
Evertried is an isometric, tactical rogue-lite where strategic positioning and quick wit in grid-based combat are the key to success. Make clever use of attacks, movement, skills and hazards to clear floors of enemies and advance higher toward your destiny in the afterlife.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Nice game has some bugs but devs are working hard on them. Have seen many being fixed in beta and after release. Game is fun as hell and that comes from me who sucks at roguelikes XD Would definitely recommend it to anyone who likes roguelikes or a challenge. Music is also damn good so that is an added bonus too!
It's sort of a mix between Into the Breach and One Step From Eden. It's a turnbased roguelike with a short skill set and a variety of hazards. It's not terribly fun, but it's well executed and probably worth ~$10.
This is a super simple game that is mechanically easy to learn and fun to play. My only real qualm is that grinding feels both super easy and super essential. You could beat the final boss with base skills, but the upgrades are all so useful and versatile that you probably never would. 8.5/10
It's really fun, but softlocks aren't too uncommon, and the balance is extremely questionable in places.
I'm Really found of the ambiance of this game. It is rare for a game to make me feel so nostalgic about the snes era. The game system is okay, it needs a little bit of time to adjust ( you're moving on a diamon with a directional pad ). My only real complain about this game is : redoing the first boss over and over is really annoying. I don't mind redoing the first few floor but this first boss is nor difficult or interesting and once you beat him once, well you will beat him everytime you encounter it, I drop the game after a few run cause I usually feel too lazy to beat the first boss again.
Really cool game and a lot of fun. There are a lot of bugs tho. For example, restarting to quickly after previously restarting will results in the enemies not being able to move, damaging the first boss with the bomb will make the boss not return, invisible enemies, and so on. It's really annoying to lose a run to a bug. Other than that, the skills and abilities are fun to use and rewarding to level up. 6/10 for now(saying 5 is the average game), 8/10 when the bugs get fixed.
fun
So you just walk on a grid and have to time it so you don't stop next to an enemy or hazard? That's it. That's the game. Was this made in a game jam? It's a little bit too simplistic a premise otherwise.
The arts great, love the cute characters and monsters. Got some pretty cool bosses too. The gameplay is tricky, but satisfying to master. If you don’t think before you act you’ll end up dead, but if you think for too long you’ll be losing your focus level. Dealing with enemies as fast as you can increases your focus, which benefits you a whole lot. Having a higher focus level gives your skills extra skills basically. So act fast, but don’t act a fool cause you’ll probably be really dead then.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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