
I am a Falconeye who just graduated from the academy. In pursuit of challenges, I came to the distant border of the kingdom: Garlant in the Doe region. Here I will start a new chapter of my life, and it's going to be an amazing adventure story!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 234reviews | 84% | — | $77.3K |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为了农场和独立游戏下载了这个游戏,先说优点 丰富的作物,食谱 收集和成就很多 角色设计是有吸引力的 有自己的独特美术风格 战斗设计开始还是不错的(然后你就会被无尽的同样的战斗搞到爆炸。。。 但玩到主线的80%的时候,就开始觉得继续玩下去是个错误和痛苦 主线里人物不但不是英雄,还充满了一种被迫打工的你也得上的强迫,主线的完成度是认真的吗?这就是做了个半熟就端上来了 后期的地图战消磨了所有的对这个游戏的耐心,和对独立游戏的支持情绪,最后20%的战斗完全就是折磨 角色的个性描写中后期全都是大失败,野心家没有核心基础反而像小人,英雄悲剧的毫无意义,人均咆哮附体,剧情演出的节奏和结局真的只有火大了 潜入小游戏和地图战真的非常糟糕 战斗重复度在后期极其的高 食谱有300个收集成就,但没有收集图鉴 人物是没有个人剧情的(只有主线参与,但为了收集你得刷好感 总结:为了种田的话可以打到80%就直接别战斗了(后面真的很糟 因为是杂烩半成品,属于是前半有心后面完全没诚意,所以不推荐
I frankly do not understand the amount of positive reviews. The translation is pretty bad. A ton of weird grammar and even some typos just in the tutorial. I can't speak on the gameplay of course, but a game that is, at least in huge part, about relationships with the town and characters, cannot have this level of translation. I hope it will be improved over time and I will check in in like a year or so.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
初见感觉很好玩,但是从5个小时或者更少开始,游戏内容就变得又臭又长,剧情莫名其妙的,而且动画很慢,战斗非常重复,种地聊胜于无,装备没法自己选,升级还有瓶颈。玩到后面真的越玩评价越差
不能选择性别,主角固定为男性,也不能捏人,简介没看到任何明确写出主角为男不能修改的提示,被种田元素吸引过来吃了一坨大的。 之后如果产生兴趣了也许会品鉴一下剧情吧,要是剧情很牛就改评,但现在我只是一个愤怒的老农。
种田只是添头,前期还早早解锁了自动化种田和不需要浇水的湿土,重点还是刷刷刷,别看战斗系统很简陋,套装,宝石强化,词缀,配饰可一个不少,但少的偏偏是可供恋爱的npc,作为一个各方面都很量大的游戏来说,就很微妙。 整体上可以评价个79/100,不说多么好,份量还是够的。
Honestly? This game surprised me. Outside of the horrible translation and weird texts at times, the game itself is solid. This is basically a mix of Rune Factory with Terraria/Minecraft. TL;DR: This game is a very rough gem that could use polishing, but the actual game itself is relatively complete and the general gameplay is fun. Highly recommend to pick up on a sale if you like a narrative driven action top-down RPG. The Great: - The game allows you customize how you equip your gear when venturing into the wild. There's many different styles of fighting that you can do with different modifiers. - The NPC's have personality and are actually expressive. Relationship management goes a long way because you can unlock recipes that buff you. - There's always something to do, you can set up a routine for yourself, but you also don't need to. - The story is pretty dynamic and caught me off guard a couple of times. Some parts are slow on purpose to ramp up to a small climax and you get to basically witness how life in this new region works. The Good: - The music actually surprised me. From the OST's to the sound effects, they were pretty solid and blended wel. - The farming isn't very hard and the game lets you have the farm grow by itself after seeding it fairly early into the game. Which also translates to the money being relatively easy to grind and it scales well into the end-game. - Your character is a silent protagonist, but the author of the story managed to write them in so that they play a very active part in the cutscenes. There's blood and some parts touch upon self-defense/murder occurring from other major characters. The Bad: - This game has god awful translation in like 33% of the cutscenes. It felt like the devs took Google Translate and used it on the original CN script. Some sentences won't make any sense, and others are confusingly vague. - Early game, your biggest struggle is time management and it will suck until you unlock a vast amount of energy to fast travel.
コスパを重視する人にオススメなゲーム。高価でもより面白いゲームを遊びたい人にはオススメできません。 ●致命的欠陥 ・スタミナ切れでクエスト開始するとクリア不可能になるメインクエストがある。 ・クエスト中にゲーム終了するとクリア不可能になるメインクエストがある。 セーブデータが1カ所で頻繁にオートセーブするので、上記バグが発生した状態で勝手に上書きセーブされます。セーブデータ削除して初めからやり直すしかありません!!! ・マップの切り替え時にフリーズする場合がある。 ●良い点 ・値段の安さに反してかなりのボリュームがあり、コスパは抜群。 ・日本語翻訳にまったく違和感が無い。ただし一部翻訳されていない部分があり、中国語で表示される。 ●悪い点 ・内容は完全にルーンファクトリーのパクりで劣化版。だが名作をパクっているので最低限の面白さはある。 ・グラフィックはスーパーファミコンレベル。 ・戦闘のバランスが非常に悪い。前半はヌルゲーだが、後半は理不尽な敵が多い。絶対に回避できない攻撃を連発するボスが多い。1発食らうと死ぬまでハメ続けてくるボスがいる。HPが他のボスの数十倍ある異常に硬いボスがいる。 ・クラフトのバランスが非常に悪い。素材の必要になるタイミングと入手できるタイミングが大幅にズレている。 ・ゲーム内の説明が少なく、クリア方法がわからないクエストがある。マイナーすぎて攻略サイトも無いので、一度ハマると抜け出せない。
优点:种田和战斗大多数情况下都挺爽,游戏世界观比较宏大,剧情对话也没有娇柔做作的感觉,悬念设置的也恰到好处,还是比较喜欢的。四条技能树,还有植物变异系统、宝石镶嵌、强化系统可以让甘地肝个爽。 缺点:经验获取不合理,正常游玩等级几乎赶不上主线战力增长速度,虽然玩家性能很强,但到了后期玩家跟boss拉了足足20级的等级差加上各种逆天机制是真的打不了一点。强烈建议到了最终决战前先别推主线,慢慢发育到60级以上再推进,装备和勋章质量、镶嵌搞到极致再冲主线。还有就是决战流程过于漫长这点评论区很多人都批评过了,队友推塔速度太慢了,自己要像个保姆一样一带4是真的难绷,每天下5次以上的本真让人吃不消。画风也不是特别的大众,大多数镇民小透明,没有支线。 听闻制作组准备立项新作了,初步确认还是生存建造类,希望能吸取一些教训。
大地图你他娘的为什么非要整条弯弯曲曲的河在他娘的上面架座他娘的桥,你他娘的明明可以走的地方还是他娘的方块,那你他娘的整个和他娘的实际可到达区域不一致的贴图干嘛?要么可到达区域改的和贴图一致,要么全图全地形可走,搞得不伦不类的。 还有你他娘的收集键为什么不能改,为什么只能是他娘的鼠标左键。其实鼠标就鼠标也无所谓,关键你他娘的好死不死只能和正对面的物体互动啊,而且你他娘的收集点的碰撞系统和大地图、城镇的碰撞系统还他娘的不一样啊。后两者的碰撞系统就像90年代的像素画面一样,就是横平竖直的块块,但凡有一点蹩脚那就过不去。但是只要一到你他娘的收集点,嘿,那就他娘的滑得像泥鳅一样,你他娘的还真是贴心啊,在这加了他娘的沿边缘移动,稍微多按一下就滑走了,你还真他娘的是个天才。要么统一蹩脚,要么统一滑溜,要么正对着才能互动,要么就和鼠标所指互动,搞得不伦不类的。
买了好长时间,每次一打开看见那个冗长剧情我就玩不下去,作者菌是不是觉得种田玩家会喜欢龙傲天剧情啊?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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