
Fairy in a Jar is a short but enchanting fairytale. It tells the story of a fairy who lost their memory and was kept in a jar by a human...
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About

The fairy awakens in the glass enclosure with no memories. From the moment they open their eyes, the little fairy sees nothing but white lights. They meets Mr. Gaint, who is scary but also a bit clumsy...
In a completely unknown world, with limited living space and a captor who speaks a different language...What should the fairy choose? To escape this prison, or...?

Fairy
A polite and sweet fairy, who lost their memory. They appear timid, but surprisingly, the actions are bold.

Mr. Giant
A research student who keeps the fairy in the jar. He is tall, and not very forthright with his feelings. It seems that he bought the fairy from someone...

The Knight Statue
A mysterious statue which can somehow talk. He is a modest old gentleman with rich knowledge.

The Viking Statue
A mysterious statue which can somehow talk.. He is grumpy and often quarrels with the Wizard Statue. He loves flaunting the Viking history.

The Wizard Statue
Another talking statue. He is a little gloomy and often harasses the Viking Statue. He always seems to be considering some mysterious recipes for curses in his mind.

The ??? Statue
A mysterious statue that the fairy meets in a certain place. He talks like a lady though he appears to be a middle-aged man. Being an old friend of the Knight, he seems to know some secrets.
To proceed with the game, just check the arrows and make your choice.
Move >>>> Arrow keys
Decide/Check >>>> Z/Space/Enter
Cancel >>>> X/Esc
Save >>>> X/Esc
Skip Text >>>> Ctrl
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[H1]A jar full of potential with too many technical and narrative cracks[/H1] Your fairy self wakes up trapped in a glass jar, sitting on some stranger’s desk, surviving on daily wheat and quiet suspicion. He doesn’t seem hostile, but the situation screams “this won’t end normally”. Add a handful of mysterious artifacts sharing the room and here is the premise that caught instantly my attention. But I’m conflicted here. The pixel art is gorgeous and the whole RPGMaker atmosphere works fine for this kind of small narrative experiment. The environment barely changes, yet it still manages to tell a story through subtle visual shifts. The menu presentation is also surprisingly polished, and with 4 endings plus clear achievements (with help from Google Translate or the community guide), there’s at least a structure pushing you to explore outcomes. Unfortunately, the technical issues destroys the experience for English players. The game requires installing the external [url=https://www.rpgmakerweb.com/run-time-package]RPG Maker VX Ace Run Time Package[/url] just to launch properly, and even then the localization is horrible since dialogue text frequently overflows the frame, cutting letters or even entire words. There are no settings whatsoever. No audio controls, no fullscreen toggle, no resolution options, nothing. It feels unfinished rather than minimalist. The story itself also feels thinner than the premise suggests. It leans into creepy territory, but never builds enough depth to fully land the emotional beats. Three endings are bad and one is good, yet some routes feel abrupt. [spoiler]Trying to escape[/spoiler], for example, immediately leads to a bad ending without much narrative payoff. Combined with the lack of a dialogue log, the unability to save during choices, and limited skip functionality (Ctrl only speeds text, not actions), replaying for endings becomes unnecessarily tedious. There is potential here. The idea of telling a contained story from inside a jar is good, and visually it already works. But between technical friction and underdeveloped storytelling, the experience ends just as it feels ready to become interesting. If you still plan to try it despite all this, please grab the community guide first and spare yourself the trial-and-error marathon. [quote]For more reviews like this one, please check out [url=https://store.steampowered.com/curator/45639970-Ele%2527s-Little-Recommendation-Corner/][b]Ele's Little Recommendation Corner[/b][/url]![/quote] [quote]For reviews covering all types of indies, recent and old, don't hesitate to drop by [url=https://store.steampowered.com/curator/32732116-IndieGems/][b]IndieGems[/b][/url]![/quote]
刚玩完的时候十分感动,但是冷静之后就觉得有不对了 失忆情况下的女主为了逃出瓶子而攻击男主,最后是死亡bad end 对男主冷漠,最后是被遗忘bad end 只有为男主献出一切,献出翅膀,献出歌声,献出和雕像对话的能力,献出生命,最后才能仅仅成为男主人类助理的good end。。。(只是比没有反抗坏人的售卖bad end结局好一点,因为这个good end反抗了坏人) 感觉女主就是成功一半的美人鱼,但是我还是不太能接受失去记忆情况下,试着逃出瓶子是bad end,完全牺牲自我是good end的情况 至少对我来说,失忆状况下试着逃出瓶子的女主要比完全牺牲自我的女主更值得赞赏,至少我愿意为此时的女主和雕像一同说一句:“好孩子”
[b]流程很短的RPG,无解密,地图很少,只有几个分支选择,与结局(共4个)走向有关。[/b] [h3]剧情:3/10 美术:9/10 音乐:7/10 玩法:6/10 总体:5/10[/h3] [h3]剧情方面(含剧透):[/h3] 流程很短,善用存档和文字快进2h达成全成就。 能理解作者想要表达的意思:不同种族不同能力的两主角为了在茫茫人海中相见签订类似恶魔的契约,并在失忆状况下任然互相信任,并积极沟通,最终通过爱和牺牲跨越种族障碍,最终在一起达成和解。 但这内核(即精灵被囚禁了依旧理解“巨人”的强制冷漠暴力并且最后愿意牺牲自己的生命去拯救他)真的不是[b] 斯德哥尔摩综合症[/b] 吗(解释:斯德哥尔摩综合症主要表现为被害者在面临极端威胁时,会对加害者产生情感认同,并形成融洽的关系,包括对加害者的态度由最初的恐惧和敌对,渐渐转变为同情和认同,甚至发展到与加害者结盟,形成友好的合作关系) 体验过程属实非常不适: [spoiler]比如一开始精灵在失忆状况下咬人类或后期为了逃出去用自己血杀死人类却判定为死亡BE,而我认为真实失忆囚禁环境下这是正常的反应。就算两位主角之前认识,但目前是失忆状态下,又是哪里来的“爱”和感情去促成精灵的自我牺牲?? 更可笑的是游戏中的唯一一个HE需要精灵刷“巨人”的好感,选的选项必须是让人类方感到高兴安全的,必须是听话的,还自己PUA自己去寻找“巨人”的线索而巨人全程没有多余的解释,最后牺牲生命拯救“巨人”以换得精灵转生为人类助手以达成种族跨越(或者说难听点阶级跨越,因为人类方能力完全碾压精灵)并且最后在一起??? 你们写剧情的三观还好吗?体验下来真的治愈纯爱吗,我只感觉很害怕很恶心。 几个配角的美术设计很棒,但在剧情中完全是工具人的存在,背景补充相当于白板(巫师和维京人雕像的补充仅是部分性格补充,与主线剧情没有任何关系)人物动机更是迷惑,剧情中就一直不理解巫师雕像鼓励精灵逃离的动机何在,还有果果小麦和那个签订契约的商人,都是完全零碎的信息。 配角明明可以加入主线塑造一些成长剧情,设计那么带感有意思,但最后完全变成剧情推进的工具人。 [/spoiler] 只能说文本演出不算糟糕,有较高水平的美术场景引导,但这也拯救不了糟糕的内核。 但如果你对此类剧情不敏感/不反感,请放弃参考我的评价,去享受一段较短的peace短篇。 [h3]美术音乐方面:[/h3] 美术:像素场景精美,开始界面和瓶内的几个场景很唯美,无论是光影还是精细度都蛮高的:精灵的像素动作很萌很可爱,动作设计上大分;三个雕塑和瓶底大蛇的场景美术也很棒,设计有记忆点,精细度高;唯一缺陷是精灵立绘及差分差强人意。感觉作者更擅长场景美术,对于人物和CG立绘稍显敷衍。 音乐:BGM存在感不强,但音效做的非常好,精灵敲玻璃、放食物、脚步声、砸碎玻璃的声音都大大增强了代入感,一些细节处(比如脚步声的不同等)演绎地很棒。 [h3]玩法方面:[/h3] 个人爱好RPG解密,对这种纯跑图+选择项的玩法感觉有点无聊,一周目check了所有点,感觉很多地方完全是无用的,对剧情推进无显著影响,能自由选择的点也是少之又少,调查选择物品找大蛇那里的提示也很少,只能看运气。当成互动小说看可能会更好。
画风很精致,音乐很配适,剧情和操作设置非常拉 关于操作:无意义的小场景(省略号、空白、纯黑场景等等)非常多,无法跳过,无法快进,纯折磨。其中的保存设置也非常怪异,开头告诉你摁esc保存,结果到了选项点摁esc=随机选项直接推进。一堆场景无法保存,能保存了又直接给你锁选项,6 关于剧情:一个只有小手指大小的小鼻嘎精灵,被男主买卖交易[spoiler]拐卖绑架[/spoiler]关进破瓶子,被男主扒衣服[spoiler]猥亵[/spoiler],被语言不通的男主圈养[spoiler]监禁[/spoiler]了一个月左右就深深爱上这个人类并为之付出生命的21世纪小美人鱼种族变更版故事。打游戏的时候内心的腹诽值一路狂飙,好结局出来之后看到小精灵变成人类应聘男主助手并表示会做饭会洗衣服的时候内心的所有澎湃变成了一个了然的“呵”。文案写了很多场景用来展示人类/男主的善良,表现方式基本为小精灵对男主盲目的爱与信任。但很讽刺的是,这个游戏里,只要你想要逃离或是不信任男主,那你就会死。唯一的好结局是你知道自己和同胞被抓捕、买卖的真相后,依旧爱着男主,并奔赴那个唯一的选项,即为他付出生命,然后你就可以梦幻般的“幸存”,朝着爱主女佣的未来迈开步伐努力了 Mermaid从来不是“美人鱼”。美人鱼之所以是美人、鱼,是因为她的皮囊被意淫,她的血肉被分割。被捕获的人鱼如果爱上设下陷阱的人类,那说明这个故事只会是人类所写
想了想觉得9块应该不太会打折就原价入了,有点想差了。看评论都推荐打折入,我觉得是中肯的。 美术不错;音乐勉强;但是剧情一般、甚至老套的微妙。我只想说,这不是爱情。 游戏中途没法回菜单退出,强退只能按右上角的×。
好久都没遇到过剧情这么抽象的游戏了。主角傻白甜,情节莫名其妙,整个游戏智商负数,感情线突兀的像是我爷的袜子出现在了总统宴会上正在喝的香槟里。究竟是有多性缘脑才会认为一个小鼻嘎会因为被喂食就喜欢上吹口气能让他飞上天的人类啊,这是斯德哥尔摩效应吗。人类的感情更是一点没有描写,而且最后精灵变人类还是正太就接受无能力,这不是ltp吗。
整体是一个还算不错的短篇小故事,勤存档可以快速打完结局分支。 画面不算特别精美但也很不错。 但是剧情细想一下会感觉特别奇怪,男主一开始就做出掀衣服这样禽兽般的动作,后面的言行举止也不像是什么特别好的人,而且还一直囚禁着女主,两人之间除了小时候有一点点交集以外没有任何感情支撑,女主居然还会喜欢这样的人,喜欢一直囚禁着自己的人?甚至还不惜付出自己的一切像小美人鱼一样去救男主,从头到尾男主都没有为女主做什么事吧,只为女主提供最基本的饮食把她当宠物养,他到底哪来的资格能让女主为他付出一切啊,要是小时候是男主救了女主这个剧情都不会这么奇怪,从头到尾都只是女主在单向付出。真的特别令人反感这个剧情。 打好评只是因为画面氛围不错和情节较为完整。(等一下,果果呢,果果发生什么事了。)
这游戏虽然只有四五个场景的设计,但故事情节挺完整的。作者想表达的是跨越种族的爱和信任,像我这种疑心病重的人,作为一个被囚禁在瓶中的失忆精灵,知道有机会可以干掉巨人跑路后,毫不犹豫下手了……于是快乐收获了be,[strike]这就是角色扮演的乐趣吧[/strike]。 有个地方设计很奇怪,作者给的提示是“不要让身体垮掉”,看攻略才知道解法居然是先存档,再读档,搞不懂这个解法的思路。 整体设计不错。
[i]Fairy in a Jar reminds me of the golden era of RPG Maker games. And at least for that I'm deeply thankful.[/i] There's something I should say before we begin. From what I've gathered, [i]Fairy in a Jar[/i] was made for a game jam. If that's really the case, it justifies the little flaws I noticed. You might be wondering if the game is difficult to play — don't worry, it's not. You simply walk from place to place, read dialogue and sometimes make a choice. All the interactive objects are highlighted, you won't miss them. At times it looks clunky, but I appreciated the convenience of never having to check every object just to understand whether I can interact with it. The story isn't deep, but still interesting because you never really know what to expect. You play as a fairy who — you guessed it — somehow ended up in a jar. Why did it happen? Who is the captor? What will the fairy do now? There are four endings, and I actually really liked the bad ones (C and D). True ending (A) was okay, although didn't feel that exciting. I guess the plot is not the strongest point of this game. The atmosphere and the aesthetics are very, [b]very[/b] good. First of all, the soundtrack sounds nice and it's memorable, I'm still humming the main melody. And second, the art. Oh, this beautiful art. You can look at the store page and already see how stunning it is. I absolutely loved it, especially the backgrounds. One thing which is objectively bad is English localization. There are some mistakes/typos, and also sometimes the text doesn't fit the speech bubbles. But still, almost always you can understand everything, even if parts of some words are missing. Overall, for a very low price [i]Fairy in a Jar[/i] suggests you an interesting story, beautiful art and easy 100% achievements. Especially recommending it to all the fans of RPG Maker games. [quote]🌟 If you want to see more reviews and recommendations by me, check out my curator page → [b][url=https://store.steampowered.com/curator/45309733/]Anna's Misadventures[/url][/b] 💛[/quote]
A charming little story full of twists and turns. I wouldn't want to spoil anything, so I'll keep my praise short. I wasn't expecting to get so thoroughly swept-up in the game's narrative, but the next thing I knew a few hours had passed, just like other times when I'd found a good book that I couldn't put down. I was pleasantly surprised by how much I enjoyed this story. It sounded like such a simple idea when I read the store page's description, and yet it kept surprising me. Interesting world. Interesting characters. Interesting choices. I recommend it to anyone with an itch for discovery and a free afternoon. This is a great little adventure. Now, TO THE DEVELOPERS/CREATORS of this game, I would just like to mention a couple areas for a few small improvements that could be made for the English translated version: First, the overall translation into English is good, and most of the time the writing flows pretty well. There are a few strange parts where the language used sounds strange, like something from Google Translate instead of something written by a native English speaker. This is not a big issue though, because it all still makes enough sense to be able to follow along, and it's not too often. It's more of a "polishing" sort of suggestion, if that makes sense. Second, the dialogue box tends to cut off some of the words from time to time, which makes me think that the original Chinese characters must have taken up less in-game space than the English words do. This would be a simple fix of just making the English font a little smaller so that it always fits into the window. Again, for any potential players out there, this DOES NOT RUIN the story, as with the help of context clues and the general trajectory of conversations it's easy enough to figure out when it does happen (which isn't too terribly often). And lastly, I'd like to give some personal feedback. I don't know how many other people are like me, but when I first booted up the game, I had a really rough time figuring out how to Start. I clicked it, I tried my gaming controller, and nothing worked. I honestly almost gave up on playing it at all because there was no instruction and nothing I tried did anything. As a last resort, I started pressing keys on my keyboard and eventually stumbled across the Enter button, thank goodness. HOWEVER, it would be my suggestion to please add a little message to the starting page that says something like "click Enter to begin." That would have really helped me out a lot back there, instead of letting me panic. But all things considered, I loved this game; and I look forward to playing another game from you in the future! Thank you and keep up the great work!
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