
🏆🏀💀 TACTICS, TERROR & TOUCHDOWNS. Turn-based roguelike meets arcade death-sport, where every dungeon is a unique gauntlet of brutal challenges. Can you survive the trials of Dungeon Deathball and win back your freedom?
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dungeon Deathball is a pretty bland experience. I beat the game on my first try which never bodes well for longevity in replayability. In essence, this game feels like it should just be a mini-game within another title but has instead been stretched out and turned into its own overpriced product. The tactical offerings in Dungeon Deathball are shallow and are bogged down by a number of minor irritations (limited # of / weak upgrades, restrictive movement, lack of variance in stages / obstacles. There are in-game 'challenges' to beat a round within a set number of turns, to collect some gems placed throughout the stage, or to use an alternate ball that increases / lessens difficulty but these elements provide little to deter the feeling of repetitiveness that overtook me by stage 4 of 12 during my initial run. If I ever saw Dungeon Deathball on sale for $1-2 USD, I'd consider getting it again but it would have to be that cheap (or free) for me to feel like I'm not torching my money on a 'nothing-burger' product. All shade aside, I do think this game has some good building blocks that could serve as a foundation for a larger sequel title if expanded upon: bigger arenas, more player characters, expanded player abilities / ball powers, increased movement options, and a larger variety of obstacles/traps.
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great little game. Not much content for a run-based game, but I love what's there. +innovative +Easy to learn and straightforward goal +challenging but not overly difficult +charming visuals +nice tunes +lots of different strategies to employ +fun to min-max +scratches the 'chess' itch +simple but satisfying mid-run upgrade system -short/small -3D visuals combined with lots of actions in play make reading the grid tricky at times -might be too easy for some -unlocking teams/players doesn't really add anything to the experience -randomness creates inconsistency in the difficulty curve. Seems like the sort of game systems that demand hand-crafted levels/scenarios. I really like this game, but unless you care about unlocking teams, grinding for leaderboard scores is all that's left to do after 8 or 9 hours. Left me wanting more, because the content on offer is very strong. It's an 8/10, fun and innovative!
好好玩 可惜没中文 !已经联系作者了看回复了
I like it. It feels like 'Into the Breach' mixed with 'Blood Bowl'. Simple compacted of course.
Very cool, little tactics/strategy game. WIsh it was more popular and got all the love it deserves.
Came across this in my Steam library the other day and it's a total shame this game isn't more well known. One of the better tactical quickplay roguelikes out there. Fun idea, great execution, quick runs. Banger game.
It's a more streamlined version of Into The Breach. Good fun for a few hours but runs are virtually indistinguishable so I got bored quick.
Way too easy and the progression doesn't feel meaningful. Two characters with just one skill each. And unlocking new teams only gives you a very slight variation. Feels like a demo of a better game.
The gameplay is fun and I like the way that you have to conserve energy, but I beat the game in just two playthroughs which is bad for a roguelite and although you can unlock other teams in the game, the levels don't really change. I would only purchase this game if you just want to burn a couple hours and it costed less than $3.
Innovative and easy mechanics, recommended to make your wallet slightly lighter to have a few days of fun. Better than one or two pack of cigarettes but also addictive as ♥♥♥♥. Enjoy!
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