
Fabric is a first person puzzle game in which you bend spacetime to solve challenging puzzles and complete glitchy-themed voxel based levels.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish, Russian
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
açıkçası oyunu türk yapımı diye aldım ve ilk başta biraz sıkıldım ama ardından oyunun içine farklı mekanikler girince oyun gerçekten güzel bir hal aldı üstelik puzzlelarda zevkliydi silahın özelliklerini kullanmak zevkli ama oyunda şöyle bir problem var oyun malasef size kendini tekrar oynatmıyor alırsınız oynarsınız belki bitirirsiniz belki bitirmessiniz ama bir daha yüzüne bakmama ihtimaliniz çok yüksek bide 18 tl verilcek kadar iyi bir oyun değil benim gibi indirimde alın
慈善包喜加一默认好评系列
it's their first steps... and those are not great steps. no, honestly, mere fact that it's set in a black box with pain-inducingly bland platforms makes it very hard to look at. buy only if you're an indie game/small developer enthusiast.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2点の赤ブロックを銃でマークするとその間の空間が圧縮されるゲーム。基本システムは圧縮ですが、中盤からは別のギミックも登場する。60レベル以上あります。5時間以内で全クリ出来ると思います。 レベル内の青いブロックに触れるとゴール。簡単なものなら1分以内に、難しいものなら10分程度掛かった。閉じ込められたり、ジャンプで飛び越えられなくなる様な「詰む」場合があり、手動リトライがともめられる面も・・・ 銃が機能しなくなったり、圧縮失敗してレベルが壊れたバグ有り。二回ほど遭遇。妙に重くなる場面がある。 以下終盤のギミックに対しての感想。 [spoiler] 終盤になってから限定的にブロックを配置出来るようになると自由度と難易度が増して面白かった。もっと早めにこの仕様採用してくれれば良かったのにと思ったけど、自由度が増した分、結構無茶な解き方して簡単にクリア出来てしまったり・・あとはブロックを配置したら動かせない消せないので手動リトライしなくてはいけないので面倒に感じるかも?[/spoiler]
Very nice game
Bare graphics, bare music, but straight to the point. A good and original puzzle game.
This game has a really excellent take on spatial puzzle solving, but it has a core oversight in the UI design. When pointing at a bend anchor in the world, it will highlight the axes extending from that anchor, letting you trace which other anchors you can form a bend with. However, the minimap does not have this highlighting. This makes it very difficult to play on larger levels or levels with walls obstructing your vision (which is really most levels after the first few). Personally, i find this lack of path highlighting on the map makes it borderline unplayble. I can muddle through eventually, but brute force trial and error isn't fun. I want to be able to plan my path and theorize a solution, but the map is just so hard to read. It's a good game though. If you are good at counting gridlines through empty space and keeping track of stuff hidden inside closed rooms, this shouldn't bother you and you can enjoy the puzzling.
this is a pretty solid first-person puzzler overall. the stages kinda start a little too easy/boring for a bit but eventually stuff ramps up and they get more engaging and challenging. the art style is a little bland but works well enough for the kind of game it is. i also just like the mechanic of changing the shape of the world by phasing sections in and out. so in spite of the slow start it's overall recommended if you usually like these types of games
Good idea for a first-person puzzler, just wish it was a little more visually appealing.
bitiremeyen varsa tüm bölümlerin nasıl geçebileceğinizi derledim, oyunda bir yere takıldıysanız buyrun izleyin: https://www.youtube.com/watch?v=ljSsWiQaKCI&t=5859s (If there's a section in the game you can't get past, you can watch it here): https://www.youtube.com/watch?v=ljSsWiQaKCI&t=5859s arkadaşlar oyun fena olmayan bir bulmaca oyunu, küpleri bir birlerinin içine geçilerek bulmacaları çözmeye çalışıyorsunuz ve ilerledikçe oyun ve mekanikler biraz daha karmaşıklaşıyor, ayrıca bu oyun Türk yapımı ve malum bazı Türk oyunlarının aksine gerçekten de düzgün bir oyun olduğu için desteklenmeyi hak ediyor. Erzurum gibi oyunları alıp oyun sektörünün gelişeceğini sanıyorsanız daha çok beklersiniz.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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