
Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Be the hero in your own cinematic epic of action, tension and terror. A mysterious paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in a Special Forces team only to have them obliterated. Live footage of the massacre shows an inexplicable wave of destruction tearing the soldiers apart. With no other recourse, the elite F.E.A.R. (First Encounter Assault Recon) team is assembled to deal with the extraordinary circumstances. They are given one simple mission: Evaluate the threat and eliminate the intruders at any cost.
Extraction Point kicks off where the original game ended – with a bang. As the helicopter which the F.E.A.R. team is on attempts to leave the vicinity, it instead winds up crashing. The F.E.A.R. team is thus forced to seek out an alternate extraction point, all the way battling the now free Alma and her paranormal minions across a destroyed city.
As the first F.E.A.R. team and Delta Force fight for control of the situation, a second F.E.A.R. team is sent in to shed some light on Armacham Technology Corporation's (ATC) dark past. As a member of a secondary F.E.A.R. team, you are brought in to discover more information regarding the secret project at the ATC facilities. The multiplayer component for this expansion is no longer available.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ЧВК охотятся за страшными посмешищами
F.E.A.R. is a game I decided to play because I'm a huge fan of intelligent AI. As a long-time Halo fan and FPS player in general, I really enjoy when AI has enough depth to constantly make you think, and I wasn't disappointed. That said, Halo's AI is still what I consider the pinnacle, even though F.E.A.R.'s AI is no slouch either. F.E.A.R.: The Replica soldiers are really good at using their environment: they take cover, create cover, move between positions, flank you, throw grenades to force you out, investigate where they last saw you, and find different ways around the environment to get at you. Their squad coordination is probably their biggest strength, with enemies keeping you busy while others reposition or try to surround you. Halo CE / Halo 2: What's crazy is that Halo CE was already doing a lot of this in 2001, while Halo 2 pushed it even further in its own way. Halo 2's AI can be noticeably more broken and inconsistent, but ironically, that can make it more unpredictable, because enemies don't always do what they're supposed to do. They'll sometimes completely break from their expected behavior and create situations that feel more natural and unpredictable instead of perfectly controlled. What They Have in Common: Both games have a lot of the same fundamentals: enemies react to where you are, use cover, manage line of sight, reposition when they're exposed, work together, investigate where they last saw you, and change how they fight depending on what's happening. The biggest difference for me is how unpredictable those systems actually feel when you're in the middle of a fight. Why halo is the winner: F.E.A.R.'s AI is really impressive until you start figuring out its patterns. Once you understand how the Replica soldiers like to push, flank, reposition, and attack, they become a lot easier to read. Halo has way more different enemy types with unique behaviors, bravery and fears which can completely change how an encounter plays out. I played on the hardest difficulty for my first playthrough and beat it in around 4 hours, so early on I was already starting to pick up on those patterns. Your weapons and bullet-time also work against the AI—the guns are equally as lethal, especially when paired with bullet-time, since you can wait for them to commit to the position they want to move to and then delete them before they even get the chance to do something interesting. Conclusion: F.E.A.R. has fantastic AI, especially for 2005, but Halo CE and Halo 2 still have the edge for me. F.E.A.R.'s AI feels more deliberate and controlled, while Halo's AI can create much more unpredictable situations, especially when Halo 2's quirks cause enemies to break from their intended behavior. Sometimes broken AI is better AI when it creates situations you couldn't predict. F.E.A.R. showed me why its AI is highly regarded, but Halo is still my benchmark for FPS AI because its enemies keep me guessing even after I've figured out how they work.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 956 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Install EchoPatch, Sikkmod, and DSOAL, then enjoy one of the greatest shooters ever made. Since this is sold as a bundle, I should clarify that this review only applies to the base F.E.A.R. game. That may sound like a lot of work, but in practice it is mostly just dropping files into the game folder, configuring a few well explained options, and launching. Once everything is set up properly, it is absolutely worth it. I am currently playing this at 4K/120 FPS, and it looks phenomenal. It genuinely puts a lot of modern engines to shame. This game can run on almost anything, yet it still looks better than many current Unreal Engine 5 titles. And then there is the combat. I still remember the reviews when this game originally released, and I remember playing it myself at the time, scared out of my mind, mind you. I never handled horror particularly well as a teenager, but I pushed through anyway. Critics and players alike were amazed by the enemy AI, and it felt like a preview of where shooters would go over the next 5, 10, or 20 years. In hindsight, this turned out to be the peak of the mountain, and we did not realize it at the time. Enemy AI in shooters never reached this level again. What followed was not progress, but simplification: dumbed-down games built for a dumbed-down generation of shooter “fans,” prioritizing spectacle, Hollywood piss filters, automated set pieces that practically play themselves, and pointless tech obsessions like ray tracing over actual gameplay or enemy AI. I do not want to watch a movie where enemies react to my actions in admittedly beautiful scripted cutscenes. I want to PLAY A VIDEO GAME where enemies react dynamically, on the fly, and make me feel like I am being hunted, flanked, and cornered by actual human opponents. This game still delivers that feeling better than anything released since. Thanks to EchoPatch, which enables proper controller support, I am also doing a full playthrough with my Steam Controller. Steam Input works very well with this game, and the back buttons really shine here. It took about half an hour of tinkering to get everything exactly how I wanted it, but for couch gaming, it is absolutely worth the effort.
The gunplay is incredible, the enemy AI is fantastic, and I absolutely love the bullet time in this game. I believe this game is still worthy of playing even 20+ years later. I highly recommend anyone who love FPS and games with horror elements to give this game a shot!!!
Kaliteli bir oyun olsada günümüz sistemlerinde sorunlu malesef .
Children are scary.
Adorei, curto e gostoso, igual meu...
One of the worst most unstable pieces of garbage, i've ever tried to play. And it's a ♥♥♥♥♥♥♥ disgrace consdiering how good this game is, but the billion dollar company cant fix a 20 year old game because ♥♥♥♥ YOU. Don't buy it unless you wanna spend an ungodly amount of time installing fixes and mods to make the game work as intended.
F.E.A.R. is a great FPS dripping with style and atmosphere. It's badged as a horror FPS, but it's not gratuitous with jumpscares, so it never becomes irritating. The gun-play is top notch, with each weapon having a role to play in the F.E.A.R. operative's arsenal. And most of the weapons are absurdly fun to use to boot. The game absolutely holds up 20 years later, helped by the excellent EchoPatch to enable the game to run better in high resolutions and framerates with stability. Graphically, the game still looks good today. Level design is excellent, with multiple paths to a given destination without becoming overwhelming. If you're observant enough, you'll find your way without wishing everything was covered with yellow paint or green lightbulbs. Enemy variety is ever so slightly lacking, particularly in the looks department. But... there's plenty of differently-armed bad guys whose AI are all pretty damn good to keep things interesting. Resources usually are plentiful so there won't be any time where you're truly stuck. I am never going to be a fan of being able to carry a limited arsenal, so that would be my one wish for a tweak in this game - I sometimes found myself second-guessing what kit to keep. But these moments weren't frequent, and quick save/loading is an option of you really don't want to feel like you've screwed yourself over. The story can just wash over you and you'll not miss out too much. Having just finished, I couldn't really tell you the details. But when the gameplay is fun, it's pretty irrelevant. All in all, big thumbs up.
Probably the most underrated game ever, it was ahead of its time. Definitely worth buying the game, with 2 DLC expect around 10 hours of gameplay, at least that's how much it took me to beat the game. And the AI in this game is incredible. Overall 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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