
"A story of two girls fulfilling their wishes." The "Dusk" series, a trilogy of RPG titles from Gust's popular Atelier series, tells the story of a world on the verge ruin, told from the perspective of its unique characters. The 3rd title in the series "Atelier Shallie" is now available as a deluxe version.
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
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Hours played at review time, across 40 reviews with recorded playtime.
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Reviews
有人说a16作为黄昏系列收官之作来说有些虎头蛇尾,世界黄昏化的谜团到底还是没有彻底解决;而于我而言,尽管日系rpg主角总是会拯救世界、改变社会,但在残酷的天灾下,普通的小人物为了改善自身处境做出的努力与收获的成长才是更为打动人心的。从a14的爱夏为了找到妹妹而踏上炼金之路,再到a15罗吉填补自己制造飞艇失败的遗憾、爱丝卡也因此实现了自己想要去往天空彼方一探究竟的梦想。再来到a16,夏莉为了改善自己家乡的生存环境、夏露想要找到能够提现自身特殊性的使命,都并不是什么非常伟大、甚至可以说全都是单纯满足自己的梦想。但正是这种“为了自己”的想法,才使得黄昏系炼金工房的主角更像是“人”,不仅仅只是一台披着纸片人外衣摄影机而已。
Atelier Shallie: Alchemists of the Dusk Sea DX is a mixed bag. The game shines in its combat, which I felt was the most evolved and fun in the series. The ability to seamlessly switch between the backcast and main combat styles makes for a truly engaging experience. The character designs are also a highlight, and the world itself is beautifully crafted. I also really enjoyed some of the comedic bits, with the alchemy process probably being the best of the whole Dusk trilogy. However, while the game has some strong points, it's held back by its weaknesses. The characters, overall, aren't nearly as strong as previous entries in the series. You don't feel the same attachment to them. But the worst part, by far, is the plot. It's extremely bland and then gets really confusing at points. I feel the reliance on info-dumping the lore was a terrible way to tell the story. It made the narrative feel clunky and uninspired. Ultimately, this is one of the weaker games in the series for me, but it still has its enjoyable moments. It's a game that could have been great if the story and characters had been given more care. While it has some of the best combat in the series, it's not enough to overcome the frustrating narrative. I'd give it around a 6.5 to 7 out of 10. It's a game that will likely appeal to fans who enjoy the core mechanics and aesthetic of the series, but it's not a standout title. Very very light recommend.
[h1][b]🎮 Reseña de Atelier Shallie: Alchemists of the Dusk Sea DX[/b][/h1] [h2]Resumen del Juego[/h2] Atelier Shallie: Alchemists of the Dusk Sea DX es un JRPG de un solo jugador donde la alquimia no es un “minijuego bonito”: es el centro del universo, el pegamento de la progresión y, si te descuidas, tu nueva religión. Exploras, recolectas, fabricas, peleas por turnos y avanzas una historia de fantasía con protagonista femenina en un mundo colorido que intenta ser tierno mientras te empuja a hacer listas de materiales como si fueras contador… pero con frascos. La primera impresión es clara: esto es “anime comfy” con banda sonora fuerte y un ritmo más de aventura casual que de épica dramática. ¿Controversial? Sí: si vienes buscando un JRPG de testosterona y tragedia existencial cada 5 minutos, aquí te van a curar con té, sintetización y vibes. Y si eso te suena aburrido, probablemente te mereces el grind infinito de otro lado. [h2]Lo Alquímicamente Brillante y lo Oxidado del Mar del Ocaso[/h2] Lo Bueno: ✅ 🎵 Gran banda sonora: de esas que te hacen farmear ingredientes “solo una vuelta más” ✅ ⚗️ Fabricación/alquimia adictiva: el verdadero jefe final es tu inventario 📦 ✅ 🗺️ Exploración + recolectatlón: el juego te premia por hurgar en cada rincón ✅ 🎭 Buena trama con tono emocional: sin necesitar gritarte “¡DRAMA!” cada escena ✅ 🎮 Un jugador bien enfocado: cero distracciones, tú y tus decisiones (y tus materiales) Lo No Tan Bueno: ❌ 🕹️ Compatibilidad parcial con mando: porque en 2026 aún hay quien ama el sufrimiento “selectivo” ❌ 🧠 Dificultad tirando a casual: si buscas un reto cruel, aquí te van a abrazar, no a humillar ❌ 🐢 Ritmo JRPG “tranqui”: mucha preparación y gestión; el combate no siempre es la estrella ❌ 👥 Comunidad diminuta (7 jugadores): básicamente un club secreto… sin galletas ❌ 🧩 Por turnos y simulación: si odias menús/gestión, esto te va a parecer una hoja de Excel con estética anime [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Alquimia + exploración sostienen todo con gusto.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Más amable que retadora; ideal para relax.[/td][/tr] [tr][td]Contenido[/td][td]8[/td][td]Mucho que hacer entre recolectar, fabricar y avanzar.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Colorido y anime; cumple sin deslumbrar.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena trama con tono emotivo, sin exagerar.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Fantasía del “Dusk” con identidad y encanto.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Correctos y vistosos, sin ser pirotecnia AAA.[/td][/tr] [tr][td]Música[/td][td]9[/td][td]De lo mejor: acompaña y eleva el loop.[/td][/tr] [tr][td]Voces[/td][td]7[/td][td]Sólidas para el tono anime; aportan carisma.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Enfocado en su nicho; no intenta abarcarlo todo.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Edición DX generalmente estable y disfrutable.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]La fabricación invita a volver, aunque no es infinita.[/td][/tr] [tr][td][b]Total Puntuaciones (Excelente)[/b][/td][td][b]7.3[/b][/td][td]Un JRPG de nicho que brilla cuando aceptas sus reglas.[/td][/tr] [/table] [h2]Conclusión (Excelente)[/h2] Atelier Shallie DX es el tipo de JRPG que no te pide que salves el mundo a gritos: te pide que lo arregles con alquimia, paciencia y una obsesión sana por recolectar cosas brillantes del piso. Si te engancha el loop de exploración + combate por turnos + fabricación, es peligrosamente fácil perder horas “optimizando” como si fueras un alquimista con TDAH funcional. Ahora, seamos polémicos: que haya 7 jugadores activos suena a sala de espera, pero las 234 recomendaciones dicen lo obvio: a quien le gusta Atelier, esto le entra como pan. No es para todo el mundo, y esa es justamente la gracia. Si quieres acción constante, aquí vas a encontrar… planificación constante. [h3]Recomendación de Compra (Recomendado para fans del JRPG y la alquimia)[/h3] Puntuación Total: 7.3/10 Número de jugadores activos al momento de hacer esta review: 7 Descuento máximo registrado: -60% Veredicto: [i]Recomendado (si disfrutas el recolectar/fabricar y un JRPG más cozy que épico)[/i] Si te atrae un RPG japonés de fantasía con protagonista femenina, exploración, combate por turnos y una fabricación que se siente como el “modo historia” real, vale totalmente la pena. Si te desesperan los menús, la gestión y el ritmo calmado, mejor no lo forces: te vas a quejar… y con razón.
It was pretty neat. I like how early you get free replacement for your bombs etc but the bs you have to go through to build worthwhile equipment is rather dumb (as in every Dusk game). The usable items also seemed a bit weird with many of the unique character items having a small area of effect while every enemy group was like 4+ enemies. Just felt a bit off. The story was nice though, the music was good as always. The characters were likeable but the new ones really didn't get much of a chance to shine. Not a fan of keeping true end locked behind NG+ but it's just a minor alteration to the already existing end anyway.
Ok atelier game. The story is admittedly the worst, being too short and really obvious. Since their are no character endings all side characters are a little one sided beyond the characters from previous games, which are admittedly over half the cast. The world is very linear and their are no side stories like finding hotsprings or make the ultimate pie or drink for the main characters either. However it has my favorite battle system of the older games and the crafting is a little simpler than most ateliers which is a good and bad thing.
Would definitely recommend if you enjoyed Escha & Logy or at least liked the story. If you haven't played Escha & Logy, play that instead. Ayesha is a plus. This entry is like Escha & Logy and you have two protagonists to choose from, but unlike Escha & Logy, there two protagonists' story line have consideraby differences. If you don't want or unsure if you'll play NG+, then I'd recommend playing as Shallistera. A quick playthrough would probably take ~40-60 hours, depending on how quick you skip through the story and how serious your OCD is, or how much of a completionist of you are. I completed pretty much everything in ~200 hours (first time getting platinum).
这一作确实挺不错的,去掉了时间限制之后探索自由了非常多;前作主角也都悉数登场(懂不懂得A14、15、16女主一起上阵打怪的满足感啊),而且探索过程中自由度也很高,延续了上一作的风格(自由选择事件)的同时也进行了一定的优化。 不过有三点值得商榷,其一是关键BOSS战斗失败直接game over而不是传送回到世界地图,这对一些玩家很不友好,特别是一开始接触但是不知道boss强度的玩家而言更有可能导致几小时甚至几十小时的努力功亏一篑(不过我玩习惯了仙剑奇侠传,这点对我来说没啥,但是就是不符合炼金工房一贯的作风,好在A17之后又删了这个设定),其二是剧情结尾有些草率了,不少关于黄昏的设定都没交代清楚就匆匆ending了;其三是潜力的刷取实在太看脸(不过还好我已经学会了SL打法)总的来说瑕不掩瑜,值得一试
[h1] 世界陷入黄昏了,原因是[spoiler] 净水器坏了 [/spoiler] [/h1] 作为黄昏三部曲的收官之作,给黄昏世界观收了尾,但处理得实在太儿戏了。用炼金术士[strike]丁真[/strike]奇斯的话说,就是一次性出现了两位“怪物级别”的炼金术士,然而剧情观感上,两人感觉没什么大用,也几乎啥都没干。 這是Steam上首部彻底去除时间限制的炼金工房(DX版),然而游戏末期需要大量枯燥的炼金刷级才能达到Lv99,进而开始“真正的炼金”。最强潜力的获取方式也很奇怪,一周目刷了好多遍BOSS才勉强凑齐差不多能用的潜力,结果二周目路过随便打打就补了不少缺少的。 两位主角拥有不同的剧情、战斗技能、专属道具配方,甚至不同的炼金技能。但是游戏的最高难度仍然不算太难,二周目使用继承的装备就能轻轻松松全程碾压。加上二周目没兴致再刷炼金等级,导致夏洛蒂的炼金技能都没深入体验。 作为收官作,前作主角全员集结。虽然出场时特意遮遮掩掩,但老玩家一眼就能认出是谁,确实挺有情怀。游戏中也有大量与炼金术前辈的互动,但是为什么两位夏莉永远是在偷窥。 可能是双主角有不同剧情的原因,单周目的时长比前作更短一些,时间都留在了二周目以及终章的刷刷刷上。 关于两位主角,从各种顺序以及剧情上来说,夏莉丝堤拉的权重应该是更高一些的,从成就完成率上来看,绝大多数人是选择的是夏莉丝堤拉开局,且开二周目的是少数。然而实际游玩下来,我还是更喜欢夏露罗蒂,纯纯的牛马,甚至还是个找不到工作的牛马,贫穷、收入低、睡眠不足。我去,这简直就是我! 以及 [quote=Steam页面介绍] 胸怀大志的少女·夏露罗蒂。 [/quote] 是的,确实大。
Atelier Shallie is one of the best games I've played in a long time, only beaten by 2 other Ateleir games I like a little more. There is so much to praise about Atelier Shallie, the dual main characters are both fun, and since one campain of the game is half as long as Escha and Logy, playing the second campain is not much of an issue at all. The first quarter of the game is fully unique, and the rest has enough differing moments to make playing the other campain still fun. There also really isn't a miss in the new cast members. Miruca and Jurie are a fun duo, Homuna is great, and as I said the protagonists are also really good, better then Escha and Logy. To add to that, just the right amount of old characters return, unlike Meruru where it felt like every Joe Schmuck could appear. This includes the previous protagonists, which all retain their charm, Keithgriff who still is the stubborn dad as ever, Solle who still manages to be surprisingly good, and more great Wilbell moments then I can count. (Seriously I have become obsessed with her. This is becoming unhealthy, she steals the show in every cutscene she's in. That one cutscene where Shallotte comforts her, perfect that's what's great about these games.) Altough this almost became a small problem in my second campain. The devs knew how popular Wilbell is relative to the dusk series, and she's by a long shot my favorite character from the it, maybe even overall in the Atelier franchise, but it kinda feels like they overused her just a little. Since Shalistera has her own supporting cast of new characters, it stands out that Shalotte mainly interacts with a fan favorite, and not her own new characters. It kinda just feels like fanservice of a popular character. It doesn't annoy me to much, again I like her a lot, but I can't imagine people who dislike Wilbell having a good time when she continueisly pops up in Shalotte's story. Their connection is nice, but as Odellia proved, to many sweets can give you cavities, and this comes really close to that. Still love her though. Continuing on with the positives, The synthisis in Atelier Sahllie is also one of the most introquite ones. It took some time to get used to, but it was really fun when I got the hang of it. The story is great, battle animations have pretty much reached modern comparibillity, there is just so much to praise. This is also the first game since Iris 2 to not have any real kind of time limit, and I do have to say that you can kinda tell that a time limit was intended to be here at the start. It wouldn't take much effort to implement it into the game, and since it soon will be gone entirely, I do kinda wish it was here to keep the Dusk series consistend. Definitly play this game if you like the other Dusk games. It sits neatly at third place now in my ranking, maybe second if you ask me on a different day, Ayeshea was just a tad better, and gets to keep first place. 9/10
My first Atelier game. Kinda fun and not a super hard game, need some grinds tho.
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