
Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
About
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent game. 9 out of 10 points. There is always room for improvement. After playing the demo for around 25 hours, I ended up purchasing the full game. Some people say that this is a Vampire Survivor's wannabe, but they are totally misunderstanding this game. It is [b]NOT[/b] a Vampire Survivor's clone. It is a [u]reverse bullet hell with Diablo 1 gameplay style[/u]. As such, the game offers a slower paced gameplay, like Diablo 1. The game offers limited skills, like Diablo 1. The game involves slow progress, exactly like Diablo 1. And the game is NOT skill oriented, but gear oriented. This means armour & weapons are the main way your character becomes stronger, and guess what? Yes, exactly like Diablo 1. Each run, you will find only two or three new items. It is not going to drop dozens of items for you. And yes, again like Diablo 1. If you don't like Diablo 1 (and I say Diablo 1, NOT Diablo 2), then chances are you won't like this game. Still, give a try to the demo before purchasing. But if you love Diablo 1 and played it extensively, then you will love Halls of Torment.
Halls of Torment is a disappointingly small experience, with only five areas that essentially function as 20-minute runs. There's very little room for meaningful build variety or experimentation, as the game tends to push you toward the same choices every run if you want to clear the harder content. On top of that, the decision to release paid DLC before significantly expanding the core game left a bad impression. The same areas that existed during beta remained the primary content after launch, which makes the focus on monetization feel premature compared to adding new maps and gameplay content. They have now Perma banned me on the community hub discussions.
It’s a bit like Vampire Survivors, but it manages to be much slower, more grindy and buggy. The worst bit is the achievements system, several of them depend on enemies or events that simply refuse to appear. Instead of playing, you spend hours praying that the RNG will be kind to you.
great-looking game but the buildcraft is just not exciting; which is the whole reason to play any bullet heaven game.
You walk around...Dodge enemies...level up and get passive stat upgrades...10% All damage is the GOD of all stats...So the dopamine machine offers you a 10% bonus damage at best...VERY underwhelming and boring game. Dont get fooled by the "Overwhelmingly Positive" reviews. Out of the 10 or something Survivors Like games ive played, this is by far the worst!
This is honestly one of the best balanced Survivors type games I've played, despite the hardcore name it's actually pretty cozy. The game's not "easy" per se but nothing feels unfair or excessively tied to randomness. Every new enemy type and mechanic the game throws at you come at a good rate to figure out how to deal them quickly instead of "just die in 1-2 hits and try again later", which isn't an approach I particularly enjoy. You will get mulched by bosses and even the mooks in just a few seconds if you don't keep moving and pay attention, but most things are perfectly possible to pull off on first attempt. I think I had lost under 10 runs by the time I had gotten all but the grindiest achievements that require just beating the game over and over (though admittedly, I did quit out from some runs that were going for a particular quest and it wasn't working out with the loadout I chose). I'm also a fan of how the big pile of difficulty modifiers work, they generally aren't the "now do it with one hand tied behind your back and the enemies are 3x stronger" type but adjustments that aren't excessively crippling or even tradeoffs that often are in favor of the player. Especially appreciated is that there's nothing gated behind you having to enable more and more modifiers - just turn on the ones that are most fun to mess around with. Lots of characters to play with and they actually feel appreciably different beyond just stat differences. Each having their own inherent weapon and then the shared set of skills and equipment to add to that is a nice approach. They didn't all feel quite equally strong, but none were annoying to play or downright weak, they just lend themselves better to playstyles I found less interesting or effective. As for the presentation, I never played Diablo games, but I can appreciate the 1997 presentation, everything's nice and clean. Sure you can get the overpowered weaponry chaos going later on, but it's not as prohibitive to actually still playing instead of just watching the fireworks as with some others of the genre. Sounds and music are okay, not the most memorable overall but they do the job perfectly well. Final verdict: 1,283,381 thumbs up from all the skeletons I've mown down, well worth the price.
Cool game, 30-minute sessions, can be played with just a mouse. Lots of enemies.
Great fun. Worth the small price. Easy to learn, hard to master kind of game.
Just under 20hrs and finally figured out/unlocked the boglands level however im now burned out, yeah the game has a bad pacing issue and the grind is the type to completely burn/bore you out, rather then the intriguing/fun kind, i still haven't unlocked the vault even though i feel like I've sent up 100 items (stupidest mechanic to unlock a level in any game ever) I've checked quests/milestones 2 for the quest to check how many items I've officially sent up but its not there or atleast not unlocked yet, maybe thats why the level ain't unlocked yet? Either way thats just plain stupid but i bet the dev thought he was being really clever with that, yet here i am easily with 30+ items sent up (not bottles) legit items yet the last level won't unlock for me,,, so I've unlocked the dlc level "before" ive unlocked the last level in the base game,,, Moving on from that crap and the base game has a very very limited amount of actual content (unless you count quests) ie milestones while playing in which case i think theres like 500+ but if you count them as actual content, then i don't no what to say to ya Too many characters are clearly low tier, why not have a roster of equally great/viable characters yet they have vastly different gear/styles, because as it is theres clearly characters that are in no way viable for certain kevels on certain difficulties, just seem like terrible balancing (not that half of the characters are even fun/good to begin with) i actually like the character who summons but its a nightmare to get that one going strong especially on any agony level I wanted to like this & i tried too but a lack of Genuine content and some very very Dumb decisions by the dev/s i wouldn't recommend this junk,
It's great, but sadly not the easiest "recommend" for now, solely due to crashes. Changing the game version to "experimental" in properties didn't help either. The issue seems to be tied to one of the characters (Norseman) of a relatively versatile roster, so I'll keep using the other ones and playing anyway, but the fact that it's still in the game, though I've seen threads from weeks ago already highlighting it, is disappointing. Tried also turning off damage numbers, as well as making all the effects less visible: that helped me complete a full run finally, might be playable this way then, will see if that was a fluke or a consistent way to improve performance. Edit 1: nope, just a fluke, unlucky Edit 2: playing with the most ♥♥♥♥♥♥ settings in windowed mode actually worked I guess, I could actually play and complete all the missions with the character, after suffering infinite crashes I even obtained the achievements that require you to spawn fifty billion ice particles and weapon hits per second without issues.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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