
Experience fast-paced roguelite gameplay. Explore ever-changing locations and fight vicious enemies in souls-inspired 2d combat. Every run you will find variety of items and spells to compliment your playstyle, as well as resources to upgrade your town for future runs.
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About
Embark on a journey to save the remnants of a cursed kingdom in Rogue Knight, an action-packed rogue-lite side-scrolling game that focuses on fast-paced combat and meaningful itemization. Gather resources to rebuild your town and obtain permanent upgrades.

Dynamic combat combines melee with a diverse arsenal of spells.
World made with a mix of hand-crafted and procedurally generated content, providing variety while maintaining high quality.

RPG-style itemization enables you to customize your character for your preferred playstyle.
Tough but fair combat with challenging boss fights.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I really enjoy the game. It seems so simple but it feels well designed in the combat and the movement and controls. I definitely hope that there is more to come to this game
The game has more depth then it looks initially. Enemy explode on death feels pretty fun. A unique item i got from an act boss that gives a companion-orb that fight with you. Reforge felt pretty meh initially, but later on reforging rare items for damage against bleeding, while i was using a spell that applies bleed felt rewarding.
awesome, challenging gameplay
Rogue Knight has some of the coolest itemization I've experienced in a 2D platformer. Once you've unlocked 4 spell slots, the skill ceiling increases an enjoyable amount as well. I've beaten the first playthrough prior to this review with an incredibly powerful build (I had some help, admittedly) and the only thing I regret is that my next run will probably not be as great. The pacing for permanent upgrades in town seems a little slow for me right now, but early on progress felt seamless. I've focused on learning certain aspects of the game each playthrough, and reforging (altering gear stats) is really interesting once you get around to it. You get 3 options when you reforge, one of which being its previous version; you're never at risk of bricking an item. Can't do it endlessly, but the game is quite generous with materials via disassembling. When you combine it all, you can focus on reforging gear to increase the power of certain spells, or to boost a build like I did where you can't debuff enemies but deal a lot more basic melee damage. I had 3 spells that increased melee damage, speed, crit, etc... and then a barrier. Was great. Spell and item rarity is usually a sure-fire way to know what's better. To me, this is both good and bad. Good because you know what's an upgrade, and the upgrades are big, but I do feel as though your options become limited to what drops in the later levels since the highest rarity only drops there. Currently, my main issue with the game is that I haven't been able to re-bind controller buttons. There is an option for doing so, but I think it's only for M&KB, at least last time I checked. In the grand scheme of things those have been minor issues, and think Rogue Knight is absolutely worth giving a try.
A great small game. I liked the controls, overall design, clear animations, well-telegraphed attacks, and general difficulty. I would love to see more unique gameplay and visual features and more enemies. There is also room for improvement for UI, QOL, but I definetly enjoyed the game!
This game requires you to git gud :D
A good game, moderately difficult, I liked the game as a fan of dark souls, I recommend it
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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