
A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 69% | — | $17.9M |
| $7.99−80% | 1.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hello. Comment dire ce jeu est un jeu dans la gamme des "Dungeon Kepeer" en gros. Vous êtes un dictateur vous créez des chambres et vous emparez de la planète Terre. Perso je le trouves sympas comme jeu stratégie. Après le seul bémol que je mettrais c'est que certaines missions sont un peu mal expliquées, après en réfléchissant on y arrive. Franchement très sympas je recommande, mode détente ! Si mon commentaire vous a aidez mettez moi un pouce svp, merci d'avance !
At first the game is fun, you have to build all your facilities and shape out what kind of a lair you want to build. But the mid to late game is very boring, nothing really happens. The World Map missions are repetitive, research is really slow and all the traps that you set up get ignored by the special agents. I have tried a playthrough 4 times now and I just can't bring myself to play this game to the end because it gets so boring. I like the concept of the fake front and a lair in the back, the base building is fun and intuitive. But that just isn't enough
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a classic example of how not to make a game. It's a Minimum Viable Product; a lazy version of "What is the absolute least amount of effort we can expend while still legally being able to charge £40 for it?" The fact that it is still on sale at full price only reinforces this. You can keep your CBE's, they didn't help you make a decent game, Rebellion.
how do you release a sequel with worse pathfinding than a game that came out 2 decades ago? if you cant control your minions directly, there needs to be some kind of logic to direct them to stay in hallways instead of walking through multiple doors because "the path has less tiles." Thats seriously your logic for pathfinding, distance ... in a game where you're essentially designing a maze. this game makes me hate video games and developers more than I do at bethesda. At least their excuse is being too big to not be greedy scumbags, so whats yours?
This game was fun at first but the further you get into it the more you observe the lazy game design. 1. Mobs of investigators and soldiers just come through the same entrance over and over. 2. World map is too needy. 3. A lot of copy and paste side quests. 4. Some units are pretty bugged and don't offer enough control over. Only worth it on a super special... Unforunately they missed the mark on this one. Farily fun but not recommended. 6/10.
Beginning has a good pace, but the mid to late game is [b]very boring[/b] because you need to wait for every single thing in this game. Missions are boring and extremely repetitive, even the main story. Research is so ♥♥♥♥♥♥♥ slow. Enemy agents just spawn randomly in your base to mess you up and don't react to your traps. Combat is unbalanced, top minions get two-shot by most enemies. The world map is extremely cluttered and unintuitive. Graphics look cool and polished, with very good performance. Base building has a cool concept, with the fake front for tourists and the evil lair in the back. You need a comical amount of generators to power your base. I get what they are doing with the three-level rock build limit, but imo that just makes building awkward.
got it on a whim and it was fairly decent to spend my weekend, however, i've encountered a game breaking bug that labeled by entire base as invalid placement space when using Build mode. reloading old saves, resetting the game, verifying the files and even a fresh install, nothing fixed the issue. i can see why the community for this game is basically nonexistent despite being a decently recent game. it's a shame, it's actually a pretty fun little base builder when it actually worked.
At first its fun setting and building up your base, but after a while the game becomes the definition of tedium and frustration, so I'm rather proud of myself that I did my first (and most likely only) playthrough of this on Normal difficulty. Its not completely horrible and it has its moments, but if you want a game that makes it fun to play the villain, I'd look somewhere else. This one will be entertaining for a short while, but I can see why less than 20% of the player base were determined enough to keep playing until being able to fire the doomsday device on full power. Lots of timewasters, setbacks and just generally boring elements make the game very tedious long term. The difficulty of the game does not lie within the challenge, but rather the frustration and wasting time with how long things take and how much you have to restart progresses until anything gets further.
Did not enjoy this game. Feels too much like a big budget freemium cellphone game.
Me apeguei muito ao jogo no começo, achei muito divertido e interessante, e cada vez que eu entrava pra jogar só dava vontade de evoluir mais e mais. O jogo é muito bacana no geral, com uma boa proposta, a mecânica e jogabilidade é boa. Depois de um tempo jogando e já estava bastante evoluído, os guardas simplesmente decidiram bugar e não fazer mais nada a não ser ficar parado encarando a porta. Tentei de todo jeito ajeitar esse bug, achando que era um simples bug, mas tentei de tudo e não funcionava. Eu comecei tentando apagar o posto de guarda e colocando e colocando de novo(fiz o básico), fechei e abri o jogo, desinstalei e instalei novamente, e depois de um tempo cansei e decidi procurar a resolução no youtube e na comunidade e vi que era um bug ridículo e muito recorrente com todo mundo, mas mesmo assim não consegui achar um jeito de resolver. Enfim, era impossível jogar sem os guardas no covil e os meus estavam bugados, então, infelizmente tive que parar de jogar e desinstalei, muito frustrante...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $938.6K | 3.1K | 94% | $9.99 | |
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| $1.3M | 2.2K | 70% | $19.99 | |
| $7.1M | 12.8K | 92% | $14.99 | |
| $3.8M | 5.3K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18M | 18K | 94% | $29.99 | |
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| $18.1M | 20.3K | 93% | $29.99 | |
| $17.7M | 20.6K | 90% | $34.99 | |
| $18.1M | 53.1K | 95% | $14.99 | |
| $17.7M | 29.4K | 50% | $19.99 |