
Impulsion is a fast-paced first-person platformer designed to play with your nerves and reflexes! Make your way through 25 levels of increasing difficulty by manipulating physics to your advantage, shooting force fields to slow down or speed yourself up and the environment!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese*, Polish, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] First person puzzle platformer in the vein of Portal like games. You can shoot force fields which speeds up time or slow it down. You can utilize it to get pass certain obstacles. A lot of platforming and some reflex based skills are necessary. Gameplay is solid and offers something new. Each level have performance rating so getting that S rating might be difficult. Visuals are your typical lab testing facility, simple yet reliable. Voice acting is bearable. Music and sounds are ok. For such a low price (discount heaven) it's rather good. Choosing between this and another B class horror game I would say go with this one. [/h1]
First Person Sadism Impulsion is undoubtedly a game that will appeal to certain gamers, but even those it appeals to will find certain mechanics of this game to be hard pills to swallow. Impulsion is a first person speed running game. Your goal is always to get from one end of a level to the other as quickly as possible, but there is no penalty for going slowly other than a low grade, which makes the skill floor relatively low and the ceiling awfuly high. The gimmick that sets this game apart from similar titles is it's dual guns. Left click will fire a blue shot which will form a bubble that speeds up whatever enters it, as well as allow you to jump much further. Right click and you will fire a red projectile that slows down whatever enters it and gives you a single extra jump upon entering it. These two guns, along with level obstacles is everything you'll be interacting with in this game, and the difficulty ramps up incredibly fast. For those people looking to show off their skills, getting the achievements of completing later levels is sure to peak their interest. However, this game has a few things that make slamming your head against it over and over again more of a slog than an enjoyable endeavor. First, there is a narrator who speaks in every level, and has something to say every time you die. You'll be restarting so quickly that you'll never hear what he has to say, but it's a little grating to here a voice line call you an idiot over and over again. Once or twice, or doing it in a game where death doesn't occur much can be fun, but a game that asks you to try sections dozens of times to overcome them makes this mechanic pretty annoying. On top of that, there are two core issues I have with the actual mechanics. First, because this is done in first person, it's difficult to gauge your characters hit box, so you'll be running into obstacles you though you had avoided a LOT until the invisible hit radius finally clicks for you, which may never happen for some people. Second, the game utilizes gun like objects that fire projectiles at you. Often these projectiles are fired too quickly for it to be possible to avoid, so you have to hit them with the red shot to slow them down and allow you to bypass them. The issue is two-fold. On the one hand, the intended method of handling them is to aim, fire, and hit them at just the right time for you to be able to slip through their shots. They don't fire at consistent rates, so this will be a trial by fire each time you enter a new level/section. Alternatively, when you hit them with a red orb, their fire rate is instantly reset, which means they can no longer fire for a short period. This means that instead of trying to avoid them with perfect timing and setups, you can simply mash them with red projectiles to completely halt their firing. My issue is that neither of these options is fun. Yes, it is an interesting obstacle in theory, but I think simply turning them off when hit would test the skills the game wants to test without adding a layer of luck/mashing. On top of the mecahnical issues I have with the game, I find the setting to be very bland and boring. The music isn't interesting, after the first 3 levels, you've seen everything the game has to show you visually, now you just have more and more difficult obstacles to overcome. Again, I'm sure that this game will appeal to certain demographics, but unless you're someone who LOVES hitting your head against a wall over and over again, or you want to prove something to people, I don't think you're going to like this game.
Obnoxious narrator never shuts up insulting you ever time you die and repeats his voice lines every time you reset level. Very obnoxious aiming where you have to full sprinting shoot a large bubble so that it only overlaps with one of the two objects in a small hallway. Can't see where death lasers are as you're jumping over them so distance judging is imprecise. Game has worst speed mechanic I've ever seen where you just have to constantly left click spam blue "speed up" bubbles at your feet literally every 0.5 seconds to maintain max speed. Just not worth the time. Beat half the game a got a top 500 speed within 20 minutes of launching, so no it's not copium.
好游戏,一款解密竞速游戏,需要考验操作和大脑,机器人模拟锻炼的设定类似传送门,画风与竞速玩法类似赛博之钩,主角手拿两把枪的模型看起来非常像守望先锋里的猎空。有ai中文配音与字幕,因为游戏中本来就是机器人之间的对话所以ai配音正合适。
Isso aqui é um puro teste de habilidade e de reflexos. É bem bem desafiador, as reações tem que estar no seu pico. Mas mesmo com isso, é bem divertido e muito gratificante quando você passa.
I recommend getting it on sale because the game is very short and seriously not worth $13.
Impulsion is a first-person platformer developed by Driving Force Games and published by Dear Villagers, released for PC in 2018. The game belongs to a small but distinctive genre of fast-paced physics platformers that blend puzzle mechanics with precise movement challenges. Drawing inspiration from games like Portal and other momentum-based obstacle courses, Impulsion focuses on the creative use of physics manipulation to navigate futuristic testing chambers. Instead of traditional weapons or combat systems, the player relies on experimental tools that modify momentum and gravity, transforming each level into a puzzle where speed, timing, and spatial awareness are essential. The premise places the player in the role of a robotic test subject navigating a series of experimental trials inside a simulated facility. Overseeing the tests is an artificial intelligence named Archie, whose sarcastic and occasionally humorous commentary accompanies the player throughout the experience. The story itself remains fairly minimal, functioning mainly as a backdrop for the gameplay. Archie’s dialogue adds personality to the otherwise sterile testing environment, occasionally breaking the silence between levels and offering hints or jokes that keep the tone from becoming too mechanical. While the narrative never becomes particularly complex, it gives the game a bit of charm and context as players progress through the increasingly demanding trials. The central gameplay mechanic revolves around two experimental impulse guns capable of altering momentum. These devices fire colored energy fields that affect the speed and movement of objects, including the player. One field accelerates movement, launching the player forward with tremendous speed, while the other slows movement and allows for more controlled positioning. By strategically placing these energy fields on surfaces throughout each level, players can manipulate their trajectory, perform long jumps, or build enough momentum to reach distant platforms. Learning how to combine these mechanics effectively becomes the key to mastering the game’s obstacle courses. Each level functions as a carefully designed test chamber filled with platforms, gaps, walls, and environmental hazards. The objective is usually simple—reach the exit portal—but accomplishing that task requires understanding how to use the impulse mechanics creatively. Players must experiment with angles, placement, and timing in order to generate the correct momentum needed to traverse the environment. In many cases, a single mistake can send the player falling into hazards or back to a checkpoint, encouraging repeated attempts until the correct approach is discovered. As players progress through the game, the challenges become increasingly complex. Early levels introduce the basic mechanics and allow players to become comfortable with placing impulse fields and controlling movement. Later stages add new obstacles such as moving platforms, laser traps, and environmental hazards that require precise timing and quick reactions. Some sections demand careful puzzle solving, while others rely more heavily on reflexes as players race through sequences of jumps and momentum boosts. The physics-based design gives the gameplay a strong sense of flow once players become comfortable with the mechanics. Successfully chaining together multiple speed boosts and jumps can create moments where the player moves through the environment with impressive speed and fluidity. These moments are particularly satisfying because they reward both skill and experimentation. Finding the perfect placement for impulse fields and executing a flawless run through a difficult section can feel extremely rewarding. In addition to the main progression through the test chambers, Impulsion includes competitive elements that extend its replay value. Each level tracks completion times and allows players to compete for faster results through leaderboards. This encourages players to replay stages and refine their strategies in order to achieve more efficient runs. For players who enjoy speedrunning or perfecting their performance, this feature adds a layer of long-term challenge beyond simply completing the levels. Visually, the game adopts a clean and minimalist science-fiction aesthetic. The environments resemble futuristic laboratories filled with sleek metallic surfaces, glowing panels, and geometric architecture. The simplicity of the design helps keep the focus on gameplay, ensuring that players can easily identify important surfaces where impulse fields can be placed. Bright colors are used to highlight interactive elements and differentiate between the various types of force fields, making it easier to understand how the mechanics affect movement. The audio presentation complements the futuristic setting with energetic electronic music and subtle environmental sound effects. The soundtrack maintains a steady rhythm that matches the fast pace of the gameplay, reinforcing the sense of momentum as players move through the levels. Meanwhile, the sound effects for impulse fields, jumps, and environmental interactions provide useful feedback that helps players gauge whether their actions have been executed correctly. Despite its clever mechanics, the game does have a few limitations. One of the most noticeable issues is its relatively short length. The campaign contains only a couple dozen levels, meaning that experienced players can complete the main progression within a few hours. While the replayability offered by speedrunning and leaderboard challenges helps extend the experience, players looking for a longer adventure may find the content somewhat limited. Another potential drawback is the difficulty curve. Some of the later levels require extremely precise timing and positioning, which can be frustrating for players who struggle with fast-paced platforming challenges. Because the physics mechanics demand a certain level of mastery, newcomers may find the learning process slightly steep before they begin to feel comfortable with the movement system. The narrative aspect of the game also remains fairly light. Although Archie’s commentary adds personality, the story never evolves into something more substantial. For players who prefer narrative-driven experiences, this lack of deeper storytelling may make the game feel somewhat mechanical compared to other puzzle platformers that place greater emphasis on plot and character development. Nevertheless, Impulsion succeeds at delivering what it sets out to achieve: a tightly designed first-person platforming experience built around creative physics mechanics. The combination of momentum-based puzzles, fast movement, and carefully structured obstacle courses creates a gameplay loop that is both challenging and satisfying. Once players learn to master the impulse mechanics, navigating the levels can become an exhilarating test of precision and speed. Ultimately, Impulsion stands out as a well-crafted indie platformer that focuses on gameplay mastery rather than narrative depth. Its physics-driven movement system, clever level design, and competitive replay features make it particularly appealing to players who enjoy skill-based challenges and speedrunning mechanics. While its relatively short campaign and minimal story may limit its broader appeal, the game offers a rewarding experience for those willing to embrace its demanding but highly satisfying gameplay. Rating: 8/10
Having paid only 1,29$ for it is a steal, short but really cool game for such a good price, I wouldn't reccomend at full price tho considering this is a 2-3 hour game, absolutely buy on sale tho. The mechanics feel really fluid and the game is really satisfying to play, I don't get why is this game so unknown when it's actually good.
[h1][b] Reseña de Impulsion[/b][/h1] [h2]Resumen del Juego[/h2] Impulsion es ese experimento indie de acción en primera persona que mezcla plataformas en 3D, parkour y rompecabezas con vibra de ciencia ficción. La idea es simple: moverte rápido, pensar más rápido y fallar todavía más rápido. Es como si alguien dijera: “¿Y si hacemos un circuito de pruebas en el espacio, pero con cero paciencia para el jugador promedio?” La primera impresión es clara: esto va de precisión, ritmo y repetir intentos hasta que tu orgullo se rinda. Es lineal, directo y con enfoque competitivo gracias a sus tablas de clasificación, así que si te gusta pelear contra cronómetros (y contra tu propio ego), aquí hay carnita. Si buscabas una aventura narrativa con personajes entrañables… pues quédate, para que sufras igual, pero con expectativas más bajas. [h2]Impulso Brutal vs. Frenazo en Seco[/h2] Lo Bueno: Movimiento rápido y satisfactorio: parkour en 3D en primera persona que se siente “de ritmo rápido” de verdad Enfoque competitivo bien armado: estadísticas y tablas de clasificación para alimentar tu necesidad de “soy mejor que tú” Logros (27) para los completionists que no conocen la palabra “basta” Estética sci‑fi limpia y funcional: se entiende el espacio, se leen las rutas, y eso en un juego de precisión importa Banda sonora “gran” (y se nota): acompaña el frenetismo sin dormirse Lo No Tan Bueno: 0 jugadores actuales: la soledad aquí no es atmósfera… es estadística Difícil y exigente: si te frustras con facilidad, esto no te enseña; te educa a golpes Compatibilidad parcial con mando: justo en un juego donde la precisión no perdona Un jugador y lineal: si esperabas variedad social o sorpresas constantes, es más “prueba, falla, repite” que “viaje épico” El gancho es el gameplay; si no conectas con el loop, no hay mucha historia que te rescate [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Rápida, precisa y adictiva… cuando tú estás a la altura.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Más “difícil por diseño” que por IA; exige ejecución.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Cumple para su propuesta lineal, pero no desborda variedad.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Sci‑fi sobrio y legible; no presume, funciona.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Está para justificar el circuito, no para emocionarte.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Laboratorio espacial minimalista con buen enfoque en el gameplay.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos claros para acciones rápidas; buen feedback visual.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Aporta energía y ritmo; acompaña el frenesí.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]Prácticamente irrelevantes o inexistentes para el núcleo del juego.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Experiencia centrada en pruebas; poca variedad de “sabores”.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En un juego de precisión, se siente estable en lo esencial.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]El vicio está en mejorar tiempos y dominar rutas.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.5[/b][/td][td]Gran base jugable, pero con comunidad fantasma y poca narrativa.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Impulsion es un indie de acción/plataformas en 3D que sabe exactamente lo que quiere: que te muevas rápido, que pienses con precisión y que aceptes que vas a fallar. Mucho. Si disfrutas el “flow” del parkour en primera persona y te motivan los cronómetros, sus estadísticas y tablas de clasificación te pueden absorber más de lo que admites en público. Pero también hay que decirlo sin anestesia: con 0 jugadores actuales, esto se siente como un gimnasio excelente… en un pueblo abandonado. Y aunque tiene 147 recomendaciones totales (bien ganadas para su nicho), no es un juego que vaya a cargarte de compañía, historia o variedad constante. Es un reto, no un abrazo. [h3]Recomendación de Compra (Recomendado para fans del desafío)[/h3] Puntuación Total: 6.5/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -90% Veredicto: [i]Cómpralo si te gustan los retos rápidos y competir contra ti mismo; evítalo si necesitas comunidad o narrativa fuerte.[/i] Si tu idea de diversión incluye perfeccionar rutas, optimizar tiempos y discutir con la física a gritos, Impulsion te va a dar horas de “una más y ya”. Si lo tuyo es jugar acompañado, sentir progreso narrativo o relajarte… este juego te va a tratar como si le debieras dinero (spoiler: no le debes nada, pero igual te castiga).
Well-designed levels with some fun mechanics. It gets difficult but never impossibly hard. The final level is a bit more difficult compared to all the others, since those have checkpoints, but it's manageable. Took about an hour to complete and a bit longer to go back and get some achievements. Would've loved a few more levels, especially for the asking price.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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