
Evertried is an isometric, tactical rogue-lite where strategic positioning and quick wit in grid-based combat are the key to success. Make clever use of attacks, movement, skills and hazards to clear floors of enemies and advance higher toward your destiny in the afterlife.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
面白い・・・が、他の方が書いてある通り進行不可能になるバグがある為ゲーム云々レベル
[h2]Wasted Potential.[/h2] Before getting into why the tittle of this review is the way it is, I'll mention what I actually liked about Evertried. [hr][/hr] The game looks beautiful. I love anything that uses pixel art and this one does it smoothly. The soundtrack is nice as well, it's repetitive due to the game formula, but it's not irritating. The gameplay is simple yet addictive. I forgot where I read this to give the person proper credit, but it feels like a puzzle game that relies on quick thinking (or else, you'll lose the focus meter). And it is oh so rewarding when you clear a level smoothly ! [hr][/hr] Now, onto what grinds my gears. [b]THIS GAME HAS NOT BEEN PLAY TESTED ![/b] Why am I making such a bold statement ? Well : → The game is riddled with glitches. Using spells on Bosses is a literal hazard. At best, it will do what it does or have no effect. At worse, you break the whole fight and either die or soft lock yourself. Examples* : - Using Thunder Orb on the first Boss does nothing unless you aim your spell at the vulnerable skull. So the bounce effect is useless in here. - Using Turret on the second Boss is just a no no. Like honestly, don't even bother. He would charge into the turret and start throwing axes immediately after, without becoming vulnerable. So that's fun ! → The Fifth area. That's my argument, just the Fifth area (i.e. Floors 41 to 50). Because the moment you breathe wrong, it soft locks you. Mobs disappear randomly, the light traps stay on even if the stones are destroyed, the pink horned monsters dash into each other (Even if they normally move from an order of left to right, top to bottom) leading to awkward positioning, etc etc. And this is just the [b]Normal Mode[/b] that I'm talking about. [b]Hard Mode[/b] is almost impossible. Granted, I did clear it (Hard mode) after getting soft locked 3 TIMES on Floors 47, 46 and 43. And I had to start another run ... AGAIN. And hope and pray that everything goes right. Here is the thing, I don't mind difficulty. If it was a skill issue on my part, my mouth would be shut. HOWEVER, if the game continuously breaks ? I'm going to blame the game, not my skills. → The "Cursed Plague" and "Perfect Fit" achievements don't work. I killed 4 enemies with one cast of Curse (I know, I really got lucky there), and ... Nothing. So I guess screw me, right ? As for Perfect Fit, I think it's either broken or the text is wrong. Because I did land the spell on 3 enemies, but I didn't get the achievement. I wanted to try landing it on 4 enemies, but getting enemies in a "T" shape is hard and I'm sick of the game already. I do want to add "Ascended Soul", but I honestly didn't bother giving it a chance at this point. Even if the idea of Floors 31 to 50 with no spells or items sounds undoable (and at this point, might be), I can't say whether it works or not. → This one is not as bad the above, but leveling up Roulette ? YIKES. Let me run you through the process : So, get this, you have to start a run right ? Good. You'll reach level 5 (or any level that ends with 5) and see the shop options (which are 5 in total : Either 3 Spells and 2 Items OR 2 Spells and 3 Items). There are 20 spells in total ... But hey, you got lucky and got Roulette. Super fun. Now you'll have to level it up right ? Onto level 6, you collect enough charges, use Roulette .... And you died ! Oh, tragic. Now you'll have to do it ... Again. I don't have it in me to download the game again and start a new save file to figure out how many uses it takes for a spell to upgrade. But basically it's [b]a lot[/b]. And the achievement just rewards you for ... Being lucky, I guess ? You can grind the other spells the legit way with zero problems. But I find Roulette's achievement to be annoying honestly. Getting full mastery on it is just wild. → And last but certainly not least, Endless Mode... I need proof, visual proof, that level 51 and beyond exist. Because There is NO WAY anyone did that. Not because of the difficulty, oh no, no. It's because you WILL get soft locked at Floor 50. No matter what. No matter how fast or slow you move, you'll try to leave the shop and get soft locked. So the 0.3% people who got the achievements for 51 and 100 floors in Endless Mode ? Nu huh, BS. And btw, I'm not accusing them of cheating as. Because once I've had enough with the game, I decided to play around with a cheat engine and see. And wow, would you look at that, you can't reach floor 51 with a cheat engine, let alone the legit way. [hr][/hr] Ok. Maybe I got carried a bit. I legit care about the game. I really do. But good god was I bothered by how broken it is. This review is not even cathartic at all, because I legit wanted to enjoy the game to its fullest ... But hey, that's the way the cookie crumbles. Anyways, if you're seeking a roguelike experience without too much investment in the game, by all means. Get yourself a copy and play ahead. However, if you're seeking a challenge, or you're a completionist ? Avoid the game like the plague. It's an exercise in futility. *All the spells (except Roulette) are in their final form for this review.
Disappointing. I was hoping this was a strategy game like Into The Breach. Instead it's a single-character movement-based puzzle. Mechanics of enemy movement are random and unclear. Controller support is very poor. Crashed only a few levels in.
game seems great so far, only bug i have encountered is that i get an achievement for mastering a skill when i only leveled it up once other than that it's been fun, and i wanna see what all the other skills that have not shown themselves are
In my opinion this is far too punishing and difficult to progress in for a game with such little going on for it.
不好玩,每次游戏遇到的敌人都是一样的,非常枯燥,价格偏贵,性价比很低。
It's close to being a great game. Presentation is fantastic, and the levels are pretty fun. I'll probably even play it after this negative review. There are some key pain points for me though: - The bosses suck. They take too long and they aren't fun. I especially hate the first boss, which offers 0 threat and does nothing except slow you down for far too long. But the next 2 I've found are also tedious. The game would be infinitely better if the first boss (or all bosses) was just removed. - There are pointless and awful story beats that sometimes interrupt the game. They are badly written and they take more time than is fun. - it's not a fast game. By which I meant that while each individual level is pretty quick (except the bosses), there are 10 levels of each 'world', so getting back to the last point you died is a slog. I'd love some sort of checkpoint system so I don't have to repeat 20-30 levels each time I play. Perhaps removing some of the more awful bosses would help this.
ламповый и милый рогалик имба крч
턴 방식 층오르기 층을 올라가는 게임입니다. 턴방식으로 플레이어가 움직이면 층에 있는 적들도 움직이고 이들의 움직임과 패턴을 파악하면서 이동해야하죠. 이동은 상하좌우로 가능하며, shift키를 눌러서 2칸 이동이 가능합니다. 적이 기본 이동 범위 내에 위치하면 공격이 가능하여 처치할 수 있죠. 적들은 기본적으로 1칸 이동을 합니다. 대부분 플레이어와 동일한 이동/공격 범위를 가지고 있지만 특수하게 돌진을 한다거나 공격을 막는 방패를 보유한 경우도 있죠. 범위형의 스킬을 사용한다거나 플레이어를 오히려 피해다니면서 닿으면 체력을 감소시키는 불이나 어둠을 남기기도 합니다. 이런 녀석들은 이동을 예측하거나 불가능한 구석으로 몰아서 처치를 해야하는대 이동을 유도하면서 그들의 능력으로 다른 적들을 처치할 수도 있죠. 또한, 층에는 떨어지는 바닥이라거나 밟으면 얼어버리는 지형, 불을 쏘는 등의 특수한 기관직신들도 존재합니다. 지역마다 형태나 발동 방식이 다르기에 이상하다 싶으면 일단을 피하는게 좋죠. 적들을 처치하면서 집중과 조각을 얻을 수 있습니다. 조각은 일정 층을 올라가면 방문하는 상점에서 소모합니다. 여기서 체력을 회복한다거나 상점의 상품들을 리셋할 수 있으며, 집중에 따라서 효과가 발동하는 모디파이어, 마나를 소모하여 발동하는 스킬을 구매할 수 있죠. 모디파이어는 쉽게 보자면 패시브이며, 특정 조건에서 체력을 회복하거나 2칸 이동 후 다음 공격 강화, 치명타시 생존 등의 효과를 가지고 있습니다. 요런 효과들은 항시 발동이 아니고 요구하는 집중 레벨일 경우에 효과가 발동하기에 집중 유지를 잘 해야하죠. 집중은 적을 처치하면서 게이지를 상승시키고 유지할 수 있으며, 시간에 따라서 또는 적의 공격에 의해 감소하게 되기에 최대한 적들의 공격을 받지 않으면서 나는 때리는 플레이를 수행해야하죠. 스킬은 번호에 등록되며 이동 등으로 마나를 획득하고 소모하여 발동합니다. 분신을 소환해 적을 유인하거나 특정 지점으로의 이동 등이 있으며 이를 활용하면 어느정도 플레이에 도움을 주죠. 단, 스테이지 클리어 후 마나가 초기화되기에 모아서 다음 지역에서 쓰는 플레이는 힘들더군요. 외에도 가끔 NPC들 만나서 이런저런 대화를 나누기도 하는대 확률인 듯 하더군요. 어떨때는 만나고 어떨때는 전혀 만나지 않고 뭔가 조건도 모르겠고. 아쉬운 점 -메뉴가 오해하게 되어있음(데이터 불러오기로 데이터를 선택하고 올라가기로 이어서 하는 형태가 용어에 오해가 발생함 -스킬들의 효능이 그리 좋지 않음(스킬은 마나때문에 사용하기도 힘들고 모디파이어도 몇종류 외에는 딱히 도움이 안됨) -적들의 행동을 모두 예측해야하는대 거기에 불을 뿜거나 가시를 쏘는 장치, 바닥의 함정들도 신경써야하니 어지러우면서 그걸 사망할때마다 반복해서 다시 클리어해야하니 꽤나 귀찮고 지루해짐 -성장 느낌이 딱히 없음 (스테이지를 클리어하고 더 높은 층을 오른다고해서 체력이 늘어나거나 공격력이 증가하거나 그런거 없음. 적의 패턴은 다양해지고 복잡해지지만 플레이어는 그 상태 그대로. 스킬과 모디파이어가 있지만 글쎄....) -스킬/모디파이어의 수가 한정적이라서 그런지 반복적인 느낌의 지루함이 너무 빨리 느껴짐(결국 레벨1부터 다시 올라가야하니 더 심함) -강제로 게임오버되어야할 상황이 자주 발생함(보스 패턴이 그런 경우가 많음)
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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