
A Town Builder + Factory Sim where you fully automate a tropical village and feed a giant volcano. Use conveyor belts, trains, boats, zip lines, pipes, water wheels and more to produce massive amounts of items and keep everyone happy!
Modeled estimate, not a reported figure. How we estimate →
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About
Factory Town 2 is a game about building a thriving tropical village, automating item production with conveyor belts, trains, and catapults, and feeding a giant volcano in exchange for super powers.
You start out on an uninhabited island in the middle of the ocean. After harvesting some resources you can build houses, shops, roads, and factories. This will attract new villagers, who can do your tasks for you! They'll buy the things you make, and you can use that income to upgrade your buildings and expand further.
As your economy grows, you'll need to solve bottlenecks and optimize supply chains using roads, bridges, trains, conveyor belts, and other automated delivery systems. Keep everyone's stats full by supplying them with food, water, clothing, luxuries, and other goods, and your tiny village will grow into a metropolis stretching across multiple islands!
All of this is happening under the watchful eye of a powerful but friendly volcano deity. By feeding items into the volcano, you can gain its favor and it will reward you with new recipes, technology, and upgrades. The volcano can even summon new islands from the ocean floor that you can use to expand your town when you need more space.
A day/night cycle, volumetric water physics, dozens of new items, overhauled town simulation, a controllable avatar and new transportation gadgets like catapults and ziplines offer fans of the original game a fresh and massively improved experience.
Dig trenches and place dams to control the flow of water from springs in the mountains down to your farms and reservoirs to ensure they are properly hydrated. Use waterwheels and windmills to turn drive shafts that can boost food and mineral processing power, or generate electricity that flows through power lines to run refrigerators or furnaces.
Produce dozens of different items including tropical drinks, pastries, ice cream, cooked meals, coffee, clothes, jewelry, books, medicine, and potions. Each item has its own set of worker-boosting stats, so you'll have to choose the best items to make based on what resources you have and the needs of your town.
As always, you can relax and build with no stress or fear of failure, since there are no harsh penalties or time pressure to punish players for experimenting.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 85 reviews with recorded playtime.
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This brilliant masterpeace deserves much more intention!
Again Erik delivers an awesome game! I'm a big fan of his previous titles and this one has all the things I've loved in Factory Town 1 while adding fresh changes that makes it worth it to buy and play Factory Town 2. It's early access but the game already have a lot of content. I've loved the silly volcan background story to make numbers go up. If you like resource management, min-max, optimization like I do, this game is for you.
I played FT1 and FT idle, so I was super exited when FT2 was announced. Playing nonstop since I got it. Erik manages to stay true to the vibe of the original game and yet make FT2 clearly a fresh take on the FT universe. I love my little villagers, love the looks and how they bounce around. Seeing them zipping around (literally once you unlock zip lines) makes me want to join them! Highly recommended, you will not be disappointed if you are a fan of the genre. No need to be concerned about it being EA, it's already great and will only get better.
I loved the first one, played the demo of the second game. If you love automation games you feel right at home.
The first Factory Town was a good factory game, this one is even better!
great sequel
Feels like an incremental upgrade from the first one, I like these types of games which let you play at your own pace
I played the original Factory Town for hundreds of hours and I have a ton of time into this one through the demo. I love this game. It recreates the spark of the original without just being the same thing again. Highly recommend!
キャンペーンの途中までだけれど、大体やることは一周したかなという感じなのでレビュー。資源回収して加工して売り払ってという工場ゲーム。この手のゲームにありがちな、取り敢えず時間かければいいんでしょ?というのとは違って、色々なものをある程度の効率で作らないと人口が増えない(=発展しない)ので、効率化もちゃんとやらないといけないのはよくできているなぁと思った。といっても要求水準が厳しいわけではなく、ちゃんと新しく作れるようになったものを作ろうね、というほどほどバランスでもある。 そのいっぽうで、アーリーアクセスということもあって、バランスはまだまだ微妙かなぁという印象。本来であれば施設をコンベアでつないで輸送を効率化するゲームのはずなのだが、隣の施設に受け渡す機能があるため、なるべく平らな場所に並べて施設を配置するのが今のところ最適に見える。この受け渡しを使って特定のストレージにアイテムを流すと、プレイヤーの所持アイテムに全部飛ぶので、取り敢えず最終成果物はそこに流し込めばいいでしょ?になりがち。あとは要所要所に配置したストレージにプレイヤーの所持アイテムを一括投入して回れば、結構サクサク遊べてしまうので自動化はあまり進まない印象。ストレージへの投入周りをもうちょっと便利にしてほしいなぁという気持ちと、このバランスで大丈夫なの?という気持ちとがせめぎあっている。 こういう遊び方をしているせいでしかないのだが、使えばきっと便利になるんだろうなぁという機能をあまり使わずに進めてしまっている。使い方が難しい機能を使いこなすよりはゴリ押しでいいかな状態。まぁやることなくなったら調べればいいかなとも思うのでもうしばらくはゴリゴリやりそう。 木がほぼ無尽蔵に使えるので、他の燃料いらなくね?状態なのはバランス調整入りそうな気はする。複数拠点作るのもかなり面倒なわりにメリット少ない気もするので、その辺りも調整入るだろうか?という感じ。(単に船の輸送が良く分からなくて使っていないだけのせいかも知れない。)あと、新しい島で使えるようになる資源と、機能開放で作れるようになるものが微妙にかみ合っていないような気もする。とはいえできることが増えるペースの方が早いので、何もせずに待つみたいな感じでもないが。 現状は作らなくてもいいものがたくさんある感じなので、そうではなく色々な種類を作ることにインセンティブがある仕組みを作るとか、もっとスループットを要求するやり込みミッションとかそういうのもあっていいかなぁとは思った。 ゲームバランス以外のところは二作目ということもあるので、かなり安定している印象。操作しづらいこともなく、軽量でサクサク動くし、という感じで特に不満に感じたことはない。という感じで、要バランス調整なこと以外はおすすめ。
A fresh new take on Factory Town. New mechanics, not just more of the same.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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