
All or something is preventing and helping, freezing and melting, braking and slipping, glowing and fading. The devices are subordinated with the common laws of a puzzle. That, that is melted that will not be frozen and will not swim. But there is something unfired that drowning and freezing. The Ice bridges are not for the fire coals.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Даже копатель онлайн был лучше. Очень простая головоломка
Caliper feels like a one-off puzzle platformer game, that lacks a deeper purpose and direction to follow. Upon starting the game, you're thrown into a map of what appears to be different areas, with the first area high-lighted by yellow portals. The only "instructions" you'll ever get pops up only when you're around the cement block that you can interact with and move around the map. It took me around 10 minutes to figure out the controls, and understand that we have to collect the star and put the block on the red button to complete a stage. But that's already 10 minutes enough for me to give this game a thumbs down and put it in my hidden games. During my gameplay, I find the camera view angles really bad and buggy. There's also random periods of FPS drops and lag, even for a game with potato graphics. Even the graphics and audio doesn't do any justice for it, either. Caliper lacks a lot of key features that many platformers need for gamers to even consider playing. What they have right now, just isn't it.
Caliper и Caliber. Caliber и Caliper. Никто не считает это странным? Мультивселенные сталкиваются, никак иначе.
Что это бл..ь такое???
Вышел в + из-за карточек)
本质上是一款类推箱子的解谜游戏 游戏核心目标十分直白:操控场景内各类特质物体,利用冷冻、融化、碰撞、悬浮等物理交互方式,触发地图机关按钮,最终开启传送门,抵达通关终点。但加了可操控箱子的角色,并且该角色可以爬高、小跳,因此也多了很多新的玩法。 但作为解谜游戏,加入了太多没有必要的动作元素,绝大部分的时间都用在了没有必要的操控角色上;而且游戏里无法撤销步骤,很容易因为一步错导致整关重来。
Not recommended - this game has serious issues. 1. There are no graphical settings in game. Trying to set start up parameters crashes the game. 2. The game has only two obvious graphics modes: max detail 1600 x 900 (a guesstimate) or max detail borderless fullscreen. 3. It is super laggy. It probably has to do with the fact that you cannot lower the resolution or the detail level. The more visbile blocks there are on screen, the more it lags. The graphics look super basic and low-poly, so there is no excuse. 4. It is made with Godot Engine. Godot has extremely terrible graphical rendering options especially with older hardware. It did not crash on me in-game, though the launch parameter crashes most likely have a lot to do with how picky Godot is and how limited its legacy hardware support is. That is bad because over time, everything becomes legacy hardware. Then you are screwed if you have to deal with Godot or any of its forks such as Redot that have the exact same issues. 5. There is no footage of anyone completing Stage 5 and it is seemingly impossible. There is one block positioned in a way that it cannot be used in the puzzle due to the game lacking a block pull function. I have been told there is a way to complete this level, though it is beyond my ken and especially my ability to care. BTW, the difficulty level of the puzzles is really high even in the very beginning. Unless you do the exact convoluted pattern, you ain't gonna win the level, chief.
❤️🔥Tudo neste mundo obedece a leis comuns de um puzzle: congelar e derreter, travar e deslizar, brilhar e desaparecer. Os elementos interagem entre si de forma lógica, onde o gelo, o fogo e os objectos têm comportamentos específicos que criam desafios únicos.🩷 💚💚ACERCA DESTE JOGO💚💚 🧡Quebra-cabeças baseados em regras físicas claras e consistentes; 💛Interacções entre gelo, fogo e outros elementos do cenário; 💙Mecânicas de congelar, derreter, afundar e flutuar; 🩵Desafios que exigem observação e raciocínio lógico; 💜Ambientes que mudam conforme as tuas acções; 🤎Pontes de gelo e perigos de fogo que não se misturam; 🖤Uma experiência minimalista focada em puzzles inteligentes;
Configura-se como uma proposta que, indubitavelmente, possui os atributos necessários para cativar os apreciadores do gênero de puzzles, ainda que não se alinhe plenamente às minhas preferências pessoais. Ainda assim, revelou-se uma experiência intelectualmente estimulante, sobretudo nos momentos em que me vi compelido a refletir sobre as estratégias necessárias para alcançar os objetivos de cada fase, como a obtenção de elementos específicos e a ativação de mecanismos de progressão. O nível de desafio mostra-se adequado e, por vezes, instigante; contudo, aspectos técnicos comprometem parcialmente a experiência. A ausência de maior polimento gráfico e a ocorrência de falhas na movimentação — como deslizes involuntários que culminam em reinícios indesejados — evidenciam a necessidade de aprimoramentos. Apesar de tais limitações, é possível entrever um potencial significativo na obra, que, mediante um desenvolvimento mais cuidadoso, poderá vir a consolidar-se como uma experiência de grande valor dentro de seu gênero.
It is kinda fun in a way
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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