
Lead the rebellion in an epic rogue-like adventure. Guide your jet-pack equipped post-apocalyptic volunteers through a labyrinthine underground complex by jumping, dodging, and battling against robot minions (and masters) to get to the surface — and bring life back to the scorched Earth.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
neat little roguelike game we were forced to wear gas masks EVERY DAY it's definitely fun but the artstyle isnt to my liking, i usually like more cutesy stuffs but the gameplay is solid, the movement feels great; the attacking may feel finnicky but you can work around it ~ would recommend as a small game to play through on the side for anyone that enjoys 2d combat
Ну окей, что-то в этой игре есть, можно наскрести несколько плюсов.
Juego de plataformas/rougelite que cumple con la exploración y su dificultad, si lo juegas en difícil. Si bien se puede volver un poco repetitivo porque son bastantes similares todas las zonas, es divertido. Los diferentes personajes que vas desbloqueando te motivan a seguir para completar toda la historia. Recomendado en descuento 7/10.
Had high hopes for this based on reviews but was sorely disappointed. The game is a roguelike with procedural gen but its mostly in name only. You fight the same 4-5 enemies all game long. Every level looks like a generic industrial building and they all feel the EXACT same and you will run into the same layout constantly, and theyre just so drab and boring. The 2.5d although unique is honestly just frustrating to navigate, and why theres no map leads to being confused and wandering around levels lost. Theres lots of different classes but they only play slightly different. They all use the same sword, then have a different special and ultimate ability, although some of the abilities are nearly useless. Even with this it doesn't really change things up because you're still just mashing attack with the sword and then peppering in your secondary attack, but it doesnt feel varied enough like other Roguelikes. Other things aren't described, like I unlocked some teleporters but had no idea what they did, and didn't have a girl rescued I neeed to beat the game but had no idea how to get to her or what to do. The game also makes little sense, as you can't save mid run or you lose most of your progress as well as credits, but you don't lose your levels of your character. Theres also no quitting to main menu just exiting the game. Theres other issues like the ultimate attack button not working on controller and you not being able to easily rebind keys on controller. Also each character has just a few skill tree abilities and its all just 1 passive, 1 ultimate, and 1 secondary. The meta progression is just small upgrades to stats, but nothing that changes the gameplay up. You run into the same temporary chip upgrades and you've seen em all after a few runs and even those are just things like small damage and attack speed upgrades, and again doesn't change your playstyle at all. The game is just boring, repetitive, and more annoying to play based on level design, limited class differences, and uninteresting upgrades. 5.5/10.
Fallback ... A game where when played on the easy difficulty it allows anybody to get into the action, roguelike, perma death genre of gaming. It is a 2D platformer but with a twist in that you twist the world around depending on the direction you go. It is hard for me to explain but the camera does change but not in a dizzying way. It happens when you choose certain paths. The layout of this game btw can leave you somewhat lost as to where you are going but it is fun to figure out what is up. Also rarely are you in combat when changing paths so it's no real bother. As for the combat it is satisfying as it makes you think constantly about what you are doing without it being overwhelming. In regards to item pickups and skill tree related stuff I didn't catch on to what was going right away because there is no manual but it didn't take away from my enjoyment of the game. Still though I hope that this developer and others try harder in the future and add digital manuals to their games. As for presentation I think the cut scenes and conversations I have had thus far have been fine. Nothing over the top but they make the game better and complete. When it comes to the audio I think the thump of the melee weapon is ok and it plus other things sound related could be better. Not to say it is horrible but it just could be improved upon. To finish I got this game for under $2 and definitely have gotten my money's worth. A real nice surprise and I look forward to playing more of it in the future.
普通
норм
Its aight. Not for me, but a good rogue like
в целом пойдет, но локацию "колония" и "ядро колонии" явно придумали садисты
amazing game!!! very tryhard
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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