
Evertried is an isometric, tactical rogue-lite where strategic positioning and quick wit in grid-based combat are the key to success. Make clever use of attacks, movement, skills and hazards to clear floors of enemies and advance higher toward your destiny in the afterlife.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
...
It's pretty fun! I'm being a roguelike, there is a lot of repitition. It could use a bit more variety. <3
It's sort of a mix between Into the Breach and One Step From Eden. It's a turnbased roguelike with a short skill set and a variety of hazards. It's not terribly fun, but it's well executed and probably worth ~$10.
It's really fun, but softlocks aren't too uncommon, and the balance is extremely questionable in places.
I'm Really found of the ambiance of this game. It is rare for a game to make me feel so nostalgic about the snes era. The game system is okay, it needs a little bit of time to adjust ( you're moving on a diamon with a directional pad ). My only real complain about this game is : redoing the first boss over and over is really annoying. I don't mind redoing the first few floor but this first boss is nor difficult or interesting and once you beat him once, well you will beat him everytime you encounter it, I drop the game after a few run cause I usually feel too lazy to beat the first boss again.
Really cool game and a lot of fun. There are a lot of bugs tho. For example, restarting to quickly after previously restarting will results in the enemies not being able to move, damaging the first boss with the bomb will make the boss not return, invisible enemies, and so on. It's really annoying to lose a run to a bug. Other than that, the skills and abilities are fun to use and rewarding to level up. 6/10 for now(saying 5 is the average game), 8/10 when the bugs get fixed.
The arts great, love the cute characters and monsters. Got some pretty cool bosses too. The gameplay is tricky, but satisfying to master. If you don’t think before you act you’ll end up dead, but if you think for too long you’ll be losing your focus level. Dealing with enemies as fast as you can increases your focus, which benefits you a whole lot. Having a higher focus level gives your skills extra skills basically. So act fast, but don’t act a fool cause you’ll probably be really dead then.
Joguinho bom.
This is a fun, relaxing game that works fine on Steam Deck with a little settings fiddling. My only query thus far is, why do adjacent enemies sometimes not attack me and sometimes do?
I'm sure this is an amazing game, I've seen the trailers and some gameplay, and it looks fantastic. Unfortunately, whether it's because of the game itself, or because I play on a Mac and my OS just doesn't support the game for whatever reason, the controls are only responsive for the PC setup, and I can only get a couple buttons to work on my PS4 controller. Now, this wouldn't be a deal breaker for me, I grew up on PC games and am fine with the keyboard. However, the game is ultimately unplayable on Steam (again, not sure if it's the game or my OS). Everything is fine for the first few bits of dialogue in the tutorial, but as soon as I pick whether I want normal or inverted controls, the screen glitches and I get a bunch of text boxes overlapping each other. Thankfully I could still open the pause menu to exit out, but still, I can't play this in any way shape or form on this version. Here's hoping the Nintendo Switch version actually functions properly. Not the level of quality I'm used to seeing from this publisher.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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