
A Town Builder + Factory Sim where you fully automate a tropical village and feed a giant volcano. Use conveyor belts, trains, boats, zip lines, pipes, water wheels and more to produce massive amounts of items and keep everyone happy!
Modeled estimate, not a reported figure. How we estimate →
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About
Factory Town 2 is a game about building a thriving tropical village, automating item production with conveyor belts, trains, and catapults, and feeding a giant volcano in exchange for super powers.
You start out on an uninhabited island in the middle of the ocean. After harvesting some resources you can build houses, shops, roads, and factories. This will attract new villagers, who can do your tasks for you! They'll buy the things you make, and you can use that income to upgrade your buildings and expand further.
As your economy grows, you'll need to solve bottlenecks and optimize supply chains using roads, bridges, trains, conveyor belts, and other automated delivery systems. Keep everyone's stats full by supplying them with food, water, clothing, luxuries, and other goods, and your tiny village will grow into a metropolis stretching across multiple islands!
All of this is happening under the watchful eye of a powerful but friendly volcano deity. By feeding items into the volcano, you can gain its favor and it will reward you with new recipes, technology, and upgrades. The volcano can even summon new islands from the ocean floor that you can use to expand your town when you need more space.
A day/night cycle, volumetric water physics, dozens of new items, overhauled town simulation, a controllable avatar and new transportation gadgets like catapults and ziplines offer fans of the original game a fresh and massively improved experience.
Dig trenches and place dams to control the flow of water from springs in the mountains down to your farms and reservoirs to ensure they are properly hydrated. Use waterwheels and windmills to turn drive shafts that can boost food and mineral processing power, or generate electricity that flows through power lines to run refrigerators or furnaces.
Produce dozens of different items including tropical drinks, pastries, ice cream, cooked meals, coffee, clothes, jewelry, books, medicine, and potions. Each item has its own set of worker-boosting stats, so you'll have to choose the best items to make based on what resources you have and the needs of your town.
As always, you can relax and build with no stress or fear of failure, since there are no harsh penalties or time pressure to punish players for experimenting.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Polish, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 82 reviews with recorded playtime.
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Certified Banger Automation Game. Big Dopamine with all the different ways to increase production for your buildings.
Better than the first one. I've already loved the demo and this was a day one buy for me. Good job, Erik.
Great game, feels relaxing but deep enough to be interesting
[h1]이상하다데모때는분명번역에한국어가체크되어있었는데왜출시하고보니한글이깜직하게사라졌을까 [/h1] 팩토리타운아나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니나를속인거니 저는 사실 이 게임을 1하고부터 쭈욱 기다렸습니다만 데모때 한국어화 체크가 되어있는것을 발견 그 후부터 어디살고있을지 모를 Erik Asmussen 를 향해서 매일 마음속으로 감사의 정권 지르기를 1만번 할까 생각할정도로 기뻣는데 정식 출시하자마자 귀신같이 사라졌네요 그래도 추가해줄거죠? ㄹㅇㅋㅋ 게임은 전작 1하고 비슷하면서 완전 다른게임이 되었습니다 무려 스토리가 추가됨 내용은 대충 출근해야하는데 5분만 더 잘려다 2시간을 자버리는 피로에 찌든 직장인 처럼 우리 볼케이노쨩도 잠깐 잘려다 알람이 안울려버려서 팩토리타운2가 출시되는 날까지 자는중 플레이어 섬에와서 새키 기상!!을 시키는걸로 캠페인이 시작됩니다 전작 요소를 가져오면서 플레이어블 캐릭터를 넣어 더욱더 직접적으로 자원을 수급하게 만들고 발전해가면서 볼케이노가 요구하는 제물을 먹여 땅을 넓이고 다시 발전하는 방식 주민들을 모아 시티빌드도 해야하는둥 1의 머가리 터질듯한 재미를 그대로 잘가져왔다 우리게임 먹을거 많아졌다 최근 할만한 자동화 + 시티빌딩게임이 없어서 쵸큼 슬펐지만 팩토리타운2가 나와서 너무 너무 행 복 해 자동화게임 혹은 시티빌딩게임을 찾는다면 강추함 그러니까 한국어화 아시죠?
I absolutely loved Factory Town 1 and Factory Town Idle so to say I was bouncing-on-office-chair-excited for Factory Town 2 is an understatement. Although the game is in Early Access it's a full and complete game you can play starting with throwing a few bananas in a volcano all the way to saving the world and beyond. It's a blast (get it? because volcanoes blast?) the whole time! What I like best about Factory Town is that it's a perfect blend between a factory game and a town simulator. It really is both Factory AND Town. In Factory Town 2 the town aspects and city planning become more important than in Factory Town 1. You'll need to think about where to place your markets to ensure that people can access them efficiently, buy goods that make them happier and more productive, and quickly get back to work. I find that the Factory Town series (and Factory Town 2 is the best of them all!) is incredibly compelling and addictive without being stressful. You might think that "there aren't any bad consequences for setting things up poorly and you can rebuild things without penalty at any time" might make a game feel boring, but that simply isn't the case. The urge to rebuild and re-optimise things is there precisely because you can easily move buildings and recreate all of your conveyor belts without losing resources. Which means I want to do that. All the time. I never run out of things to optimise and tinker with! There's no pressure to set things up exactly optimally the first time... and "exactly optimally" changes throughout the game as you unlock more research tech, and give your villagers better items. And as you'd expect from a Factory Town game the artwork is very cute and visually appealing, and the music is phenomenal. There's also an active community on discord with a very responsive developer.
It's a good game, worth the purchase. Also, I'm collecting awards if anyone wishes to donate.
This manages to keep the whimsical atmosphere from FT1 while introducing some new and interesting mechanics. While there's plenty of features and polish to be completed in EA, I think the game is already well worth a your time.
自動化・都市建設ゲームとして王道で楽しいためストレートにお勧めできる良作! 今作は南国パラダイスがテーマということで小さい島々となっているが、土台やベルト的なのは仕様緩めなのでマップが狭いという感じもせず自由に建設できてます。 それと前作にはなかったストーリーが実装されており、一応プレーヤーは人類滅亡回避という主語がデカい目的達成のために自動化頑張らなきゃならない! とはいうものの時間・ターン数制限とか資源量の制限とかは一切ないのでマイペースで自由に遊べて安心。 各建物は高さ4段階分あるため、人や台車が走る道路の上、高さ3段階目にプラットフォーム空中設置して4段階目にベルト類を設置することで空中アイテム輸送ができる。 それと液体は地下パイプで輸送が簡単だったりとかいろいろ便利機能があるので他ゲーでは大変だったことがこちらでは案外簡単だったりします。 そういったかゆいところに手が届く感じなので本当にストレートにお勧めできる良作!
I'm a fan of this developer for several reasons but particularly because they've got a keen sense of engagement and fun. There's a lot going on in this game from the start but the dev does a great job pacing the campaign so that I feel real constant forward momentum with lots of little rewards and enticing expansion of capability. The flavor dialog is punchy and adds without getting in the way. I didn't mean for my first session to last 2 hours, but I just got pulled in. Looking forward to playing more.
Cute, friendly automation game that goes pretty deep. No exact ratios, which keeps it from just being a spreadsheet simulator, but can feel a little frustrating to optimize.
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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