of West Virginia by playing through an immersive main quest, starting from the moment you leave Vault 76. Befriend or betray new neighbors who have come to rebuild, and experience Appalachia through the eyes of its residents.
SeasonsProgress through each season and unlock free rewards like consumables, C.A.M.P. items and more by completing limited-time challenges.
Multiplayer RoleplayingCreate your character with the S.P.E.C.I.A.L system and forge your own path and reputation in a new and untamed wasteland with hundreds of locations. Whether you journey alone or with friends, a new and unique Fallout adventure awaits.
Mountain Splendorland The story lives and breathes through the world of Fallout 76, which brings to life six distinct West Virginia regions. From the forests of Appalachia to the noxious crimson expanses of the Cranberry Bog, each area offers its own risks and rewards.
A New American DreamUse the all-new Construction and Assembly Mobile Platform (C.A.M.P.) to build and craft anywhere in the world. Your C.A.M.P. will provide much-needed shelter, supplies, and safety. You can even set up shop to trade goods with other survivors.
Fallout WorldsPlay unique adventures in Appalachia with Fallout Worlds, which is an evolving set of features that give players the capability to play Fallout 76 in unique ways with customizable settings.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 622 reviews with recorded playtime.
Reviews
Themes across 619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
During the 2026 Summer Sale (as of writing) the Deathclaw Pet Deluxe Edition is a scam which includes a $20 tacked-on fee that's not included if you buy the items separately. That specific bundle has also been packed into a larger sale (Fallout Franchise Bundle), which hides the fact that they are charging an extra $20 for NOTHING. Who would've thought the pioneers of Horse Armor DLC would go on to run a scam?
[h2][b][u]A Brilliant Concept with Great Potential, Brought Down by Woeful Execution & Terrible Decisions[/u][/b][/h2] I wish I could give this game a positive review, I really do, but I can't. Why? Keep reading. Everyone loves a good redemption story. Hello Games turned No Man's Sky from a boring, purposeless single player slog (2016) into an incredibly robust gaming experience complete with multiplayer, crafting, open-world survival, thousands of bug fixes and even a bunch of newly developed in-game systems; much of this happening in the first two years post-launch. [i]Fallout 76 is [b]not[/b] that[/i]. At release, Fallout 76 was essentially a [i]$70 Fallout 4 multiplayer mod[/i] with zero human NPCs to talk to, no real questlines to set out on, and a fairly small map of West Virginia ("Appalachia") to wander around in while shooting at other players and their extremely limited & goofy little bases. The designers intended for people to hunt each other down, kill each other, and... that was pretty much it. You struggled to find ammo, you struggled to find weapons that weren't complete trash, and once you crested that hill yourself you took a look around your server only to see nearly no one else playing. So you'd hop servers, go find some newer players and help them out. Otherwise you'd run out of storage space and have nothing to do. That was it. That was the game. Fallout 76 players pressed the devs on the issue of content, and eventually the Wastelanders update gave the game NPCs and a story - you would now encounter two main factions (Settlers and Raiders), as well as scavengers, blood eagles (Raiders who can't be reasoned with). Then came the Brotherhood updates with new quests, new power armors, new weapons. And then new game modes, new multiplayer events, new map expansions, a fishing system, new enemy types, a revamped C.A.M.P. building system with relaxed restrictions and a bounty hunting mechanic featuring the Fallout TV show's Ghoul as your bounty-giver. A massive redemption story, yes? Well.. not so much. You see, the game has had major bugs and issues since launch that remain unfixed. There are people playing in 2026 who have been using dev items, duped items, legacy items with impossible properties - most of that found within the first few months after release, eight years ago. Any competent dev studio would have locked that nonsense down immediately, because your whole PvP plan falls apart immediately if players are allowed to cheat with invulnerability, speedhacks, hitscan instant death guns and infinite range cannons with infinite ammo. Bethesda's attitude: [i]"Naw, it's fine."[/i] Here in 2026, new bugs get introduced with literally every update to the game, and virtually nothing gets fixed. Players on console editions often find themselves unable to play the game due to crashing at launch, or visiting the "wrong" parts of the map, or trying to load their new C.A.M.P. base, or trying to play the seasonal events (Big Bloom, Alien Invasions, Infestations, etc). PC players can fiddle around with .ini files to improve the game's horrible hardware optimization, but that requires some technical knowhow and modding confidence that not everyone has. So what's new and exciting now? Well, Microsoft just laid off 22 employees at Bethesda including Fallout 76's Quest Design Lead, Quest Designer, QA Tester and the monetization team who boosted prices and reduced content in the game's microtransaction center, the Atom Shop. So the game's work force has shrunk despite the fact that the devs have missed numerous milestones over the past year, including the oft-promised and sensationalized "next gen update" designed to optimize Fallout 76 on the PS5 and XBox Series consoles. The in-game seasons continue to be uninspired, limited, boring and not worth the price of a Fallout 1st subscription to earn the small pittance of extra rewards. Currently this season's top unlockable content is... a teal-coloured broken toilet. I'm not joking. Meanwhile, players continue to lose their hard-earned sets of Vulcan, Union, T-65 power armor due to a bug with armor stations and applying mods or repairs. The only way to repair a revolver is to use a consumable repair kit, because the code is broken. Many of the game's premium purchased doors from the Atom Shop must be opened twice in order to actually open, purchases like the Hanging Megasloth, Hanging Dolphin-fish-thing, these are things that people paid real-life money for, only for glitches to remove the item from the entire game. No word on when any of these problems will be fixed. "[i]It Just Works[/i]." There are practically a hundred more issues that I could dig into here, but suffice it to say that players' time and money is not being respected by the devs at Bethesda nor the AI-obsessed stiffs at Microslop. The glory days of 76 are in the past, and the future is looking incredibly grim. And it makes absolutely no sense that this is the case, after how many people jumped on the game after falling in love with the Fallout streaming series. So why have I played around 900 hours of this slop-abandonware? It has enough of Fallout 4's DNA to somewhat resemble a game. You can move around and shoot, get into your suit of Power Armor, loot everything in sight, stockpile like mad (if you have Fallout 1st--ugh), blow things up with explosives, drop nuclear warheads, fight giant nuke bosses, help other players at events, buy and sell gear at player C.A.M.P.s, and immerse yourself in the very picturesque Appalachian locale. It has some of the classic Bethesda charm of exploration and adventure, although a fairly watered-down version compared to what players have experienced in the old single-player games. If you are curious to try the game, there's enough meat on Fallout 76's skeleton to provide some good hours of distraction as you explore the world and learn what you are supposed to do within it. You can skip quests and questlines altogether and just wander. You can focus on building your base (this is where the microtransactions hit you the hardest, however - you're essentially buying tiny bundles of Fallout 4 furniture, textures, models and prefabs for $20-30 apiece). You can just do Events and Activities to keep you busy in areas frequented by other players. You can achievement hunt -- although getting player kills will be difficult since everyone tends to run with Pacifist Mode set to ON due to the number of cheaters, scumbags and ambush squads who spend their lives trying to ruin the game for everyone else. What kills the game for nearly everyone who plays is that [b]Bethesda doesn't care[/b]. They don't care about cleaning up their code. They don't care about retaining player interest. They don't care if you catch them in a lie when they say things like "seasonal content will improve", "this issue will be fixed", "player and tester input is being listened to". They don't care if people quit the game en masse, because they'll just lay off more human workers and replace them with useless garbage AI slop. Bethesda has always relied heavily on the players to make their games work correctly. Now they're relying on the community of Fallout 76 to keep the game a somewhat enjoyable experience as new content development grinds to a snail's pace and long-term employees are unceremoniously kicked to the curb because a bunch of dopes think OpenAI needs to replace humanity. Leadership failures, marketing blunders, spaghetti coding nightmares on an outdated piece of proprietary dev software that's held together (somewhat) by bubble gum, spit, duct tape and hope. The game would probably end up becoming a better product overall if Bethesda discontinued development altogether and let modders sort out the mess that 76 has become. And the worst part of all; it's such an incredible waste of potential. Fallout is an amazing IP and as the streaming series demonstrates, has a fan base that's hungry for more.
I have played 6 hours. This has been the worst experience I've ever had with a game. I went in, all good, felt like the frame rate was choppy. Read that it's v-sync. The settings can't change v-sync, or adjust the framerate, had to go in the actual files to uncap it. After that, ok worked well, entered a cave for a mission and my character got stuck, I had to spam jump and menu button to move a couple of cm at a time. Read it was because I had too high framerate, but again can't cap in anyway in the game. Did it with AMD software, ok, worked, now can move. Went to play, got stuck in a menu, an NPC got stuck during dialogue and was repeating the same thing. There was a menu, inside a menu, and I couldn't find it without going on the internet to check about it. Some NPC shooting for no reason, some dying when nothing was there. Some NPC had invisible weapons. The inventory got full after 15 minutes of play time. Every darn menu had a different button layout, one press tab to close, one press esc, one tickle the left ring finger to close. Awful design. Could not find my own profile, took me 2 hours to figure out my name was that random two words and 6 numbers or whatever. Didn't find a way to change it. I found some item to sample poison water and it never said how to use it, can't combine it with the water, can't use it by itself, and if I try to use the poison water, of course I drink it. Awful awful awful. And now I can't refund it cuz it took me 6 hours to be able to play the game long enough to see just how bad it is.
bethesda is the game company that having a better system actively hurts the player. how about you fix your ♥♥♥♥♥♥ code so people can run the game uncapped and move properly? oh wait you cant because you hold the record for the worst gaming engine in gaming history. im so glad a big group of you queers are getting fired.
Even if I were to forgive the fact that this is a terrible fallout game, I cannot forgive that the game is missing critical functionality on purpose, that should already be present in the base game, missing functionality that is purely designed to wring as much money out of their players as possible They design the game around picking up tons of loot, recycling and crafting, and then give you inadequate stash space to do any of it effectively. Then they sell you the solution at an insane price point, with just enough other goodies and artificial value tucked in to justify the 15$/month markup for their Scrooge McDuck tier subscription model for a game that wasn't even free in the first place Bethesda is a soulless, morally and creatively bankrupt company who hasn't produced a decent game since 2011. And for anyone still defending this game in 2026, you are a walking example of the sunk cost fallacy, and you should reevaluate what this company thinks of you as their target audience, because if it were up to them, you would just be an ATM-machine. Soulless slop/10
For people that get motion sickness I would not recommend this game. Even after turning off features and changing the settings, as suggested by others online, it can still leave you kinda woozy.
bought this trash twice, the game is a "forced" subscription based game that is only to be played if you spend the overpriced amount of $12.99 per month. if you think you'd be able to play this game without a subscription then you aren't playing the game, you're playing a sh*t inventory management game where there's a plateau of "junk" needed per plateau. meaning you'd have to delete junk and rebuild every plateau you reach just to be able to play the game (gear requires specific junk to repair/ craft, there is a end game like gear system so you can reach that and stay on that plateau however.. you still will not have any room to really loot any weapons/gear because you storage maxes out way to easily removing the fun of collecting/hoarding weapons/gear) not to mention this game isn't even really a looter due to annoying storage capacity constraints that prevent you from actually having the looting experience (unless you buy 1st for $12.99 per month, then you have a less limited looter that's still limited) once this trash and the trash known as ESO die then we'll see a ES6 and Fallout 5. but since idiots buy into both cans of trash they won't release. "if you ask me, even ES6/F5 would be trash games. we're talking about a AAA studio that literally griefed their image, and none of the fallout stories are good (that includes FNV)" bethesda went from the kings to trash just like most AAA studios, good thing we have good indie games. if you want to play a fallout game just play any other fallout game, or even check out chernobylite, chernobylite isn't really like fallout, it's worst and better at the same time. the worst part is the looting element in the chernobylite games are mid, but the story absolutely takes a huge duke on any bethesda games story, so if you want a good story check it out. sorry for any typos, or grammar errors. i'll treat this review like bethesda treats their players. no worth the time.
Do not buy this game at full price it will never be worth 40 dollars.
Fallout 75 was better
Best scam I ever played, and I play Star Citizen.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Traditional Chinese, Russian, Simplified Chinese, Spanish - Latin America +1 more
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