
In Fat baby multiple babies battle it out to get as fat as they can by eating and destroying everything around them. Traverse around a destructible environment while trying to avoid danger. Use your fat to buy abilities and use your abilities to wreak havoc on everything in your path!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
BEST GAME EVER, I told chicks about this and i got LAID!!!!! IM IN A WHEELCHAIR AFTER THAT
Fat Baby, developed by Nick and Kieran and published under the intentionally irreverent label “No one,” is a chaotic indie sandbox that embraces absurdity as both its identity and its primary source of entertainment. It’s the kind of game that doesn’t try to justify its premise or ground itself in logic—instead, it commits fully to a bizarre concept where you control a gluttonous baby whose goal is to consume everything in sight, grow to ridiculous proportions, and dominate a destructible environment. What initially feels like a joke quickly reveals itself as a surprisingly functional gameplay loop built around escalation, competition, and pure, unfiltered silliness. The core mechanic revolves around consumption and growth. Players start small, able to eat only minor objects scattered around the map, but as they continue to devour items, their size increases, unlocking the ability to consume larger and more significant parts of the environment. This gradual expansion creates a clear sense of progression within each match, turning the early game into a cautious scavenging phase and the later stages into a full-blown rampage. The transformation is both visual and mechanical, with increased size translating into greater power and influence over the environment. Watching your character evolve from a relatively harmless crawler into a massive, unstoppable force is one of the game’s most satisfying aspects. The environments themselves play a crucial role in maintaining engagement. Rather than serving as static backdrops, they are designed to be broken, disrupted, and reshaped through player interaction. Buildings can be toppled, objects scattered, and entire sections of the map altered as players move through them. This destructibility adds a layer of unpredictability to each session, encouraging experimentation and rewarding players who take advantage of their surroundings. Combined with a small set of abilities—such as rolling attacks or ranged options—the game offers just enough variation to keep the moment-to-moment gameplay interesting, even if the overall system remains relatively simple. Multiplayer introduces a competitive edge that significantly enhances the experience. When multiple players are present, the game becomes less about passive growth and more about strategic dominance. Larger players can overwhelm smaller ones, creating a natural hierarchy that constantly shifts as matches progress. This dynamic encourages both aggressive and cautious playstyles, as players must decide when to engage and when to avoid confrontation. The unpredictability of human opponents adds tension and variety, making each match feel different despite the limited range of mechanics. However, the game’s limitations are difficult to ignore. As an early access project, Fat Baby currently offers a relatively small amount of content, with limited maps, abilities, and long-term progression systems. While the core loop is enjoyable, it doesn’t evolve significantly over time, which can lead to repetition during extended play sessions. Technical roughness is also present, particularly in the physics system, where interactions can sometimes feel inconsistent or unpolished. In some cases, this adds to the humor, but in others, it can undermine the sense of control and precision. Visually, the game leans into a low-poly, exaggerated style that complements its comedic tone. Character animations are intentionally over-the-top, and the physics-driven chaos often results in moments that are as amusing as they are unpredictable. The lack of polish feels less like a flaw and more like part of the game’s identity, reinforcing its status as a lighthearted, experimental project rather than a refined, big-budget release. The sound design follows a similar approach, using exaggerated effects to enhance the absurdity of each interaction. In the end, Fat Baby is a game that thrives on its willingness to be ridiculous. It doesn’t aim for depth or complexity, but instead focuses on delivering a short, chaotic burst of entertainment built around a simple yet effective gameplay loop. While its early access state and limited content prevent it from feeling fully realized, there’s a clear foundation for something more substantial if expanded upon. For players who enjoy unconventional indie games and aren’t put off by rough edges, it offers a unique and entertaining experience that is best enjoyed in quick sessions, especially with others. Rating: 7/10
Unspielbar. Die Steuerung ist so vermurkst, dass einfach Bewegung oder gar Hüpfen auf einfache Anhöhen (zB ein Stuhl) nicht möglich sind. Clipping Fehler ohne Ende. Das Spiel an sich könnte echt lustig sein - aber so macht es keinen Spaß.
You can become a fat baby
update game
толстый ваву
hemen bitiyor, değmez
that baby is fat af frfr on god
It was fun the first two sessions, but the game hasnt gotten any updates in 4 years, gets boring seriously fast
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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