
"A story of two girls fulfilling their wishes." The "Dusk" series, a trilogy of RPG titles from Gust's popular Atelier series, tells the story of a world on the verge ruin, told from the perspective of its unique characters. The 3rd title in the series "Atelier Shallie" is now available as a deluxe version.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 259reviews | 88% | — | $72.9K |
| $39.99 | 182ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有人说a16作为黄昏系列收官之作来说有些虎头蛇尾,世界黄昏化的谜团到底还是没有彻底解决;而于我而言,尽管日系rpg主角总是会拯救世界、改变社会,但在残酷的天灾下,普通的小人物为了改善自身处境做出的努力与收获的成长才是更为打动人心的。从a14的爱夏为了找到妹妹而踏上炼金之路,再到a15罗吉填补自己制造飞艇失败的遗憾、爱丝卡也因此实现了自己想要去往天空彼方一探究竟的梦想。再来到a16,夏莉为了改善自己家乡的生存环境、夏露想要找到能够提现自身特殊性的使命,都并不是什么非常伟大、甚至可以说全都是单纯满足自己的梦想。但正是这种“为了自己”的想法,才使得黄昏系炼金工房的主角更像是“人”,不仅仅只是一台披着纸片人外衣摄影机而已。
Atelier Shallie: Alchemists of the Dusk Sea DX is a mixed bag. The game shines in its combat, which I felt was the most evolved and fun in the series. The ability to seamlessly switch between the backcast and main combat styles makes for a truly engaging experience. The character designs are also a highlight, and the world itself is beautifully crafted. I also really enjoyed some of the comedic bits, with the alchemy process probably being the best of the whole Dusk trilogy. However, while the game has some strong points, it's held back by its weaknesses. The characters, overall, aren't nearly as strong as previous entries in the series. You don't feel the same attachment to them. But the worst part, by far, is the plot. It's extremely bland and then gets really confusing at points. I feel the reliance on info-dumping the lore was a terrible way to tell the story. It made the narrative feel clunky and uninspired. Ultimately, this is one of the weaker games in the series for me, but it still has its enjoyable moments. It's a game that could have been great if the story and characters had been given more care. While it has some of the best combat in the series, it's not enough to overcome the frustrating narrative. I'd give it around a 6.5 to 7 out of 10. It's a game that will likely appeal to fans who enjoy the core mechanics and aesthetic of the series, but it's not a standout title. Very very light recommend.
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $15.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏玩法:夏莉可爱捏 游戏剧情:夏莉可爱捏 游戏画质:夏莉可爱捏 游戏难度:夏莉可爱捏 购买建议:夏莉可爱捏
[h1][b]🎮 Reseña de Atelier Shallie: Alchemists of the Dusk Sea DX[/b][/h1] [h2]Resumen del Juego[/h2] Atelier Shallie: Alchemists of the Dusk Sea DX es un JRPG de un solo jugador donde la alquimia no es un “minijuego bonito”: es el centro del universo, el pegamento de la progresión y, si te descuidas, tu nueva religión. Exploras, recolectas, fabricas, peleas por turnos y avanzas una historia de fantasía con protagonista femenina en un mundo colorido que intenta ser tierno mientras te empuja a hacer listas de materiales como si fueras contador… pero con frascos. La primera impresión es clara: esto es “anime comfy” con banda sonora fuerte y un ritmo más de aventura casual que de épica dramática. ¿Controversial? Sí: si vienes buscando un JRPG de testosterona y tragedia existencial cada 5 minutos, aquí te van a curar con té, sintetización y vibes. Y si eso te suena aburrido, probablemente te mereces el grind infinito de otro lado. [h2]Lo Alquímicamente Brillante y lo Oxidado del Mar del Ocaso[/h2] Lo Bueno: ✅ 🎵 Gran banda sonora: de esas que te hacen farmear ingredientes “solo una vuelta más” ✅ ⚗️ Fabricación/alquimia adictiva: el verdadero jefe final es tu inventario 📦 ✅ 🗺️ Exploración + recolectatlón: el juego te premia por hurgar en cada rincón ✅ 🎭 Buena trama con tono emocional: sin necesitar gritarte “¡DRAMA!” cada escena ✅ 🎮 Un jugador bien enfocado: cero distracciones, tú y tus decisiones (y tus materiales) Lo No Tan Bueno: ❌ 🕹️ Compatibilidad parcial con mando: porque en 2026 aún hay quien ama el sufrimiento “selectivo” ❌ 🧠 Dificultad tirando a casual: si buscas un reto cruel, aquí te van a abrazar, no a humillar ❌ 🐢 Ritmo JRPG “tranqui”: mucha preparación y gestión; el combate no siempre es la estrella ❌ 👥 Comunidad diminuta (7 jugadores): básicamente un club secreto… sin galletas ❌ 🧩 Por turnos y simulación: si odias menús/gestión, esto te va a parecer una hoja de Excel con estética anime [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Alquimia + exploración sostienen todo con gusto.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más amable que retadora; ideal para relax.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Mucho que hacer entre recolectar, fabricar y avanzar.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Colorido y anime; cumple sin deslumbrar.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena trama con tono emotivo, sin exagerar.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Fantasía del “Dusk” con identidad y encanto.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Correctos y vistosos, sin ser pirotecnia AAA.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]De lo mejor: acompaña y eleva el loop.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Sólidas para el tono anime; aportan carisma.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Enfocado en su nicho; no intenta abarcarlo todo.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Edición DX generalmente estable y disfrutable.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]La fabricación invita a volver, aunque no es infinita.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.3[/b][/td][td]Un JRPG de nicho que brilla cuando aceptas sus reglas.[/td][/tr] [/table] [h2]Conclusión (Excelente)[/h2] Atelier Shallie DX es el tipo de JRPG que no te pide que salves el mundo a gritos: te pide que lo arregles con alquimia, paciencia y una obsesión sana por recolectar cosas brillantes del piso. Si te engancha el loop de exploración + combate por turnos + fabricación, es peligrosamente fácil perder horas “optimizando” como si fueras un alquimista con TDAH funcional. Ahora, seamos polémicos: que haya 7 jugadores activos suena a sala de espera, pero las 234 recomendaciones dicen lo obvio: a quien le gusta Atelier, esto le entra como pan. No es para todo el mundo, y esa es justamente la gracia. Si quieres acción constante, aquí vas a encontrar… planificación constante. [h3]Recomendación de Compra (Recomendado para fans del JRPG y la alquimia)[/h3] Puntuación Total: 7.3/10 Número de jugadores activos al momento de hacer esta review: 7 Descuento máximo registrado: -60% Veredicto: [i]Recomendado (si disfrutas el recolectar/fabricar y un JRPG más cozy que épico)[/i] Si te atrae un RPG japonés de fantasía con protagonista femenina, exploración, combate por turnos y una fabricación que se siente como el “modo historia” real, vale totalmente la pena. Si te desesperan los menús, la gestión y el ritmo calmado, mejor no lo forces: te vas a quejar… y con razón.
这一作确实挺不错的,去掉了时间限制之后探索自由了非常多;前作主角也都悉数登场(懂不懂得A14、15、16女主一起上阵打怪的满足感啊),而且探索过程中自由度也很高,延续了上一作的风格(自由选择事件)的同时也进行了一定的优化。 不过有三点值得商榷,其一是关键BOSS战斗失败直接game over而不是传送回到世界地图,这对一些玩家很不友好,特别是一开始接触但是不知道boss强度的玩家而言更有可能导致几小时甚至几十小时的努力功亏一篑(不过我玩习惯了仙剑奇侠传,这点对我来说没啥,但是就是不符合炼金工房一贯的作风,好在A17之后又删了这个设定),其二是剧情结尾有些草率了,不少关于黄昏的设定都没交代清楚就匆匆ending了;其三是潜力的刷取实在太看脸(不过还好我已经学会了SL打法)总的来说瑕不掩瑜,值得一试
Would definitely recommend if you enjoyed Escha & Logy or at least liked the story. If you haven't played Escha & Logy, play that instead. Ayesha is a plus. This entry is like Escha & Logy and you have two protagonists to choose from, but unlike Escha & Logy, there two protagonists' story line have consideraby differences. If you don't want or unsure if you'll play NG+, then I'd recommend playing as Shallistera. A quick playthrough would probably take ~40-60 hours, depending on how quick you skip through the story and how serious your OCD is, or how much of a completionist of you are. I completed pretty much everything in ~200 hours (first time getting platinum).
Oh my god. I usually would not recommend the Atelier games because their translation isn't particularly good, but this is a whole new level of bad. I am utterly flabbergasted by how awful the localization is. I genuinely cannot recommend this at all. It's on par with the bad localization of the Arland series where a character's name was rewritten into being an STD joke and a young boy's (Gino) character being altered by making him say utterly gross things that he's never said. Genuinely, what kind of a tribal princess - one that is polite, soft-spoken, and formal - uses the word "pissed" to describe someone being very upset? It's extremely infuriating that a character driven game has to receive this treatment. Thoroughly disappointing.
Ok atelier game. The story is admittedly the worst, being too short and really obvious. Since their are no character endings all side characters are a little one sided beyond the characters from previous games, which are admittedly over half the cast. The world is very linear and their are no side stories like finding hotsprings or make the ultimate pie or drink for the main characters either. However it has my favorite battle system of the older games and the crafting is a little simpler than most ateliers which is a good and bad thing.
It was pretty neat. I like how early you get free replacement for your bombs etc but the bs you have to go through to build worthwhile equipment is rather dumb (as in every Dusk game). The usable items also seemed a bit weird with many of the unique character items having a small area of effect while every enemy group was like 4+ enemies. Just felt a bit off. The story was nice though, the music was good as always. The characters were likeable but the new ones really didn't get much of a chance to shine. Not a fan of keeping true end locked behind NG+ but it's just a minor alteration to the already existing end anyway.
My first Atelier game. Kinda fun and not a super hard game, need some grinds tho.
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Players by region
Where this game's players are, estimated from review languages.
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