
Live the Dream! Be the Monster! Smash your way through a completely destructible virtual reality city. A simple and silly sandbox game for your inner Kaiju. RRRRRAAAAAAARRRRRRRRRR
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'd love to recommend this, and I've thought hard about if I should review it at all. But at the end of the day it just isn't a game and the fact this is the 1.0 version out of early access seems to imply the dev is happy with it as it is which really isn't right. There is potential but its woefully light on content and gameplay right now. The premise is fantastic, play a huge godzilla like monster (well the head and hands of one anyway) and rampage around a city area smashing up buildings. But sadly that's where the gameplay stops, you just smash buildings for essentially no reason. There is a target level of destruction at which point you unlock the next of the available 5 levels. But beyond that nothing happens, nothing challenges you, you simply cannot fail. Even the planes that show up form level 2 onward to strafe you with machine gun fire don't actually do anything as you can't die, or even be hurt. As it stands its okay fun the first time through which will take 10-15 mins. After that there's almost nothing to bring you back. Early hopes of the game opening up and more depth and challenge being introduced give way to a realisation that it really isn't a game at all. Instead it's basically a toy lego town to play in. Maybe good for very young kids but for most this is going to be too shallow of an experience to hold your attention. Sadly its another seriously underdeveloped and shallow VR experience, something which is really letting down the incredible potential of VR at the moment and possibly one of the reasons why I'm being more harsh than I might otherwise be. But VR devs need to step up to the plate and make more compelling and engaging content or this amazing tech won't last. Anyway with a lot of work it could become amazing but it seems the dev is happy with it so that is unlikely. I hope I'm wrong about that. In the end I would of refunded, only it crashed on exit apparently and steam kept running the clock. So I'm stuck with it. No biggie as at least its quite cheap and I can hope that the dev might return to the project and add some game to this interesting idea.
[h1]King Kaiju é um jogo de realidade virtual em que você assume o papel de um monstro gigante e deve destruir a cidade[/h1] Então o jogo é um tipo de simulador de Godzilla, você simplesmente é invencível e pode sair destruindo tudo e acredite em mim a sensação disso em VR é extremamente satisfatória. O unico problema do jogo é ele ser muito curto, logo que você completa, você tem acesso a uma fase final sem objetivo, então seria um "endless mode", mas fica bem óbvio que com o tempo você já não vai achar tão divertido, pois vai cair na repetição. O jogo é bem decente, mas por ser muito curto acho que pode só valer a pena pegar em promoção, mas considerando que o jogo ja é um pouco barato então talvez valha a pena comprar já no preço atual. [b]Recomendo!![/b]
[code] [table] [tr] [td]Gameplay[/td] [td]■ ■ ■ ■ . . . . . .[/td] [td]4/10[/td] [/tr] [tr] [td]Graphics[/td] [td]■ ■ ■ . . . . . . .[/td] [td]3/10[/td] [/tr] [tr] [td]Atmosphere[/td] [td]■ ■ ■ . . . . . . .[/td] [td]3/10[/td] [/tr] [tr] [td]Game depth[/td] [td]■ ■ . . . . . . . .[/td] [td]2/10[/td] [/tr] [tr] [td]Game length [/td] [td]■ . . . . . . . . .[/td] [td]1/10[/td] [/tr] [/table] VR specific: [table] [tr] [td]Immersion[/td] [td]■ ■ ■ . . . . . . .[/td] [td]3/10[/td] [/tr] [tr] [td]Physical activity[/td] [td]■ ■ ■ . . . . . . .[/td] [td]3/10[/td] [/tr] [tr] [td]Motion sickness risk[/td] [td]■ . . . . . . . . .[/td] [td]1/10[/td] [/tr] [/table] [/code] + Spectator camera on helicopter - ideal for viewers looking at screen or on stream + Destruction - physics coresponds with cartoony graphics - Quite short - just 4 levels get repetitive soon - Teleportation only - sometimes it is hard to find a spot where you can teleport; walking and smashing would be much better [b]Movement[/b]: Teleportation [b]Controls[/b]: Motion controllers [b]My progress[/b]: 1 hour, finished (~3x each level) [b]Recommended price[/b]: 1-3 € [u]My overall recommendation score: [b]55%[/b][/u] [url=http://store.steampowered.com/curator/25546013-NachtomVR/]More reviews of VR games here! (NachtomVR - Steam curator)[/url]
Pros - Me Smash!! - Me kill!! - Me destroy!! - Me feet make ground shake!! Cons - not enough, me need more levels! - me want to climb buildings! - me want to eat people! Fun game! I can't wait for more levels and more stuff.
Not much to it, I see it's out of early access but doesn't look or feel like it is. Gameplay is simple, graphics are very simple and maps just look unfinished. Surround them with mountains or something at least, the people walk like they're permanently walking uphill even though there are no hills. The buildings are repetitive, the vehicles are boxes on wheels and the maps look like they were put together in 5 minutes with no real thought. I know it's only $5.00 but it should at least look like it's worth that little and I'm afraid it doesn't. It's a real shame as there is an opportunity to do a good version of this type of game with some real objectives instead of just kill 30 people. It's just not good or give you any reason to return to once you feel you have had enough, VR is filled with these my first unity projects and it's giving VR a bad name. I can't understand how this game has got 67 reviews and sitting at very positive, it's a unfinished project and if it was a normal game at $5.00 would be considered a real ripoff. I received in a bundle and honestly if I hadn't I would be refunding quicker than you can say "I made my first game in unity and now going to charge money for it"
This has a lot of potential. Right now it's _very_ early access, however depending upon what the developer adds, this could be a modern (VR!) take on Rampage which to me is an immensely satisfying thought. I'm very keen to see where this goes, and I'll be right here on the ride.
[h1]Played On: [b]HTC Vive[/b][/h1] Fire Hose Games have both published and developed a small handful of successful games over the last five years. King Kaiju, one of their latest endeavors, sees the company broadening their catalogue with a second virtual reality release. As one might expect from the title, King Kaiju is a Godzilla simulator; you romp around a small town, destroy buildings, annihilate planes, kill and eat people, and breathe fire all over the place. There are a total of three levels, and each of them have their own objectives; kill 40 people, destroy 155 buildings, and cause $315,000 worth of property damage. The maps aren't very diverse, and in all honesty they all looked the same to me. The gameplay feels excruciatingly sluggish due to the slow fade out/in when using the teleport locomotion, and in some areas where the objects are spaced further apart it feels like it takes absolutely forever to destroy buildings. Catching and eating people is fun, as well as breathing fire all over the city; two things that the game doesn't exactly tell you how to accomplish. King Kaiju could benefit from a small opening tutorial. Until I delved into the forums I had no idea how to breathe fire (hold the two grip buttons), and I'm still not entirely sure how I'm supposed to grab the news chopper or the scoreboard helicopter. You can also apparently crush items by picking them up and pressing the grip buttons, another feature that I didn't know existed until I was out of VR. There's also a problem here with performance, and during the last level the game went completely blue and forced me to restart from Steam HomeVR. Enabling SSAO in the options screen also puts the game at abysmal framerates, and makes the screen-door effect 100x more noticable. I came to King Kaiju after playing VRobot, and I must say I was quite disappointed at the lack of content, tutorial, and slow-in-comparison gameplay. The pricetags between these titles are significant, however, and the fact that King Kaiju is only $5.49 CAD makes it much more palatable for the majority of gamers. It's not a bad game, but it's only 15-30 minutes of mediocre fun at best; you could probably tack on an additional half-hour if you're an achievement hunter. I wish there was a neutral option, but due to the performance issues I'll have to go with a downvote on this one. [h1]Rating: [b]2.5/5.0[/b] - It's not awful, but it's not great.[/h1] The VR Network [url=https://store.steampowered.com/curator/33182845-The-VR-Network/]Curator[/url] | [url=https://steamcommunity.com/groups/thevrnetwork]Group[/url] Click for More
The other negative reviews all say the same thing, and I pretty much agree. The levels aren't interesting, they don't feel like a real, cohesive world but like the same 3 models plopped over a small section of a canvas. The scale is accurate, but this doesn't work in its favor. Picture yourself bending down to pick up an action figure that a kid left on the middle of the living room floor. Now do it 50 times. That's the first level. I wanted so badly to be able to move, even if it was in big, lumbering kaiju steps, but you're stuck with the teleport and its really weird, long load times. Which could also, just maybe, be okay, but the items are placed so far apart that you can't beat up a block of houses. You have to teleport to one, wait for the"teleport load," touch it, watch it instantly crumble in a second, rinse, repeat. It's like when you're forced to watch a 15 second ad before a 5 second YouTube video--just a waste. It's definitely not a game, just a toy. But it's not even a fun toy.
Oczekiwanie na zamówiony headset VR było ciekawym przeżyciem. Kilka dni zapalonego czekania, które wykorzystałem na zapoznanie się z produkcjami na gogle wirtualnej rzeczywistości. Im głębiej grzebałem i poznawałem coraz to więcej śmielszych pomysłów, zapragnąłem czegoś prostszego. Coś, o czym od razu pomyśli się po chwyceniu takiej technologii. Strzelanki, walka na miecze, strzelanie z łuku i wspinaczki to dość podstawowe pomysły, ale to nie było to. Jak na prawdziwego geeka przystało, zapragnąłem… Wcielić się w gigantycznego potwora niszczącego miasta! Czy [b]King Kaiju[/b] spełniło moje oczekiwania? Niestety nie do końca... [h1] FABUŁA [/h1] [i]Śpijcie spokojnie, zestawienie bez większych spoilerów![/i] Próżno szukać tutaj oprawy fabularnej, czy jakichkolwiek zarysów fabularnych — wcielamy się w gigantycznego potwora i zaraz po wyjściu z jajka, przystępujemy do szerzenia zniszczenia, uprzykrzając życie malutkim ludzikom nieudolnie starającym się uciec jak najdalej. https://steamcommunity.com/sharedfiles/filedetails/?id=1910753604 [h1] MECHANIKA/ROZGRYWKA [/h1] Rozgrywkę rozpoczynamy z wnętrza wielkiego jajka, które jest umeblowanym domem potwora, w którego się wcielamy. Po umeblowaniu możemy zorientować się, iż nasza postać traktowana jest jak dziecko — sekcję ustawień gry stanowi tablica z suwakami, na stole mamy planszę wyboru poziomu z maskotką przypominającą potwora, a lampka — oprócz funkcji wyłączenia gry poprzez wyłączenie lampki — pozwala na tworzenie postaci z cienia. Prawdziwa zabawa rozpocznie się jednak wtedy, gdy „wyjdziemy” z jajka poprzez rozbicie go od wewnątrz. https://steamcommunity.com/sharedfiles/filedetails/?id=1910753338 Wtedy też magicznie zostajemy przeniesieni na płaską mapę, na której znajduje się niewielkie miasteczko. Nie wiem, czy można z moich słów wyczytać frustrację, więc spróbuję Wam to zobrazować za pomocą gry Minecraft. Kojarzycie opcję wygenerowania płaskiego świata, często używaną przez wytrwałych budowniczych? No to taką sytuację mamy tutaj — płaski, gigantyczny teren z kilkoma klockami na samym środku i naszą postacią. Postacią, która może przemieszczać się normalnie za pomocą nóg, a kiedy wielkość pomieszczenia zacznie nas ograniczać, możliwe jest „przeniesienie” się w inne miejsce za pomocą tak zwanych „żabich skoków”, czyli teleportacji jednym przyciskiem. Kiedy to opanujemy, możemy niszczyć, a robimy to za pomocą swoich łapek. Co prawda mamy pazury i nasze łapy możemy uformować w pięść za pomocą spustów kontrolera, jednakże to nic nie zmienia względem szerzonej przez nas rozwałki. Otoczenie niszczy się wtedy, kiedy napotka na siatkę kolizyjną innego obiektu, czyli nic nadzwyczaj skomplikowanego, jednak poziom immersji spada poniżej zera. Brzmi to nudno i prosto, co nie? No niestety tak, a zniszczalne elementy umieszczone na pustych, płaskich terenach wcale tego nie zmieniają. Na naszej drodze staną budynki różnej wielkości, ale każdy niszczy się tak samo. Podobna sytuacja z wyrywaniem drzew i latarni ulicznych. A o próbie „bawienia się” samochodami lub cywilami nawet nie wspomnę, gdyż jest to niemożliwe — obiekty niemal od razu ulegają destrukcji po kontakcie z potworem. Plansze podobnie niczego nie ułatwiają, chociaż zmienia się wielkość zagospodarowania otoczenia. Pierwsze trzy lokacje polegają na wypełnieniu jakichś celów, o których postępach informuje nas latający nad naszą głową helikopter. Ostatni, czwarty poziom to typowy sandbox, gdzie możemy bawić się tak, jak nam się tylko podoba. [h1] OPRAWA GRAFICZNA [/h1] Prosty, kreskówkowy styl graficzny może i nie zwala z nóg, aczkolwiek pasuje do produkcji. Słabo sprawdza się zróżnicowanie modeli, gdzie dopracowano w sumie tylko budynki. Ludzie, drzewa i samochody — wszystko jest takie samo, nie licząc kolorystyki. Animacja też nie urywa czterech liter, chociaż pomysłowo zaanimowano „żabi skok”, który nie wprawia w mdłości, ale wygląda dość efektywnie. Czasami w naszych zielonych łapskach widać kontrolery, co ponownie psuje już brakującą immersję. Jednak wszystkie pozytywy [b]King Kaiju[/b] zasłania wszechobecna pustka, która zniechęca do rozgrywki. https://steamcommunity.com/sharedfiles/filedetails/?id=1910753010 Gra wygląda ciekawie tylko w trybie widza, gdyż rozgrywka jest pokazywana wtedy z latającego nad nami helikoptera telewizyjnego, emitującego na żywo wydarzenia. Trochę to śmieszne, kiedy widz może bawić się lepiej od gracza, no ale niestety tak to wygląda. [h1] UDŹWIĘKOWIENIE/MUZYKA [/h1] Muzyki w sumie bym się nie przyczepił, ale w tak pustym otoczeniu odgrywanie w kółko tego jednego jingla dość mocno zaczyna irytować. Lepiej jest z efektami dźwiękowymi, czego zasługą jest zastosowanie techniki dźwięku przestrzennego. Doskonale wiemy, z której strony dobiega dany krzyk lub warkot silnika, ale nie ma to większego zastosowania podczas rozgrywki. [h1] PODSUMOWANIE [/h1] Będę szczery. Treść [b]King Kaiju[/b] jak najbardziej jest adekwatna do ceny, jednak twórca miał większe plany i możliwości, z których zrezygnował. Z dnia na dzień uznał, że gra nie znajduje się już we wczesnym dostępie i opisał, że to finalne wydanie jego projektu. Puste, irytujące, nudne i niewykorzystujące w pełni technologii finalne wydanie… Kilka minut nużącej rozgrywki, której jedyną atrakcją może być chęć zdobycia wszystkich osiągnięć, które mimo to nie są ani fajne, ani trudne do zdobycia. [b]King Kaiju[/b] nie był wart mojej uwagi i pociesza mnie tylko fakt, że na rynku jest więcej tytułów VR nazywanych „symulatorem Godzilli” — kiedyś trafię na taki, który spełni moje geekowskie pragnienia. [quote=Szynka013]Jeżeli moja recenzja pomogła Ci przy podjęciu decyzji nad zakupem, będę wdzięczny, jeśli zaobserwujesz moją [url=https://store.steampowered.com/curator/33046115-Fridge-Friends/]stronę kuratora Steam[/url], co na pewno zmotywuje mnie do dalszej pracy.[/quote]
This is a fun VR demo, but not much more. It's entertaining to get to move around giant hands and destroy buildings and swat planes out of the sky for about 20 minutes, but after that, there's not enough to the game to be entertaining. You can't die, and doing damage (the goal of every 'level') becomes repetitive. It's cool, pick it up for a buck maybe? But I'm not gonna recommend it as a game.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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