
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 956 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tenía muchísimas ganas de probar este juego y cuando por fin he podido hacerlo he descubierto que se me crasheaba cada hora, a veces 15 minutos o 30, pasa de forma aleatoria y lo peor es que he buscado por internet y parece un error recurrente que lleva pasando desde el 2023-2024. No se trata de un problema con mi equipo porque este incidente sólo me ha pasado jugando a Fabledom, con otros que requieren muchos más recursos funcionan perfectamente. He intentado resolverlo de todas las formas posibles con lo que he encontrado internet pero ha sido un parche para que otro crasheo suceda por un motivo distinto, incluso escribiendo en el discord de la compañía no he recibido respuesta. Una pena porque los pocos minutos que te permite jugar el juego parece que vale la pena, pero para esto, no.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had high hopes for this game but unfortunuatly it has a lot of issues, lacks support from the developers and is missing crucial in-game information to properly play this kind of game. I had fun the first few hours of the game but once you start being mid-game (or whatever stage after 4-5h) you really start to see the issues this game has. Let me give you a few examples: - At some point villagers just die from starvation even though there is plenty of food everywhere - Wood cutters randomly start cutting trees way outside of the lumbermill limits (as in the complete opposite of the map) - The whole coal situation (as others already pointed out) is real. One time there is a serious shortage of coal without any apparent reason and people complain about coal shortage. The other time there is plenty of coal, but of course villagers still complain about coal. And this list can go on. Besides that, there is a lot of information about what each villager is doing, the state of a building etc. Want to know where your villagers go get their resources to build something? Not possible. You want to see in detail why villagers are not happy? Possible but IMO very hard to make it clear, and of course, again, the list goes on. I really like this genre of games but this just feels like poor execution. And on top of that no updates or clear path from the developers made this purchase a waste of money for me. I may come back if things change, or I may try a new save game (maybe mine is cursed, but probably not) at some point, but for now it's over and out.
这就是一个种田然后娶老婆的游戏,你挣得钱最后大部分都给彩礼去了(T A T)
Я собрал свой гей батальйон чтоб покорить сердце Тёмного Владыки
Decently fun for few hours. I bought it with 60% discount (~8 euros price) and for that price it's okay game. Negatives: There is a lot of waiting around. Game randomly takes a cut of your money (family aid in balance sheet) romance options are pretty bad. I.e if you wanna romance a female leader, you're bascically shooting yourself in the foot, because their bonuses are bad. Why not randomize bonuses between leaders? You sometimes have to micromanage where your workers work, which can be frustrating. There can be bugs too. For example highest tier of roads are slower than 2nd tier of roads. Reloading savegames can break things, because it seems world generation isn't deterministic? (I had roads break and some roads were floating in the air -- It also could be, because I'm playing on Linux and they're using some weird RNG source) Population milestones felt too spaced apart too. Might be me thing. It's really not a colony sim, colony arcade maybe.. I would recommend this if it's under 10 euros, otherwise no.
Отзывы никто не читает, поэтому напишу рецепт блинов. - Ингредиенты: молоко 1 литр яйцо 2 — 4 шт сахар 1 — 2 ст.л. соль щепотка сода 0,5 ч.л. и 1 ч.л. уксуса, чтобы её погасить рафинированное растительное масло 2 — 4 ст.л пшеничная мука в/с 3 стакана (объём стакана 200 мл) сливочное масло для смазки готовых блинов 200 гр!
I always come back to this game. It is one of my favourites. Super funny. I really hope they keep adding things!
还不错的经营类游戏,画风玩法还算比较舒适,总体还是不错的,全成就开一周目难度最高就行,估计大概30小时左右,最后一章举办宴会前存个档就能反复完成婚礼成就 但是不足之处也挺多,首先是想拿全建筑必须得每个人都攻略一遍反复悔婚才行,而好感度建筑功能性恰好还挺重要,又是生成资源又是加效率战斗力和美观,一旦没存档,只攻略一个结婚后直接收集党白打。 第二点:事件重复度太高不能自动处理,隔段时间跳出来的弹窗不能让休闲党好好挂机发展,同时还有女巫事件说是领地内驱逐可以永久避免女巫事件,但是实际还是经常会有女巫骚扰。 第三点:当然少不了逆天的索敌机制,建了巨魔矿洞后,后期经常生成巨魔团一直骚扰边疆,遇到多人怪物英雄单位索敌谜一样的操作总会跑到指定位置才开始砍人,不走位的话出师未捷先暴毙。而且奇遇事件多样性还是少了点,很多都是触发一次就没了,想当全收集党对于事件基本没得选。 第四点:还有威名声望系统作用性单一,基本上就是固定几个事件赶女巫和龙作用大点还有过些特殊互动,逆天乞丐经常敲诈勒索,威名声望本身就难获得经常来声望事件很容易快速掉完(当然不排除可能也跟个人开的最高等级难度有关) 最后是哪怕全成就也没搞明白的饥饿值设定,有时资源粮食都充足突然就会大方面冒出饥荒饿死一堆人。顺便吐槽一下那个商人王子的逆天攻略剧情,建模离谱就算了,谁家好人上来就是先让别人还债还给自己国民上debuff的? 总结:体量还是小了点,意外接触到的游戏实际玩起来还行,好上手比较适合休闲党,五星勉强给四星吧
[b] ARTILAR [/b] + Huzurlu ve dinlendirici bir deneyim. + Fantastik masalsı teması çok güzel. + Kendine özgü mizahlı bir anlatımı var. + Adapte olması kolay, arayüz basit. + Görsel anlamda içinizi rahatlatıyor. [b] EKSİLER [/b] - Oyunun mekanikleri fazla basit, derinlik yok. - İlerledikçe içerik hızlı tükeniyor, gelişmiyor. - Yapılacak şeylerin sınırlı olması can sıkıcı. - Stratejik derinlik içeren içerik yok. - Türkçe dil desteği olmaması. [b] PUAN %76 [/b]
é otimo até tu ficar preso por bug e descobrir só 10 horas dps
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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