
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely adore this game! It's a cozy city builder with very few mechanics to learn. Most of the recent reviewers seem to note that farmers will starve despite being food, which is why I'm posting, because they seem to have misunderstood a fundamental part of the logistics management. The skill in this game doesn't come from idly putting everyone in farms and waiting for gold; it's an active logistical challenge to make sure farmers are housed close to their workplaces so they are both happy and have time to get food. So a lot of the game is figuring out your own personal strategies to balance growth, housing types, and the availability of workers to provide the role you need them to play. Which makes it fun and challenging the larger your town gets and the more you need to balance. It took me a while but happy to say I've achieved all the achievements, and am happily waiting on whatever comes out as Fable 2.0, because I am so excited for whatever succeeds this as a sequel.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Read reviews about this game being buggy, but decided to try it out anyway. Within just a couple hours I already had the bug where all of my people are starving. I built more farms than seemingly would be necessary trying to combat this bug, but still I will watch my workers carry boxes of food to storage and the food never actually accumulates. Looking this up and seeing it's been a problem for years and never been fixed. This is a game breaking bug that they can't be bothered to fix.
I went into this game super curious… and came out like “that’s it?” It’s a cozy, easygoing city builder with a lovely aesthetic, but it leans a bit too much into simplicity. The romance system — which I was most excited about — didn’t really deliver. Not a bad game at all, just a bit repetitive and lacking something to keep you hooked long-term. (And yes, I married Sir Payne. Obviously.)
可以,玩着感觉风景不错很舒服,但你们这游戏很明显没做完,那么多个人感觉只有一半的体验感,不能给你们好评败坏行业风气
It's a very cute game, a lot of potential adding fairy tales but wasted, should have more interactions with fairy tale creatures, playing mid game game starts to feel unbalanced, fighting in-game is just bleh, soldiers are totally useless and takes too much time to train, only thing useful is just grinding hero level
4 1/2 out of 5 stars This game is so much fun, and that's from someone who doesn't usually play city-building games. The graphics, the animations, the gameplay - it's all very satisfying and colorful. You really feel like you're creating a magical story from a fairytale. There are some bugs, of course - my fablings had a hard time figuring out roads on hills, and a few died while standing outside the hospital instead of going inside. And honestly, the men you can pick from to "romance" are much more "doofus"-looking and goofy than the women, which sucks. But overall, I spent almost 100 hours planning out my massive kingdom, and in the end, Trinae was a gorgeous Disneyworld-like masterpiece whose Princess was married to cross-eyed Ramone who speaks only in poetry. Eh, you win some, you lose some.
The premise is cute, but there isn't enough there there behind the game. Even in 3x speed it felt like a lot of waiting for things.
graficos lindinhos, amo aproximar a tela e ver os fabledonzinhos fazendo as coisinhas de fabledom deles
✅Позитивная графика ✅Можно поиграть пару часов ✅Идеально для маньяков. Наблюдаешь, как от голода помирают толпы тупого быдла, неспособного взять кусок хлеба в лавке.
it doesn't get much deeper after couple of hours, don't buy it if you want something complex
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $93.9K | 122 | 77% | $19.99 | |
| $897.5K | 1.3K | 62% | $24.99 | |
| $683.7K | 1.1K | 76% | $24.99 | |
| $278.9K | 2.3K | 85% | $4.99 | |
| $222.1K | 264 | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 10.4K | 87% | $14.99 | |
| $5.2M | 9K | 92% | $24.95 | |
| $5.2M | 3.3K | 87% | $49.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 5.9K | 92% | $19.99 | |
| $5.2M | 6.9K | 73% | $49.99 |