
A satirical spy-fi lair builder where YOU are the criminal mastermind! Construct your base, train your minions, defend your operations from the Forces of Justice, and achieve global domination!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 2 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 13.2Kreviews | 69% | — | $17.9M |
| $7.99−80% | 1.3Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a excellent lair-builder, but it can get old very quickly with the busywork it requires you to do.
要是可以有创意工坊就太好了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $39.99 |
| 1.2Kratings |
| 74% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 843 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Tedious: defined. I really want to like this game. I really liked Evil Genius 1, and admittedly its been a long time since i played it, but the main gameplay loop of #2 just doesn't feel rewarding. All the missions are very linear and slow. The global stage/globe view is a joke: it could just as easily be a text menu with checkboxes. But sometimes the checkboxes are disabled, just to make the game feel longer. The lair mechanisms are nice, and i like the creativity of the base building, but it doesn't make up for the tedious mission mechanism. For example, when getting new minion types there is no reason you shouldn't be able to do them in parallel, but instead the game forces you to: 1) make sure there isn't heat in a specific region and/or clear it, 2) kidnap someone from the globe by sending your own minions and waiting minutes, 3) waiting minutes for the kidnapped minion to get to your lair 4) wait for you to interrogate them, 5) wait while a minion builds a new training appliance, 6) wait while a new minion of this type gets trained, 7) repeat for the next minion type. This is the general loop for every mission, and it quickly gets boring and repetitive. Fun concept, made tedious.
i like how the game becuse i get to take over the world with a big machine
fajna gra odpala na moim kompie na delikatnie lepszym działa super super gra
I know this will read as contradictory because I have over 150 hours here, but this is really not a very good game. The focus on operating on the 'world map' draws your attention away from the base, and nothing very meaningful happens in either sphere - this game is a series of waiting for resources to refresh, and once you're a few hours in it stops feeling like a lair builder and starts playing more like a phone game - activate a mission that sends troops to do something (no gameplay there, just click yes), wait until it finishes, then do it again. There's an overabundance of resources and space, but nothing interesting to fill it, and the pathing does not encourage sprawling bases. It just seems to miss every target it aims for. I don't regret obsessively hunting down all the achievements but this game is just below-average enough that I wouldn't recommend it.
Great game, but with 0 updates it gets boring after you beat the game for the first time.
Compared to the first game, it's a lot more busy work. The visuals are still great, but the changes to the world domination screen, the sheer amount of missions to complete, and the endless need to re-up your heat prevention worldwide doesn't feel fun, it feels boring. I've tried to finish this game, just to remove from my "To Finish" pile, but as I enter the end stretch, it's just becoming more of a chore than a game to enjoy.
Love this game!
VAIRI GOUDE
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $17.7M | 29.4K | 50% | $19.99 | |
| $18.1M | 18.3K | 87% | $59.99 |