
A Town Builder + Factory Sim where you fully automate a tropical village and feed a giant volcano. Use conveyor belts, trains, boats, zip lines, pipes, water wheels and more to produce massive amounts of items and keep everyone happy!
Modeled estimate, not a reported figure. How we estimate →
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About
Factory Town 2 is a game about building a thriving tropical village, automating item production with conveyor belts, trains, and catapults, and feeding a giant volcano in exchange for super powers.
You start out on an uninhabited island in the middle of the ocean. After harvesting some resources you can build houses, shops, roads, and factories. This will attract new villagers, who can do your tasks for you! They'll buy the things you make, and you can use that income to upgrade your buildings and expand further.
As your economy grows, you'll need to solve bottlenecks and optimize supply chains using roads, bridges, trains, conveyor belts, and other automated delivery systems. Keep everyone's stats full by supplying them with food, water, clothing, luxuries, and other goods, and your tiny village will grow into a metropolis stretching across multiple islands!
All of this is happening under the watchful eye of a powerful but friendly volcano deity. By feeding items into the volcano, you can gain its favor and it will reward you with new recipes, technology, and upgrades. The volcano can even summon new islands from the ocean floor that you can use to expand your town when you need more space.
A day/night cycle, volumetric water physics, dozens of new items, overhauled town simulation, a controllable avatar and new transportation gadgets like catapults and ziplines offer fans of the original game a fresh and massively improved experience.
Dig trenches and place dams to control the flow of water from springs in the mountains down to your farms and reservoirs to ensure they are properly hydrated. Use waterwheels and windmills to turn drive shafts that can boost food and mineral processing power, or generate electricity that flows through power lines to run refrigerators or furnaces.
Produce dozens of different items including tropical drinks, pastries, ice cream, cooked meals, coffee, clothes, jewelry, books, medicine, and potions. Each item has its own set of worker-boosting stats, so you'll have to choose the best items to make based on what resources you have and the needs of your town.
As always, you can relax and build with no stress or fear of failure, since there are no harsh penalties or time pressure to punish players for experimenting.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 85 reviews with recorded playtime.
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ゆる~い世界観とガッツリ自動化でおなじみのFactory Townが、パワーアップして新登場! 2と書いてあるので続編みたいに見えますが、お話の繋がりは無いので2から始めても大丈夫です。 内容は1のゲームシステムをさらに広げたパワーアップ版という感じです。 今回からストーリーがつきました。「恐竜大絶滅以来の巨大隕石が降ってくるので、皆で火山を噴火させてふっとばそう!」なんてゆるいストーリーなんでしょう。こういうのでいいんだよこういうので。 他の自動化ゲームにいるような、怖い敵や自然災害もありません。初めての工場シムにうってつけです。 23時間でクリアしましたが、前作をやっていないユーザーならもう少しかかるかもしれません。 とはいえ、研究ツリーや無限研究など、やりこみ要素も盛りだくさん! 初心者も上級者も楽しめる、大好きなゲームです!
generally fun and interesting, and i can see myself spending plenty of time with it.... once itll get 'a couple' of quality of life improvements. it just started early access, so im guessing its just a matter of time to get rid of the clunk.
サンドボックスモードは面白いバグが満載だけど 通常モードが遊びやすくなった。 市場を立てて、コインを稼ごう いろいろ立てて、きた住民を幸せに導こう 前作はほんとダメだったんだけど 2は、すんなりいける
Огонь. вот так и должны выглядеть вторая часть. те же яйца только в профиль, улучшили конвееры и общие удобства но еще мешает мельтешение на экране лишней информации надо как то скрывать эти слои. игра огонь.
前作と比べコロニーシム味が増し、「斧が住民に渡れば伐採速度が上がる」「靴が住民に渡れば移動速度が上がる」「幸福度を上げないと住民が増えない」など住民が生きている感じになりました。 FactoryTownの「Town」感が補強された形ですね。 ゲームの目的も謎の神殿建立からカワイイ火山(異論は認める)にご飯?を上げて喜んでもらうスタイルに。 なお代わりに住民がちょくちょく自宅で休むようになったため、こう・・・前作では24時間工場勤務とかしてたじゃん!いい道具あげるから頑張ろうぜ!って心の中で邪悪な熱血漢が
I was sceptical before I tried the Demo because of the volcanoes. (That might just be me not liking change ;) ) But when I tried the Demo, I liked it. And now that it's released I like it even more. The game is more intricate and gives you a bit extra of a challenge as to keep up with needs of the ppl and the volcanoes. There are even more things to make and for those of us that have played FT1 and loved that, I think Erik has solved it masterfully to give us basically an upgrade to FT1. HIGHLY recommend! More than worth the money. Both in consideration of complexity and the amount of playtime you will get out of this.
アーリーアクセス開始直後で22時間ほどでメインクエストクリアしました。現段階でもしっかり要素は揃ってるのでお勧め出来ます。 一部、操作に癖のある要素もありますが、Tipsに説明もありますし、前作経験者ならなんとなくわかるはず。 ParadiseなBGMを聞きながら、チルい気分で発展した島を眺めるのもよいです。
I knew this was a worthy sequel after trying the demo. Take everything good about the first game, add a player avatar and hungry volcano, with an overhauled worker system and solid long-term goal. The game currently seems to be getting heavy QoL updates and feature additions in both direct and indirect response to player feedback, and I love to see that.
Sehr schönes und relativ einfaches Automatisierungsspiel. Der erste Teil hat mir persönlich zwar besser gefallen, aber vielleicht mit ein paar QoL-Updates wird das Spiel noch runder.
Good starting point for early access. If you played a lot of FT1 you might need a little time to adjust the way you approach the town building and market placement before it makes sense. The new additions of ziplines and other features mean you can basically put houses and markets wherever, which I find is a good change. The hand-holding during the campaign is a little annoying and there are some game balance things that need to be ironed out, but overall a solid foundation for a great game.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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