
Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese*languages with full audio support
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Normally I would avoid City builder games due to micromanagement and long grind. BUT, this one surprised me a bit with its small scope, relaxed pacing and simple systems. A cozy game with a cute art style to truly be enjoyed on those days you just feel like being peaceful. Image rainy days with a cup of Milo or Hot-chocolate and a blanket over the shoulders at your gaming rig. The main story can be completed in a single day, which is great for a short play session. Steam achievement structure: Requires more time if you want to collect the achievements hinging on relationship mechanics (you cannot divorce to remarry or be married to multiple characters at once) so obtaining all relationships forces replaying the game across multiple days and starting new saves, making everything feel a bit more repetitive. That limitation turns what feels like a one-sitting game into a longer grind for completionists. Pros: •Sweet, approachable gameplay and visuals •Quick to finish main content •Relaxed pacing •Suitable for casual play •Accessible for players who usually avoid complex city-builders Cons: •Achievement design forces multiple playthroughs/days •Relationship system prevents divorcing/remarrying, limiting flexibility for completionists Recommendation: Play it for the main experience. It's delightful and quick. If you care about 100% achievements, be prepared for repeat runs and time-consuming restrictions around marriage and relationships. Overall: Enjoyable short cozy gameplay...
I really enjoy playing this game and find it to be a fresh take on city builders, but cannot recommend it in its current state. Like many others have mentioned, after getting about 3 hours in, it started crashing every 20 minutes or so, on the lowest graphics settings. My PC can handle other, more graphically demanding games without issue. Will return to the game once the crashing issue is fixed, but for now 20 minutes of playtime is not worth the risk of damaging my graphics card.
Is an ok game! But it has its problems, it's not worth the full price, there are some bugs in resource production, for example, coal, no matter how much production I put in, it never accumulated. But it's a generic city builder, quite simple, relaxing with a nice graphic style. If you're used to other city builders, you can start on the hardest difficulty because it's a very easy game.
I would like to recommend this game, But I can't. The game is fun and the premise is kind of interesting, but at most is a 5/10. The economics (Which are the strongest part of the game) are intentionally designed to keep the player in a constant loop of scarcity. The missions are not exactly fun, or interesting, and the timing is artificially kept low so the quests always require the player to go into the red in order to complete them. I have intention of keep playing it for some acchievements, but I would say wait for a discount, like... 50% discount
I really enjoyed playing this game but it crashes my PC I swear every 10 minutes once my village gets to a certain size. I spent 2 hours on forums and reddit, trying every fix listed that I could, but no dice. My GPU should be able to run this game with absolutely zero issues. I just can't recommend it until the crashing issue is fixed for good.
It's a pretty standard survival city builder like Banished, but it's a quite bit more forgiving than others, which allows for a more casual experience. There are quests and relationships, which aren't amazing, but they are a nice little side bit to add to the formula. I was afraid the military aspect would be an annoying distraction that helt out of place, but it's not that bad. There's no real detriment to just ignoring military, which is nice, considering other games will spam waves of enemies at you to force you to do military stuff, this game doesn't do that. There's very few military elements though, so don't expect this to be a real military game, because it's definitely not. One massive problem is the micro management. Once you get to a certain point, you can't merely expand your kindgom, because each person needs to be linked to their workplace properly. So like, if a person lives in the NE section, they should work in the NE section. Makes sense right? Except there's zero way to automate this. So, you end up having to force the housing and working... for every... single... person... I have 300 people. I do NOT want to go through managing each of them like that. The idea of starting a new area, and forcing each person to work/live where they need to, is just too frustrating and boring to even consider doing. Also, you switch people's jobs pretty regularly, so even if you think, "I'll do it, then it will be set up forever"... nope. You'll set it up, then have to switch people's jobs around, and now all your work is ruined, and you have to do it all again. The micro management just totally ruins the fun of this game. Another major problem, but only for achievement hunters, is that the achievements are pretty grindy. It wouldn't be so bad if there was just a single achievement for "get married", but you have to marry all six of them. Marriage is a HUGE grind. It's literally just throwing resources at it for years and years. It's possible to get to the point, just before marriage, and then stop dating that person, and start dating another, but it's multiple quest stages to get through the courtship, which, again, is a huge grind. So even if you have all the resources, it's still a massive pain. It's your typical situation where, you have fun with the game, but now you feel like you're only a fraction of the way to 100% completion. It's definitely doable, unlike other more terrible games, but it's not going to be fun to finish. Another minor problem is that there are things that aren't really balanced, and others that are broken. For example, you can trade your max amount of fish to others, and yet you keep all the fish, essentially letting you steal from everyone. Also, like a third of my map is wheat fields, and I have like a dozens mills and bakeries, I constantly trade for wheat, flour, and bread, and yet I'm always running out of bread (like constantly, it's absurd how much bread my people eat, it makes no sense). Also, numbers don't add up at times, like population levels and available housing will display wrong stats. Also, workers will often not do their job (I have a sawmill with a bunch of logs in it, he comes by once a week to make ONE product, then leaves again). TLDR: If you don't want to finish the game, or get too far into it, then it will be enjoyable for a while. If you're the type that wants to finish the game, or grow a huge city, then you'll probably hate the game by the end of it.
This game feel very incomplete and not balanced at all. Whilst it may seem like a cozy-builder at first, it becomes quite tedious, very quickly. There seem to be no more patches coming ever in the future and it still needs a lot of balancing. If you are looking for a chill cozy builder with a constant dopamine hits, I'd stay away from this one.
Идеальный медитативный градострой, в котором я словил чистый дзен и незаметно залип на сутки. Никакого давления, только плавная прогрессия, где всегда есть чем заняться, но поток информации не захлёстывает. Милая книжная рисовка, добрый юмор и сказка, вшитая прямо в механику. Полный кайф для тех, кто хочет просто выдохнуть и провести время в уюте.
Not too hard, rather chill, but gets laggy at 200pop+
I wasn't sure whether or not I wanted to recommend this game and so I tallied everything up and the negatives outweighed the positives. I play a lot of games like this and there were just so many tedious things that just made the experience not as fun. Likes: - Cute design & Art style - Loveable Narrator (though I personally believe he's not in it enough) - Easy building, easy maneuvering of items, love the road system. - Love the fantasy references (cinderella, red riding hood, etc). - The overview can be so useful and I love how you can assign NPCs Dislikes: - Not enough tutorial information or game guidance. - Prioritization needs work. I have watched them literally ignore prioritized buildings and I have no clue why. I just stopped using the Priority option as a whole. - How the hell are you supposed to train the Hero if you want to go the pacifist route? Is it just through bolstering my army? - From the above, there's also military stuff and ranking systems but you have no idea what the requirements are. Like I have Rank 8 in Military but Rank 1 in Beauty? What does that mean? How can I review this information? I have assumptions of how they're figured out but no way to confirm or test. - I feel like I am learning how to play the game still and I've been playing for 13+ hours and I'm failing. I literally cannot generate enough Missions to get Nobility. I feel fairly competent in games like this and I'm only playing Standard, these Missions feel completely unbalanced. I won't lie, I saw the comments of people complaining about it and dismissed it but I see what they mean now. - Additional to this, you get these Red Locked Missions (Dragon, Witch Curses, etc). They don't add anything fun. They're constant. I have been locked in the 10% Upkeep cost for years in the game and I cannot generate enough money and/or Nobility to get out of it. Then the Dragon will come and now I have two Red Missions I cannot surpass because they're both just draining me of all my resources. - There's not enough narrator. They make it seem like he is there to guide you through the game, but he just has bits and pieces of dialogue. I was really disappointed because I wanted it to feel more 'Story Teller' vibes. It's just a guy with a cool voice making random quips. - The Diplomacy stuff sucks right now. There's no trading, it's just missions and gifts. Maybe I haven't played enough or gotten far enough in, but it just feels lacking. Why can't I trade with these places? What about bigger conflicts? - Why can't I do campaigns for recruitment? I ran into this issue a lot. Especially because I think the time between newcomers actually gets longer. I could actually keep going but the game can be good, it's just annoying and tedious at times. This game seems like it's more for very slow game play and longer patience. Like I have 300 Fablings and my save is at 23 Years. Maybe I'm just bad at this game specifically LMAO
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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