
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 28 → 6.29/day in the week after.
About

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $20.99 | 7.9Kreviews | 85% | — | $5.2M |
| $24.99 | 867ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short and cute game. Pick it up on sale, I wouldn't say its worth the full 21€. The beginning of the game sets a very different tone than the rest, which is unfortunate. I loved the early events of discovery, of strange locations and critters that give dilemmas. But after the first ~2 hours, these events dry out entirely and you are left with a pretty repetitive cycle. Once you start building towns, you've seen all the game has to offer. Its cute, stylish. I just wish it had more to offer. The final tier of citizens (the nobility) feels tacked on and detached from the rest of the game. It didn't really add much challenge or flavor. I finished the "campaign" in around ~9 hours, and stuck around for another to finish up all the remaining pieces of content.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 266/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
| $24.99 |
| 292ratings |
| 68% |
| — |
| not modelled |
| $20.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 955 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если можно было бы оценить игру нейтрально, то эту бы оценку я и поставила. Из минусов выделю: - игра на пару вечеров, контента довольно мало - другие правители довольно однобокие и не интересные, хотя женитьба на одном из них - главная цель игры - очень слабый симулятор колонии, эта игра не дает тебе вообще никакого челленджа даже на сложном уровне Из плюсов: - безумно красивая рисовка - невероятная детализация, различные постройки действительно интересно разглядывать - приятное музыкальное сопровождение и озвучка рассказчика - сказочный сеттинг цепляет Я не жалею потраченных денег, но если бы разрабы постарались не только в визуал, но и в геймплей, сюжет, то игра бы не была обычным проходником. А так 4 летающих хрюшек из 10.
居然是……欧洲版的满庭芳宋上繁华……那我为什么不去玩那个……如果不是key买的真的想退款,难以理解建造游戏连建造这一个玩法都不会做,难玩,很差,各方面都是半成品,做demo都不够格吧
Достигнув 100+ жителей, понимаешь, что у разработчиков просто не хватило фантазии. Поэтому они пошли самым унылым методом - замедлять все развитие. То есть для всех новых зданий нужно очень много ресурсов, при этом не дают механик, которые позволяют эти ресурсы развивать быстрее. В итоге на строительство какого-нибудь замка можно потратить час игрового времени. При этом на протяжении этого срока в игре практически ничего не происходит. Можно смело идти пить чай. Исключения составляют случайные события, но для их решения вам, опять таки, нужно просто гигантское количество ресурсов. В целом мнение об игре должно быть нейтральным, поскольку первые часа 3 играть очень увлекательно, но затем становится скучно.
I like this game....for the whimsy and cuteness, but I finished the game in less than 12 hours. You do get a few hours of gameplay, but it is not in-depth enough during the end game. Just repetition later down the line. Would buy it on sale at $6.29 for a few hours of gaming, but would not pay $20.99 for a lackluster game. 2.5/5.
Honestly a really easy game to pick up. It doesn’t overwhelm you at the start, and you can pretty much jump in and start building your little kingdom without needing a degree in city planning. It’s also one of those games that pairs perfectly with a podcast or something playing in the background; very chill, very low stress. As a city builder, it’s pretty good. The core gameplay loop works, the systems are satisfying enough, and there’s a nice charm to the whole fairy-tale vibe. That said, it doesn’t really do anything new. It’s a very solid experience, just not particularly innovative. My biggest issue is that the game doesn’t do a great job explaining its mechanics. There were quite a few moments where I had no idea how certain systems worked, and I ended up going on YouTube to figure things out. That kind of breaks the immersion a bit. Also… after about 20+ hours, I got bored lol. But to be fair, that doesn’t make it a bad game. I still think it’s worth playing, especially if you’re into relaxing city builders. It just didn’t have enough depth or variety to keep me hooked long-term. Overall: A cozy, enjoyable city builder that’s easy to get into, but might not keep you around forever.
This looked quite promising and slightly different than other city builders. Upon playing it more and more, it did feel like another city builder with a neat concept and a nice layer of [b]visuals[/b] to get people bought in. In short, not a bad game, not a great game, but certainly doesn't scratch the "oh that's new" itch. Fabledom's [b]gameplay[/b] is quite standard for a city-builder/settlement builder of this calibre. Basic controls regarding the camera are included and feel flexible, smooth, and easy to get a good look at whatever the player would like to focus in on. Building and managing workers is as simple as a point and click, with additional [b]user-interface[/b] and menus showing up when a player selects a citizen (or Fablings). Buildings can be rotated in four directions as the building takes place on a strict grid based system. Throughout the map are different resources, such as wood, stone, coal, fish, etc... Most resources follow a standard flow (such as cut wood, refine it into planks, etc...), however these buildings must be carefully placed as they only have a certain area they can cover, in addition to possibly providing negative effects in those areas. For example, Fablings will like having a well near them, while resource extracting buildings will cause unhappiness either due to pollution or noise. Fablings will ask to join the village sporadically, and can only join if there is space for them. Sporadically as well there will be random events that pop up asking for the village's support. Hopefully the stockpile is full before one of those messages pops up. The [b]visuals and graphics[/b] were done quite well and feel absolutely suitable to the happy-go-lucky nature of the game. It seems they took a little influence from the first Shrek movie and decided to stretch it even further, trying to provide the player with a solid experience of living in a Fable / Story-Telling type world. Can't compare it to the game Fable (on the original xbox), but that was more of an RPG while this one follows city-management. Within the game a hero's building does appear and the player can command their hero about, interacting with ruins or other structures on the map. As the player collects gold they can use that to expand their territory and gain access to new or more resources. The [b]sounds and music[/b] are alright. Some of the background tracks are really relaxing and nice to listen to, whereas some of the sounds can become repetitive and annoying. Clicking structures or Fablings will have them react with a sound. The [b]visuals and graphics[/b] are absolutely suitable to the game environment and the [b]sounds and music[/b] do help immerse the player a little more (especially with the voice acting). Overall, the game isn't bad, but it isn't great. I'll recommend it because it is a neat little settlement builder that tries to expand it wings by allowing the player to explore the world, find their love story, and set up possible trade scenarios. The overworld map isn't super interactive, but does give the player a little setting and location to understand the story they are getting into a little better, as well as the ability to court (and the benefits of successfully doing so). There are random events that can occur on the map and provide the option to the player on how to approach the situation. It is a small addition, but one that adds a little depth to the game. I'll also recommend it because I got it for a solid sale. Would recommend doing your homework before purchasing this. [h1]RATING: 7.4/10[/h1] [table] [tr] [td]Gameplay[/td] [td]C+[/td] [/tr] [tr] [td]Story / Campaign[/td] [td]B-[/td] [/tr] [tr] [td]Visuals / User Interface[/td] [td]B[/td] [/tr] [tr] [td]Sounds / Music[/td] [td]B-[/td] [/tr] [tr] [td]Replay-ability[/td] [td]C+[/td] [/tr] [tr] [td]Overall [/td] [td]C+[/td] [/tr] [/table]
Я не понимаю, почему у этой игры столько положительных обзоров. Игра просто безыдейная. Что в ней является главной механикой? Градостроительство? Ну так оно примитивное и упирается через 5 часов в тупик. Может быть, это такой странный симулятор свиданий с другими правителями? Едва ли, отношения с ними развивать не интересно и конечного результата по сути никакого. Может быть, игра делает ставку на поиск и решение интересных заданий с участием сказочных существ и сюжетов с ними? И тут тоже нет, их очень мало и от них нулевая отдача. В игре есть только одно - и это визуал, ради него, видимо, всё и затевалось. Вот только смотреть на него хоть и приятно, надоедает быстрее, чем ты понимаешь, что игра пустая. Всё это печально, но это даже не основная претензия: хуже всего то, насколько разработчик не уважает игроков и обесценивает их время. Спустя часов 5 прогрессия в игре очень сильно замедляется. Автор решил размазать контент, чтобы вы не сразу поняли, что на этом всё. Почему игра релизнулась в таком состоянии, для меня настоящая загадка.
Fabledom ist ein gemütliches Aufbau-Strategiespiel, das bewusst einen anderen Weg geht als klassische, komplexe City-Builder. Statt Zahlenstress und Daueroptimierung setzt das Spiel auf eine märchenhafte Welt, charmante Optik und ein entschleunigtes Spielerlebnis. Der Einstieg gelingt sehr leicht: Mechaniken sind übersichtlich erklärt, das Ressourcenmanagement bleibt angenehm simpel und auch Genre-Neulinge finden sich schnell zurecht. Besonders die liebevoll gestaltete Grafik, die freundlichen Farben und der humorvolle Erzähler tragen stark zur entspannten Atmosphäre bei. Fabledom fühlt sich weniger wie ein Strategiespiel und mehr wie ein interaktives Märchen an. Ein besonderes Merkmal ist das Romantik-System, bei dem man mit Herrschern benachbarter Königreiche Beziehungen aufbauen kann. Die Idee ist charmant, bleibt spielerisch jedoch eher oberflächlich und hätte mehr Tiefe vertragen. Auch insgesamt richtet sich das Spiel klar an Spielerinnen und Spieler, die Ruhe suchen: Wer große Herausforderungen, komplexe Produktionsketten oder strategische Härte erwartet, könnte sich schnell unterfordert fühlen. Kritik gibt es vor allem auf technischer Seite – insbesondere bei den Konsolenversionen berichten Spieler von Bugs, Performance-Problemen und gelegentlichen Abstürzen. Auf dem PC läuft das Spiel laut Community insgesamt stabiler, auch wenn bei sehr großen Städten Schwächen auftreten können. Fazit: Fabledom ist ein charmantes, liebevoll gestaltetes Aufbauspiel, das perfekt für entspannte Spielsessions geeignet ist. Es überzeugt durch Atmosphäre und Zugänglichkeit, schwächelt aber bei Tiefgang und technischer Umsetzung. Für Fans von ruhigen, märchenhaften Spielen ist es eine klare Empfehlung – Hardcore-Strategen sollten ihre Erwartungen jedoch anpassen. Bewertung: 7,5 / 10
Normally I would avoid City builder games due to micromanagement and long grind. BUT, this one surprised me a bit with its small scope, relaxed pacing and simple systems. A cozy game with a cute art style to truly be enjoyed on those days you just feel like being peaceful. Image rainy days with a cup of Milo or Hot-chocolate and a blanket over the shoulders at your gaming rig. The main story can be completed in a single day, which is great for a short play session. Steam achievement structure: Requires more time if you want to collect the achievements hinging on relationship mechanics (you cannot divorce to remarry or be married to multiple characters at once) so obtaining all relationships forces replaying the game across multiple days and starting new saves, making everything feel a bit more repetitive. That limitation turns what feels like a one-sitting game into a longer grind for completionists. Pros: •Sweet, approachable gameplay and visuals •Quick to finish main content •Relaxed pacing •Suitable for casual play •Accessible for players who usually avoid complex city-builders Cons: •Achievement design forces multiple playthroughs/days •Relationship system prevents divorcing/remarrying, limiting flexibility for completionists Recommendation: Play it for the main experience. It's delightful and quick. If you care about 100% achievements, be prepared for repeat runs and time-consuming restrictions around marriage and relationships. Overall: Enjoyable short cozy gameplay...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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