
A desperate man needs to find the right antique to impress a rich relative, but his choice will have dreadful consequences. The Shopkeeper is a point-and-click narrative game set in a space between the Twilight Zone, classic Lucasarts adventures, and Antiques Roadshow.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A extremly small game. You can here about objects short or long texts, can choice a few options, and change the screen view 2 times. The game length is the greatest problem, its really to short. Thats why this game is only for achievement hunter and only if they buy it very cheap 75 or higher discount. But i am happy with the 10 achievements, even if there could be more so i give this game for achievement hunters with discount 53 %. Rest use Steam refund. Thx 4 Reading.
让我想想~这个游戏~1小时内通关全成就~ 都是看了steamcn的帖子后~我才玩的~然后~额~噗~ 结果到底啥故事我一点都不懂~
This "game" is a waste of time. You click on a gift (or sometimes your not even allowed that much control), then you click on an item in your mum-in-laws office, then you select a few levels of dialog to get one of 4 or 5 endings. Sometimes those selections seem to make sense to the ending, sometimes they are nothing to do with it. Frankly this seems like someone had a decent idea for a branching storytelling framework, did the artwork for the shop, a few branches and then thought "I can't be bothered to put any more effort into this" but released it anyway.
There's the nugget of something interesting in here, but the game itself fails badly on execution. It's no big spoiler to mention that the game relies on a short, repeating loop of story. This can be and has been done well before in both games and movies, but here, it's a disaster. There simply isn't enough variation in either actions or dialogue to keep it engaging. It works the first handful of times because you can choose different conversations, but after that it's simply maddening repetition. There's no clear indication of what you need to do to "win", and in fact even after trying dozens of combinations, I had to look up a guide to find the exact chain of events to get the final ending. This ending had a somewhat surprising twist, but it was nowhere near enough to make up for the tedium of trying to get to it. I don't know that I could even recommend this game if it were free, just because the work/reward ratio is awful. Again, there's a piece of a story that could be good, but it was botched horribly.
An interesting story, but it takes several very similar runs to really get the whole picture. Figuring out how to reveal the whole story is also unclear, forcing frustrating retries. Better direction, some polish on the art, and better voice acting could pull this game together into a good experience.
I found this one interesting, though it helps having a guide to get to the ending proper if you dont have the patience to trigger things through trial and error. It's very amatuer (voice acting is only passible, for example), but there are some neat ideas there. Three bucks is definitely a good price for it.
So, after just over an hour of gameplay I've achieved all of the achievements and gone through the different more dialogue options more times than I care to think about. Do I feel satisfied with that hour? Not really. Would I reccomend you spend your time on this game? Not at all. As others have said in their reviews, the purpose and intent of the game isn't entirely clear, and this lets it down.
The french have a way of thinking about art, they say "l'art pour l'art" - it's just art for arts sake. Bear this in mind when enjoying this game, Entrance yourself in the atmosphere of a small town, its antique shop, and the stories of the shopkeeper. Use your imagination. Try out different things not to WIN the game, but try to understand the characters, feel them and so on. The atmosphere is a bit like Twin Peaks or an episode of Columbo. A gem game.
The game started off as a harmless game with vaguely entertaining undertones. Something to spend an hour , before moving on to other matters. Little did I know what broiling, seething, endless amounts of hatred this game would inspire. The voice acting is grating and repetitive. It is easily ignored at first, but after a while you hear them say the exact same thing over and over again. There are limited choices you see, and each of them as meaningless as the last. What item you choose in the shop means nothing. It just has a meaningless bit of trivia attached to it. One you will hear over and over again, as sometimes seemingly at random you will start outside of the store and instead of going in, the game chooses an item for you. You start knowing each item by heart and hating yourself for it. The dialogue with the mother in law is equally meaningless. The only ending in the game which seems remotely entertaining is where she dies. None of the characters are remotely interesting or evoke the slightest bit of sympathy or engagement. The protagonist is a shiftless, whiny, useless man who his wife probably married to spite her mother. Understandable, as the mother is a shrill harpy whose voice slowly makes one wish for blunt cranial trauma. The best character is the shopkeeper, for he is only ineffectual instead of being an outright blight on humanity. To add injury to insult, I think I made the characters twice as interesting as they are in the actual game.. To make this game palatable, I would suggest the following. 1. If one is outside the store, allow one to simply skip to be within it. You already heard everything the flower shop guy had to say. 2. Always allow one to choose your item. That is the point yes? 3. Let people change perspective themselves. 4. Provide subtitles 5. Allow one to skip dialogue if it is the exact same. clicking through simply isn't fast enough. In short, strive to not waste people's time with the game. Although in hindsight a letter of apology for releasing the game would seem the better option.
[h1][b]The Shopkeeper[/b][/h1] O jogo não tem nada de interessante, consegui terminar o jogo e liberar todas as conquistas em menos de 1 hora. Não consegui entender muito bem o jogo ou então o jogo não é interessante o suficiente para eu perder meu tempo tentando entender, uma perda de tempo. O objetivo do jogo talvez seja jogar várias vezes e fazer escolhas diferentes e tentar entender alguma coisa da história, mas o jogo falha em fazer isso do jeito certo e acaba se tornando chato e repetitivo, não há nada um único positivo aqui. [b]Nota: [u]0/10[/u][/b]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Husbandry | $7.1K | 142 | 81% | $1.99 |
| Ticket | $7.1K | 53 | 96% | $6.00 |
| Mr. Dubstep | $7.1K | 237 | 65% | $1.49 |
| Swords & Bones | $7.1K | 86 | 93% | $4.99 |
| Martha's Dolls | $7.1K | 69 | 67% | $3.99 |
| SCP: Retrieval | $7.1K | 69 | 61% | $4.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |