
Lead the rebellion in an epic rogue-like adventure. Guide your jet-pack equipped post-apocalyptic volunteers through a labyrinthine underground complex by jumping, dodging, and battling against robot minions (and masters) to get to the surface — and bring life back to the scorched Earth.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
В целом не плохая игра. Цена тоже хорошая.
интересная простая за свои деньги топ
GG- Crazy map and no orientation until you played some time in this weird world. It has a Ninja character.
.
Bastante bueno la verdad.
Все хорошо
4,5 out of 10 Its way to grind heavy. Each run takes a really long time and the next run puts you right at the beginning of this really long game. Its a shame because its very good in many ways.
mt bom
Fallback is a compact but ambitious action-roguelike that builds its identity around atmosphere, momentum, and a sense of desperate ascent. Developed by Endroad and published with support from Microids, the game takes place in a post-apocalyptic world where humanity has been driven underground by environmental disaster. Generations later, the machines originally built to protect the survivors have grown oppressive, transforming the underground refuge into a mechanical labyrinth. You step into the role of a volunteer who rises up to reclaim the surface, fighting through layers of industrial ruins filled with traps, drones, and corrupted guardians. The setup is familiar but delivered with enough style and energy to give the world its own personality. The first thing that stands out about Fallback is its visual and tonal cohesion. The game uses a 2.5D perspective, allowing for dynamic camera angles and layered environments that feel more expansive than a traditional sidescroller. Industrial corridors glow with neon lights, dormant machines hum with menace, and each successive region takes on its own visual identity—either denser, darker, or more chaotic than the last. This visual craft helps anchor the player in a world where steel, smoke, and forgotten technology define every space. The atmosphere is bleak but never oppressive, and the sense of reaching upward toward freedom lends the game a thematic throughline that ties all its systems together. Gameplay is built on fast, flexible movement and fluid combat. Each run generates a different arrangement of rooms filled with hostile machines, environmental hazards, hidden passages, and opportunities for upgrades. The platforming is quick and responsive, often requiring precise dodges, jumps, and melee attacks in rapid succession. Combat is simple to understand but benefits from careful timing—attacking from behind grants bonuses, combos can stagger foes, and certain classes reward aggressive play while others favor spacing or stealth. Because rooms vary so widely in their obstacles and enemy sets, individual skirmishes feel unpredictable in a way that keeps you alert even when you’ve mastered a class. A major strength of Fallback is its class system, expanded significantly by the later Uprising update. Each class fundamentally changes how you approach combat, exploration, and upgrades. Agile fighters dart between enemies, stealth-based characters strike with careful planning, teleportation specialists weave between dimensions, and elemental or poison-focused builds allow for more strategic engagements. Alongside these are dozens of modules—permanent or semi-permanent passive upgrades that stack to shape your build across a run. These modules may improve survivability, enhance damage types, create on-hit effects, or modify movement properties. It’s a system that rewards experimentation, allowing you to pursue builds that suit your style or react to what shows up in a given run. Meta-progression ties the experience together. Even failed runs matter, because the experience you earn contributes to unlocking more modules, improving class traits, and expanding your options for the next attempt. This creates a satisfying loop: explore, fight, gather resources, strengthen your base capabilities, and delve back into the depths with a new plan. Over time, battles that once felt overwhelming become manageable, and new routes open naturally as you grow in skill and character power. The structure is familiar for roguelike fans, but Fallback implements it cleanly and consistently, offering a sense of steady progress without excessive grind. The game is not without limitations. Its scale is modest, with fewer regions and bosses than many modern roguelikes. Runs can begin to feel similar once you’ve experienced each biome multiple times, and the procedural generation, while functional, does not create the same breadth of variety as top-tier titles in the genre. Certain enemy types and hazards repeat often, and some players may find the overall difficulty curve uneven depending on which modules or classes they gravitate toward. The controls and camera, though serviceable, occasionally feel a bit stiff, particularly in rooms requiring precise navigation. These issues never break the experience, but they do highlight the game’s indie roots. Despite these constraints, Fallback succeeds through polish where it counts most: feel, atmosphere, and variety of viable playstyles. Its short-to-mid-length runs make it ideal for players who enjoy quick, replayable bursts of action. The progression system provides a clear sense of growth, and the combat—while simple—has enough nuance to stay engaging. The world is strikingly cohesive, and its upward-climbing structure gives the entire journey a distinct narrative and thematic arc. Overall, Fallback is a strong recommendation for fans of compact roguelike action games who appreciate tight movement, mechanical experimentation, and a well-realized world. It doesn’t try to compete with the biggest games in its genre; instead, it focuses on delivering a focused, energetic, and stylish experience that is enjoyable both in short sessions and extended runs. Its blend of fast action, build variety, and atmospheric presentation make it a memorable addition to the roguelike platformer landscape. Rating: 8/10
比较另类的rouge
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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