
A relaxing industry/factory builder where you build, manage, automate, optimize, and expand an industrial village by exploiting various resources to create items.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Afrikaans
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is literally 1:1 "Factory Town" clone. Didn't reach monster hordes yet (there is no speed control) but I don't have high hopes for it. Edit: After you research "Military"(and only if you do that), monsters will start coming from random directions to city center, so you have 3 minutes to build defences around it, with just unlocked buildings: walls and whole 2 types of towers.
Infindustry is a Factory Town clone. If you're ok with that - go ahead. But buy Factory Town first. I'm sorry to say that, but there's no way around it; it's practically identical, just with fewer things in it. I don't like bashing indie games, but you must have known when building it that it's mostly copying. It's a game about building a little village through automation, conveyor belts and assigning workers to buildings. You provide items to houses to keep them happy, and unlock more technology by producing books. You'll need some patience to play it. Building things and giving instructions to workers is fiddly. That being said, I think I have to recommend it just because I've played 10 hours in 2 days. But I guess you can thank Factory Town for that. [b]Pros[/b] - Has an info window so you can find out what buildings produce the item you want - The peons are nicely detailed, random appearances and much better animated than the little meeples from Factory Town - Buildings can create multiple things at once (like Factory Town). However, because of the limited number of inputs and outputs to buildings, this is impractical - Villagers and conveyor belts carry pretty little 3D models of the items - The developer has been patching it quickly. 5 of my "cons" have been fixed in the 2 days since launch - Dev replied on Twitter very quickly about an issue I was having with the Forester [b]Cons[/b] - You can't change the mouse buttons that control the camera - The interface has no sound effects - Peons keep walking into each other and getting stuck - When you drag the mouse to move the camera, there's a deadzone so it doesn't start moving immediately - It's a complete clone of Factory Town - No button to reset keybindings. No ability to remove keybindings. Setting a new key does not remove the duplicate key on another control - Rather slow paced. I had to sit for 10 minutes at a time waiting for enough resources to research the next thing - Once the tutorial window has disappeared, there's no way to find out how something functions again without resetting all the tutorials. Like I forgot how to add resources to the top bar, or what the point of upgrading the HQ is - and had no way to find out - Farms and fields are completely unexplained - If you want to delete a road, you have to delete every road tile individually, you can't drag over them - Unlike Factory Town, there is no indication of how many of something you're producing per second, so the only way to optimise your productions is to sit and watch them - When building conveyor belts, you have to place each straight line, left corner, right corner, slope up and slope down separately instead of being able to drag them - You can chain peon commands, but if there's a step they can't do they just wait there instead of skipping it - which makes it impossible to use them for more than one job - You can combine conveyor belts, but if one item isn't needed, the belt will jam. Combined with the fact that buildings have limited inputs, it makes it pretty clunky to use. For example, a workshop making books requires cloth and paper, and outputs wood. The building only has 2 input/output slots which means you can't automate it without having a peon carry the items away - Unlike Factory Town, houses can only consume one item at a time, which means supplying them with any more than 1 item is pointless. No need to give them food, wood, tools, medicine and luxury goods - they'll only use one of them.
I can't recommend this game mostly because there are better games out there. As another review noted: This game is just a clone of Factory Town. The problem is that it does everything worse than Factory Town does. Your workers are slower, your houses consume resources slower (which can be great for not wasting resources but, is terrible for reputation gain). The only good thing about this is that it introduces combat. Except it doesn't even do that well. Combat is the final research of the game and only then are monsters enabled. By the time you get to that point your entire infrastructure has been set up for a peaceful experience, not for monsters to attack. Combat needs to be enabled early on, like after an actual tutorial or after a time limit if you've disabled tutorial. Ultimately this is not a well done game. It could be better but, it will always be stifled by the fact that it is just Factory Town with some really late game combat and that it doesn't do anything Factory Town does as well as Factory Town does.
This game is in dire need of balancing, some buildings like the mine are almost useless, as with a mine you can get 2.5x mining speed by using 5 workers, whereas using 5 workers without a mine will give you 5x mining speed. At least the building base values should be higher than a worker base value, since one can get more work done having the right tools.
This game seems like a very early early access version of Factory Town. If you like the concept, go get the original stuff. Game refunded.
После того как, добывающий камень рабочий застрял в камнях, удалил игру, до следующего обновления. В остальном копия Factory Town. Не могу сказать, что это плохо и поэтому жду обновлений, и чего-то чего нет в оригинальной игре с которой списана эта. Поэтому пока рекомендовать эту игру не могу( но мир изменчив и все в наших руках.
Very nice easy going game, slow to start with but gets better but be very careful, just a few more minutes turns into hours.
I in general enjoy automation games, so I also enjoyed playing this, too. However, compared to the other games I just can't recommend this one. Researches, are done fast, and I don't care about achievements. Hence the "campaign" went quickly. I love the peons with their brownish waterbender style. But the list of things I wish that would be in game is just too damn long. It starts at not being able to name these peons, goes over not moveable building and ends with missing speedcontrols. After all, I was kind of confused that this game is released and not in early access. Those points I mentioned would have been detected there. Like many other suggest, go ahead, play simelar games. Factory Town is a great example, so is Kubifaktorium. Final words: After writing this I will research the last, which will trgger the hordes. I am not looking forward to it, but I guess I will appreciate the end.
Not a 1.0 release material... wait a year, and this might be a great game
Great game, been playing lots. If you like micro-managing resources and workers, it's the right game for you. It gets automated and faster as you research more stuff, too. I have a lot of similar games and this is one of my favourites. Dev is very responsive in implementing bug-smashing fixes and QOL features, too! P.S. There's now a trainer available for speeding up the game till that feature gets coded in. I'd have probably double or more the hours without it. LOL
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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