
Alone in space, light years away from your family, armed with only your Fistcannon™; you are Cargo Corps' latest recruit, a Cargo Commander.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun little platformer. Enjoyed my time messing around on it.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
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Languages: English, German, French, Italian, Spanish - Spain, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really fun, challenging and dirt cheap. At the regular price the game is a great deal and if it is on sale there is no reason to not add this to your STEAM library. Many hear "rogue-like" and assume this game has an ultra steep learning curve and requires some vast esoteric knowledge, but it is honestly easy to pick up and your skill should increase quickly after an hour or two of play. You enter a Sector with ANY name you choose (fair warning: there is no censorship) and each stage is a combination of procedurally generated content mixed with a sprinkling of designed content (to ensure that all levels can be completed). The great thing is if your friends enter the same name they are able to play the same exact stage so scores can be compared and are stored on a leaderboard for all to see. Get the #1 spot and you get a crown. So if you make an unusual named Sector and you might just be #1 for all time! With an infinite number of levels and several game modes this game has a great replay value, especially at its price point. Good things to know when you first start playing: o Use a gamepad! As with most games an XBox 360 controller greatly improves the experience. When you hit (LS) your Cargo Commander will drop the F-Bomb to "let off steam." o Coffee speeds you up 20%, but is dropped with any damage so don't forget to pick up a new cup with each new pull. o Upgrades only last through the end of your run! Also, you will amass better starting upgrades so don't fret over your score when you first start playing. o The game does feature a compelling story, which is cleverly told through emails and packages sent from home. Explanation of low MetaCritic Rating: The MetaCritic rating for Cargo Commander is currently 63%, which is based on only 3 reviews including a very poor review from Absolute Games, a Russian based site who score games fairly low. For example MetaCritic states that Absolute Games on average, grades 10 points lower than other critics. Here is an excerpt from their review: "In the end, you are forced to entertain yourself, because all levels look the same, differing only in gravitational force and the amount of enemies. What's worse, the game ignores the traditions of the arcade genre. Monsters randomly walk about levels instead of moving along pre-determined routes, and there are no bonuses or pick-ups except for boring med kits and ammo." Bonuses and pickups and even other modes are acquired fairly early on into playing the game, so I wonder if they were reviewing an incomplete or beta version of the game or if they simply just did not play for more than a few minutes and discontinued. My guess is that the reviewer didn't utilize a gamepad and subsequently didn't make it past the initial learning curve and gave up. Just buy Cargo Commander. It's dirt cheap, great fun, and has a lot of replay value.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
A roguelite 2D platformer with a loving dad protagonist working in remote sectors of the universe for an evil corp, a cozy soundtrack, and the loneliness of space. While the game is simple, having 4 weapons and a few enemy types, the procedurally generated infinite sectors and leaderboards adds a great deal of replayability. Sectors also have a unique assortment of collectible cargo that ranks up the Cargo Commander, permanently unlocking upgrades and game modes. Refer to the Steam guides to help with game progression and completion. Besides some minor bugs, the biggest gripe I have is that game progress is stored on an online server making it impossible to progress offline, this can become an issue for game completion someday if the server ever goes down. I had several instances where the server was unreachable at the end of a long run resulting in wasted progress. Finally, don't forget to press F to release some stress else down the drain you will go...
Pretty fun game, great concept. Little rough around the edges. Hilarious how ahead of it's time this game is in a way. It's almost like a PvE extraction game long before that craze took off. It's well worth it's price in my opinion. I think my only problem with it is just that I don't really like the respawning enemies much. They just respawn too quickly and make it less strategic to use resources. Instead you end up using things like the mag launcher to bust up sections and clear enemies. I'd much prefer that you have a lot less ammo and the enemies respawn a lot less making them individually more of a threat and making the punch more valuable. As it is, the punch attack is really just to shove enemies back. With that said, I love figuring out which way to enter a container and all the complexity and thought that comes from a strangely simple system. You can enter from the top of a container, or cut out the bottom of it to have enemies tumble into the void. There's such great variety. I have no idea how this game didn't do better. Anyway, really fun collection based game with great core ideas. I hope someone one day takes lessons from this game and makes something similar.
Boring and repetative. The idea is interesting but it's not well enough made to get a positive review
Fun little indie title, it's age shows but it's still worth the play.
I wish I could launch this game into space. (I also wish I could give a neutral review) Cargo Commander is a pretty straightforward title. You play as a guy who's stranded in space with the job of salvaging cargo from random other ships that collide with yours. In said ships you'll find a bunch of random cargo, enemies, weapons and pickups. And that's it. That's the game. You basically rinse and repeat the same loop albeit changing up what boxes show up via enterring random coordinate names or using prexisting ones (Word of warning, the game has no censor so expect to see things like the N word and such). As you go through different systems you'll pick up different cargo (Though all are just blue boxes) which will let you level up to get new stuff in your ship or free upgrades to start with. The game has four weapons and you start with one but can hold two and those have upgrades. All upgrades except the ones you've ranked up with are lost between days or deaths. The biggest problem this game has is in its lack of content. After your first 30 minutes to an hour you've seen everything the game has to offer. It never goes anywhere and nothing really changes enough. The upgrades are basic and there's not enough enemy variety, cargo variety, layout variety or otherwise to really flesh out the games runtime. The game is also rather buggy with enemies failing to die, getting trapped in physics objects or hits not detecting properly which can add to the frustration of the game. Though the must frustrating thing is the homebases music which loves to turn itself back on all the time and it's just so tiresome. In concept the game is good and it could be interesting were it to provide more variety in terms of chambers, extracting loot, enemy types and weapon types as well as different progression. It could be good but it's just not really worth playing overall unfortunately.
"이런 게임에는 돈을 쓰면 안된다."의 정확한 표본 =========================================== 최종 플레이 시간 55시간... 절대 그만큼 걸릴 게임이 아닌데 튜토리얼은 부실하고, 가이드는 뭔 소린가싶고... 그래서 이해하고 적응하는데 한참 시간보내고 로그라이크 게임 특성상 한 번이라도 실수하면 처음부터 다시 시작해야되고..... 될 때까지 뺑뺑이돌다가 55시간이나 걸렸다... 주인공은 회사 직원으로 우주에서 컨테이너 우주선을 타고 혼자 유랑하며 화물들을 수집하는 일을 한다. (BGM이 우주에서 일상생활을 보낸다는 느낌을 한껏 끌어올려주는데, 늘어지는 느낌이 들어서 짜증난다) 우주선 안에 있는 자석으로 다른 컨테이너들을 끌어 당겨서 막힌 벽은 뚫고, 몬스터들은 죽이거나 피하고, 컨테이너 곳곳에 있는 화물들을 수집한다. 우주가 구역으로 나뉘어져있다는 컨셉이며 한 번 자석으로 컨테이너를 끌어 당길 때마다 웨이브 n으로 표시가 되고, 한 웨이브 당 2~5개의 컨테이너가 끌어당겨지고, 마지막 웨이브 12까지 화물 수색을 끝냈으면 일과가 끝나며 새로 발견한 화물이 몇 가지냐에 따라서 레벨이 올라간다. 한 구역에서 6가지 아이템을 발견했으면 항법장치에 그 구역에서 화물과 같이 발견한 구역패스를 이용해서 다음 구역으로 이동한다. 우주에는 당연히 중력이 없지만 컨테이너 안에서는 중력이 발생하는데 자석으로 끌어당겨진 컨테이너가 전부 방향이 제각각 뒤틀려있어서 우주에서 컨테이너로 들어가면 2D화면이 돌아간다.... 플레이하다 보니 서로 다른 컨테이너들 바닥을 드릴로 다 뚫어놨는데, 바닥이 없어도 중력은 발생하기 때문에 중력의 영향으로 바닥에 끌려나갔더니 다른 컨테이너로 날아갔다가 다시 곧바로 중력의 영향으로 바닥에 끌려나가는 상황이 연속으로 생기면 2D화면이 빠르게 빙글빙글 돌며 참 다이내믹한 플레이를 즐길 수 있게 된다. (재수없이 몹들 몰려있는 데 떨어지면 한 순간에 죽는다.) 어쨌든.. 그런 식으로 화물을 수집하는데 웨이브당 타임어택이 걸려 웜 홀이 발생해서 자동으로 자석이 풀리며 끌어 당긴 컨테이너들이 다 날아가기 때문에 빨리 수색을 마치고 컨테이너 우주선으로 돌아가야된다. (타임어택을 따로 표시해주진 않음) 수색을 마치고 컨테이너 우주선으로 돌아가서 수집한 화물들이 자동으로 콘솔에 등록되는 걸 끝까지 기다린 뒤에 캐릭터 자살하거나 일과마치기를 통해서만 수집한 화물들이 컬렉션에 등록되고 레벨이 올라갈 수 있다. 몹들을 잡아서 드랍되는 모자들로 캐릭터 성능을 업그레이드할 수 있지만 최종적으로 컬렉션에 등록된 화물들과 올라간 캐릭터 레벨만 일과가 끝나도 지속될 뿐, 수집한 모자들과 업그레이드된 캐릭터 성능은 일과가 끝나면 초기화된다. (모자 100개 모으기와 업그레이드 풀업이 상당히 스트레스다. 이래서 난 로그라이크가 싫다고) 그리고 캐릭터 레벨이 올라갈 때마다 컨테이너 우주선에 추가 기능이 생기거나 캐릭터에 영구적인 업그레이드가 부여된다. 그렇게 88개의 화물 컬렉션을 모아서 16레벨을 달성했으면 항법장치에 "HOME"을 입력해서 게임의 엔딩을 본다. 몹들이 한 쪽 방향으로만 움직이며 총을 쏴도 죽지 않는 버그를 제외하면 별 다른 문제는 없지만(특정 지점에서만 발생하는 듯) 부정평가를 하는 이유는 정말 더럽게 재미가 없다. 앞서 언급한 짜증나는 BGM, 로그라이크, 허접한 그래픽.... "그럼 5,600원짜리 게임을 뭐하러 샀냐? 그것도 2012년에 출시한!" 그러게.... 결제한 날짜를 찾아보니 내가 steam을 시작한 지 4개월이 채 되지 않은 시점이다. "이런 게임에는 돈을 쓰면 안된다."는 기준이 생기기까지 꽤 시간이 오래 걸린 것 같다.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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