
Float Night is a small sandbox game that is easy to collect resources, simple to build, no craft, and sustainable.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First up - well done 仿生梦 Personal Studio for doing this without help. ------------------------------------------------------------- I have changed my review to positive. I'm having a lot of fun with the game, setting up many laser cannons to defend against the 'Scorpion Beasts and Trolls of Tang'. It's still in Alpha mode, so I hope the game grows and develops more. It's not a polished game for sure, but it has a certain charm to it.
I simply cannot recommend this game. I understand the "casual" intention but this simply isn't a full game. I would be more lenient if it was still considered a early access game but this is full release. This is not ok imo. I have seen games fresh into EA with more content and better done. The concept isn't terrible. It's essentially a casual 3d tower defense game. I'm ok with that. However there are several issue I have with it. First, the settings are crudely lacking. No key bindings. I mean there isn't even a way to LOOK at what keys do what. You have to guess and figure it out yourself. Secondly, the content is just sad. There's 2 guns, a pistol and a rifle. Both you have from the start and look like plain textureless models. Both share the same ammo. The environment is crazy basic. A small handful of biomes, one of which seems to literally have nothing in it. The rest basically all have the same things. Red Ore and Trees, then some small items you can pick up having 3 or 4 variants. The building consists of A floor, A wall, A ceilings, A door, a bed wall, a tube for growing one of 2 items (one health and one food) and some decor items. There is one fixed turret and some drones for defense and one vehicle. Most items must be centered on the floor. A couple have 4 offset choices. No free building. There seems to be only one hostile enemy. There is one massive creature that doesn't seem to do anything or drop anything that I could see. Then there a small set of creatures with maybe 3 variants that just wander around that supposedly you can make pets. These little ones are literally everywhere, doing nothing. From what I can tell that seems to be all there is to do. Like I said, if this was still being added to, I'd just be patient but this being considered full release... not ok. I picked this up on sale for $2 so I'm not even going to bother refunding but I can't see playing this again.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
开发者已跑路,整个游戏就是个半成品,有事烧纸
Great game, but I have some suggestions: A light for the rover so it can be used at night Some nights where monsters don't attack, and a way to tell the player when this happens Other weapons that can be purchased And also, what does the explorer of tang robot do? I can't find a use for it so far. Thank you! EDIT: Thank you for the help and for adding these features!!
Ein unterhaltsames, kleines Spiel. Obwohl "Survive The Night" eigentlich nicht mein Genre ist, finde ich hier durchaus Spaß. Der Entwickler hat das Konzept bewusst einfach gehalten, und auf Crafting komplett verzichtet. Man verkauft die Ressourcen und kann Bauteile oder Geräte einkaufen. Die Palette ist überschaubar. Das Gameplay erzeugt eine eigene Art Spannung, man kann beim Ressourcensammeln immer weiter laufen, und noch weiter, und kann manchmal schlecht abschätzen, wie spät es inzwischen ist, und dann wird es ziemlich schnell dunkel, und man dreht sich um, "Omg wie weit weg ist die Basis".... das hat schon einen besonderen Thrill. Der Entwickler ist zur Zeit ziemlich aktiv, antwortet im Forum schnell auf Bugmeldungen und schickt häufig Updates. Das Spiel wird auch noch ausgebaut, erst Gestern wurde ein neues Bauelement hinzugefügt. Alles in Allem wirklich kurzweilig und unterhaltsam, und für den Preis wirklich in Ordnung.
游戏性相对薄弱,但是场景等架构其实很不错,可以称得上是一款合格的游戏。在国内题材也比较新颖,希望作者尽快更新模式。
地形的设计什么时候提上日程啊,看着好伤眼睛啊。 还有啊现在作者还是一个人在干吗?
看了宣传图入手了这款游戏,简单的玩了玩,新手教程期间就遇到了些许问题,先分别说一下游戏的优缺点。 优点:母语游戏玩起来就是得劲,UI设计的也算得上整洁,剧情文本也可以看出作者用了心的,目前还是阿尔法1.0版本测试,游戏内的枪械射击感很不错,天气系统音效也挺好的,很对我胃口的生存游戏,这些已经能看出这款游戏被用心对待了。 缺点(其中包括了游戏的不足和我对生存游戏的理解和建议):不知道是我的原因还是游戏的原因,我是win10 64位系统,游戏教程中提示按F键互动,但是按键响应很怪,有时候按了没有反应,要反复的去按,按键提示较少,虽然说这类游戏都是shift奔跑,C键下蹲,但是我觉得还是要在教程中体现出来为好;再说说游戏内遇到的问题,游戏大小为700+MB,所以我做好了游戏内容较少的心理准备,但是还是有那么一丢丢出乎意料,首先游戏内的采集工具是通用的一把电锯,有的时候后出现我明明手持电锯却切不了武器的bug,重启游戏之后没遇到过了,教程后购买的种子有点贵,再加上地板和作物培养槽,价值不菲,人物有血量和饥饿度两种属性设定,血量很好理解,没了就会死,饥饿度这个东西说实话掉的有点快,而且游戏内回复饥饿度的资源也并不算多,(一颗浆果能恢复8血8饥饿),辛辛苦苦培养出的作物好不容易能吃了,结果高成本低回报,只恢复10饥饿度,种子的价值却要将近1000,要知道一块木头菜65还是56,也就是要在游戏内的白天,还不刷怪的时候(夜晚会刷怪,我玩的可能时间短,每次只刷三只大龙虾)尽量的取凑齐资源进行买卖,物价大概是:1.基建类(地板1500、天花板1500、墙壁1500、楼梯6000等等)2.资源类(这里只说前期能用得上的,两种子弹50发1000,回血和回饥饿种子均为750)3.交通工具(我没记错的话,那辆车好像是要30W还是300W,反正贵的离谱)游戏内的物价机器不平衡,作物投入高收益低,环境内会随机刷生物,一些小的娃娃鱼击杀了不会掉落任何道具,暂时没有测试会不会攻击游戏角色,巨型的夜光大犀牛打了200多发子弹也杀不死,我估计应该就是无敌的吧(虽然子弹打身上有出血效果),因为内容少,所以刚进入游戏界面的新鲜感很快就消散殆尽了,玩下来感觉是个很有潜力的游戏,现在还是测试版,希望作者多加内容,等游戏形态完全了我绝对会重新支持的,希望能看到游戏的变化! 我给作者提一些意见:建议如果可以的话初始枪支不要提供任何配件,打怪掉配件是有搞头的,一切道具全到商城买总有一种搬运工的错觉,不像生存游戏了,有掉落才有希望,有希望才有玩的欲望;道具种类一定要多,比如说红矿石,换个颜色改个名换个价格就又是另一种矿石了,添加品质系统,商城出售多种武器,每种武器有不同种类和数量的配件槽,要么通过商城买图纸,然后去采集资源自己制作,要么就端着枪出去打怪、开宝箱,武器最好有即时安装配件的功能,按一个键把枪和配件槽展示出来,玩家直接把背包里的配件丢到配件槽上,配件不要设置通用,什么枪用什么类型的配件(狙击枪就是要用高倍镜,总不能手枪装个4倍光学镜吧),子弹的种类可以选择不分开,现在游戏内的价格是可以接受的,可以出更多的载具,载具的制作方式要复杂化,不能单纯的买,车体、轮胎、引擎、油箱要有制作过程,一定要消耗能源,但是要把控消耗量的大小;生存资源性价比太低了,建议调高收益或者降低种植周期,也不要用种植槽了,自然中长得树砍了掉个种子啥的,可以设置不同土质种植限制,一点种子不掉,采空了就要往元跑,越跑越远,晚上刷怪还容易回不来,总不能先攒钱买30W的车吧;键位互动的响应我估计是代码执行有bug?有时候按了没反应,一定要改!一定要改!一定要改!不然很影响游戏体验的,按了半天不知道还以为是键盘坏了;生物种类要增加,友善生物和敌对生物的物品掉落要增加,怪物素材、武器配件、特殊掉落都要搞,不着急,慢慢来,有改变就是好的,我真的超看好这个游戏!
This is not yet an enjoyable game for me. [strike]My main issue would be the lack of content, it seems you gather resources to fend off critters, and I'm not sure as the game doesn't teach you how to play or what to do. Another big thing was the very bad fps I was getting, so if the game was more optimised, the experience would've been better. Also, the gunplay is bad. The scopes aren't nice and the recoil is massive, just not fun imo.[/strike] I would not buy this game unless it were on sale. Edit, after finding out about the store and lower graphics settings, I now reckon the game isn't really bad. I dislike it, but give it a shot, you may enjoy it.
Its very basic and seems like its early in development but it is fun and i could see it becoming a very good game in the future with some updates to smooth it out. my only problem is i keep dying from hunger, developer if your reading this could you make hunger go down slower or add some easier/faster ways to get food?
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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