
Impulsion is a fast-paced first-person platformer designed to play with your nerves and reflexes! Make your way through 25 levels of increasing difficulty by manipulating physics to your advantage, shooting force fields to slow down or speed yourself up and the environment!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 33.4/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] First person puzzle platformer in the vein of Portal like games. You can shoot force fields which speeds up time or slow it down. You can utilize it to get pass certain obstacles. A lot of platforming and some reflex based skills are necessary. Gameplay is solid and offers something new. Each level have performance rating so getting that S rating might be difficult. Visuals are your typical lab testing facility, simple yet reliable. Voice acting is bearable. Music and sounds are ok. For such a low price (discount heaven) it's rather good. Choosing between this and another B class horror game I would say go with this one. [/h1]
First Person Sadism Impulsion is undoubtedly a game that will appeal to certain gamers, but even those it appeals to will find certain mechanics of this game to be hard pills to swallow. Impulsion is a first person speed running game. Your goal is always to get from one end of a level to the other as quickly as possible, but there is no penalty for going slowly other than a low grade, which makes the skill floor relatively low and the ceiling awfuly high. The gimmick that sets this game apart from similar titles is it's dual guns. Left click will fire a blue shot which will form a bubble that speeds up whatever enters it, as well as allow you to jump much further. Right click and you will fire a red projectile that slows down whatever enters it and gives you a single extra jump upon entering it. These two guns, along with level obstacles is everything you'll be interacting with in this game, and the difficulty ramps up incredibly fast. For those people looking to show off their skills, getting the achievements of completing later levels is sure to peak their interest. However, this game has a few things that make slamming your head against it over and over again more of a slog than an enjoyable endeavor. First, there is a narrator who speaks in every level, and has something to say every time you die. You'll be restarting so quickly that you'll never hear what he has to say, but it's a little grating to here a voice line call you an idiot over and over again. Once or twice, or doing it in a game where death doesn't occur much can be fun, but a game that asks you to try sections dozens of times to overcome them makes this mechanic pretty annoying. On top of that, there are two core issues I have with the actual mechanics. First, because this is done in first person, it's difficult to gauge your characters hit box, so you'll be running into obstacles you though you had avoided a LOT until the invisible hit radius finally clicks for you, which may never happen for some people. Second, the game utilizes gun like objects that fire projectiles at you. Often these projectiles are fired too quickly for it to be possible to avoid, so you have to hit them with the red shot to slow them down and allow you to bypass them. The issue is two-fold. On the one hand, the intended method of handling them is to aim, fire, and hit them at just the right time for you to be able to slip through their shots. They don't fire at consistent rates, so this will be a trial by fire each time you enter a new level/section. Alternatively, when you hit them with a red orb, their fire rate is instantly reset, which means they can no longer fire for a short period. This means that instead of trying to avoid them with perfect timing and setups, you can simply mash them with red projectiles to completely halt their firing. My issue is that neither of these options is fun. Yes, it is an interesting obstacle in theory, but I think simply turning them off when hit would test the skills the game wants to test without adding a layer of luck/mashing. On top of the mecahnical issues I have with the game, I find the setting to be very bland and boring. The music isn't interesting, after the first 3 levels, you've seen everything the game has to show you visually, now you just have more and more difficult obstacles to overcome. Again, I'm sure that this game will appeal to certain demographics, but unless you're someone who LOVES hitting your head against a wall over and over again, or you want to prove something to people, I don't think you're going to like this game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese*, Polish, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Obnoxious narrator never shuts up insulting you ever time you die and repeats his voice lines every time you reset level. Very obnoxious aiming where you have to full sprinting shoot a large bubble so that it only overlaps with one of the two objects in a small hallway. Can't see where death lasers are as you're jumping over them so distance judging is imprecise. Game has worst speed mechanic I've ever seen where you just have to constantly left click spam blue "speed up" bubbles at your feet literally every 0.5 seconds to maintain max speed. Just not worth the time. Beat half the game a got a top 500 speed within 20 minutes of launching, so no it's not copium.
I recommend getting it on sale because the game is very short and seriously not worth $13.
Isso aqui é um puro teste de habilidade e de reflexos. É bem bem desafiador, as reações tem que estar no seu pico. Mas mesmo com isso, é bem divertido e muito gratificante quando você passa.
好游戏,一款解密竞速游戏,需要考验操作和大脑,机器人模拟锻炼的设定类似传送门,画风与竞速玩法类似赛博之钩,主角手拿两把枪的模型看起来非常像守望先锋里的猎空。有ai中文配音与字幕,因为游戏中本来就是机器人之间的对话所以ai配音正合适。
- 속도를 빠르게 만들어주는 파란 총과 속도를 늦춰주는 빨간 총을 조합해서 25개의 맵을 통과해야 하는 고난이도 3D 플랫폼 게임. - 할인할 때 저렴해서 사놨던 것 같은데, 적당히 난이도 있고 재밌어서 한국어 패치도 함. - 패치: https://github.com/killterm/Unreal-Localization-Impulsion
I like the concept, picked the game up for cheap hoping to play on my steam deck but the games resolution bugs out and I can barley use the cursor proper to get thru the main menu. Would really love to see a fix for this.
[h1][b] Reseña de Impulsion[/b][/h1] [h2]Resumen del Juego[/h2] Impulsion es ese experimento indie de acción en primera persona que mezcla plataformas en 3D, parkour y rompecabezas con vibra de ciencia ficción. La idea es simple: moverte rápido, pensar más rápido y fallar todavía más rápido. Es como si alguien dijera: “¿Y si hacemos un circuito de pruebas en el espacio, pero con cero paciencia para el jugador promedio?” La primera impresión es clara: esto va de precisión, ritmo y repetir intentos hasta que tu orgullo se rinda. Es lineal, directo y con enfoque competitivo gracias a sus tablas de clasificación, así que si te gusta pelear contra cronómetros (y contra tu propio ego), aquí hay carnita. Si buscabas una aventura narrativa con personajes entrañables… pues quédate, para que sufras igual, pero con expectativas más bajas. [h2]Impulso Brutal vs. Frenazo en Seco[/h2] Lo Bueno: Movimiento rápido y satisfactorio: parkour en 3D en primera persona que se siente “de ritmo rápido” de verdad Enfoque competitivo bien armado: estadísticas y tablas de clasificación para alimentar tu necesidad de “soy mejor que tú” Logros (27) para los completionists que no conocen la palabra “basta” Estética sci‑fi limpia y funcional: se entiende el espacio, se leen las rutas, y eso en un juego de precisión importa Banda sonora “gran” (y se nota): acompaña el frenetismo sin dormirse Lo No Tan Bueno: 0 jugadores actuales: la soledad aquí no es atmósfera… es estadística Difícil y exigente: si te frustras con facilidad, esto no te enseña; te educa a golpes Compatibilidad parcial con mando: justo en un juego donde la precisión no perdona Un jugador y lineal: si esperabas variedad social o sorpresas constantes, es más “prueba, falla, repite” que “viaje épico” El gancho es el gameplay; si no conectas con el loop, no hay mucha historia que te rescate [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]8[/td][td]Rápida, precisa y adictiva… cuando tú estás a la altura.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Más “difícil por diseño” que por IA; exige ejecución.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Cumple para su propuesta lineal, pero no desborda variedad.[/td][/tr] [tr][td]Gráficos / Video[/td][td]7[/td][td]Sci‑fi sobrio y legible; no presume, funciona.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Está para justificar el circuito, no para emocionarte.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Laboratorio espacial minimalista con buen enfoque en el gameplay.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos claros para acciones rápidas; buen feedback visual.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Aporta energía y ritmo; acompaña el frenesí.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]Prácticamente irrelevantes o inexistentes para el núcleo del juego.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Experiencia centrada en pruebas; poca variedad de “sabores”.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]En un juego de precisión, se siente estable en lo esencial.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]El vicio está en mejorar tiempos y dominar rutas.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.5[/b][/td][td]Gran base jugable, pero con comunidad fantasma y poca narrativa.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Impulsion es un indie de acción/plataformas en 3D que sabe exactamente lo que quiere: que te muevas rápido, que pienses con precisión y que aceptes que vas a fallar. Mucho. Si disfrutas el “flow” del parkour en primera persona y te motivan los cronómetros, sus estadísticas y tablas de clasificación te pueden absorber más de lo que admites en público. Pero también hay que decirlo sin anestesia: con 0 jugadores actuales, esto se siente como un gimnasio excelente… en un pueblo abandonado. Y aunque tiene 147 recomendaciones totales (bien ganadas para su nicho), no es un juego que vaya a cargarte de compañía, historia o variedad constante. Es un reto, no un abrazo. [h3]Recomendación de Compra (Recomendado para fans del desafío)[/h3] Puntuación Total: 6.5/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -90% Veredicto: [i]Cómpralo si te gustan los retos rápidos y competir contra ti mismo; evítalo si necesitas comunidad o narrativa fuerte.[/i] Si tu idea de diversión incluye perfeccionar rutas, optimizar tiempos y discutir con la física a gritos, Impulsion te va a dar horas de “una más y ya”. Si lo tuyo es jugar acompañado, sentir progreso narrativo o relajarte… este juego te va a tratar como si le debieras dinero (spoiler: no le debes nada, pero igual te castiga).
Impulsion is one of those more difficult games to review because it does some things pretty well... and others not so great. It's made even harder because it's also ancient... this is 8 years old, and worse, the developers haven't maintained it... not a single patch in over 7 years. This is a Portal-esque first person 3D platformer, and yeah, you're in a lab with a robot voice telling you what to do... and one of the first things you'll notice is how poor and lulzy the voice acting and general plot are. At least Portal had fun with it. Where this also differs from Portal is it's more speedrun/action orientated, so you'll basically work out how to negotiate the level, then re-run it as fast as you can if you want to get on the leaderboard. Dispersing with the Portal gimmick, this one carries two guns; one gun shoots a "jump pad" blue sphere that lets you jump higher... absolutely needed for some of the platformer challenges. The other red gun slows down things... which you'll need as many levels have projectiles and stuff coming at you, which will result in a lot of die-and-retry gameplay... that gets tiresome. There's also some issues with polish... sure, the game runs smoothly (it better, it's minimalist to start with and it's 8 years old!). But there's problems with hitboxes, running into stuff you should have cleared... it gets a bit janky in games where jankiness is utterly unacceptable. On the upside, the game does feature customisable controls and resolution, so at least some of the basic, minimum requirements have been met. Unfortunately there's a number of other technical defects and shortcomings which contribute to the game being difficult to recommend to gamers. Due to the age of this game, and the lack of modernisation, the graphics appear quite dated. This compares poorly to more contemporary games with professional standards. Given that gaming is primarily a visual medium, this is a bit of a problem, so should be taken into account when considering whether to get this game. These flaws make this game fall far short of the professional standards we expect from a modern PC game. Let's talk about pricing and the actual value this has for gamers. Is this game one of the best of the 140,000+ games on Steam? Impulsion has the almost comically optimistic (if it wasn't so sad) price of $13 USD, for which you could easily get any number of older AAA games. For comparison, the $13 asking price for this game could get you games much more recent, higher quality games like "Resident Evil Village", "Remnant: From The Ashes" or "Horizon: Zero Dawn". Quality, professionally made games like those are frequently on sale cheaper than this. Unfortunately Steam reviewers aren't presented with a "Maybe" option... if they did, that's what I'd choose. This isn't a completely bad game, but it's also not one of the best. As always, if you read my review and you can overlook the negatives I've called out, or they just aren't important to you, then by all means go ahead and buy this.
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