
EVERSPACE™ combines fast-paced combat with roguelike elements, great visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Shoot, craft and loot your way to victory while the odds are stacked against you.
Modeled estimate, not a reported figure. How we estimate →
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EVERSPACE™ is an action-focused single-player space shooter, combining roguelike elements with top-notch visuals and a captivating story. It takes you on a challenging journey through an ever-changing, beautifully crafted universe full of surprises. Your skills, experience, and talent for improvisation will be tested continuously as you piece together the puzzle of your existence through encounters with interesting characters, each having their own unique part of the story to tell. In each exciting run, you will face entirely new situations, ensuring countless hours of thrilling gameplay and generating myriad opportunities for individual, meaningful moments to experience. No matter how skilled you are, death is inevitable but is also only the beginning of a much larger journey.


Dash into intense dogfights and experience furious space combat using a wide range of weaponry and devices.


Collect and mine valuable resources to either repair your ship’s systems or to craft new equipment and modifications for a much-needed advantage. Your choice.


Find blueprints for crafting, and hunt for exotic weaponry and equipment. You never know what will drop next.


Travel through vast, procedurally-generated levels with untold numbers of hidden dangers and treasures.
A game of risk and reward awaits.


With the tools provided, it is up to you to make the best of your situation. Utilize every advantage and be creative to turn the odds in your favor. Every mistake could be your last.

Single-player roguelike space shooter with persistent progression
Captivating fully voice-acted story featuring interesting and thoughtfully designed characters
Three unique player ships, each with different capabilities and starting gear to choose from
Vibrant art style with top-notch visuals and incredible attention to detail
Shooter-style 6DOF controls optimized for mouse + keyboard
In-depth crafting and damage system
Dynamic, functional cockpit displays for all player ships
Hardcore Mode with permadeath for die-hard roguelike fans

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese, Korean, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A gorgeous space roguelike that blends fast-paced combat with exploration. Every run feels different, and the ship progression keeps you coming back. The controls are tight, the visuals are stunning, and the soundtrack is excellent. Dying doesn't feel punishing - it feels like a learning experience. The story snippets you uncover between runs add genuine motivation to keep pushing forward. A fantastic entry in the space roguelike genre.
この手のゲームは初めてだったので最初は何もかもが手探り。トルネコの大冒険をやってた感覚を思い出した。 最初はちまちまと資源回収⇒一瞬で敵にやられる⇒ちまちま永続強化、を何十時間と繰り返す。仮に攻略が完璧に分かっていても永続強化しないと全く先に進めない。 シレンで例えるなら、まず「おにぎり出現率1%⇒20%」「自然回復10ターンで+1⇒1ターンで+5」「店で買える物1個⇒3個」「強い武器の出る率0%⇒10%」「鈍足状態⇒等速状態」にする必要があるという事。 説明不足で翻訳もガバいので実際自分で体験して覚えていく必要がある。ここで投げる人多そう。 稼げば稼ぐほど更に稼げるようになり、流れが分かってからが楽しくなってくるタイプのゲーム。‐100から±0目指してる感じ。インディーズのローグライクってこんなのばっかよな。 最初は±0でイージーなんとか行けて、そこから+100まで強くなれて、難易度も10段階まであるとかの方が良いと思うんだけども 舞台が全然違うけど、「敵との戦闘があるサブノーティカ」感がちょっとある
1. I travel through space. 2. I shoot at things. 3. Sometimes things shoot back. 4. I'm hungry. 5. I can't find a Sonic drive-thru anywhere out here. 6. I slowly starve to death. 7. Start all over again.
За отсутсвтие Русской Озвучки и за так называемый Рогалик, сдохни +100500 раз и ничего НЕ Получи, ну или пару сотен монеток... Дальше писать не вижу смысла, Модераторы Пара Банят и удалят сообщения по Национальному признаку, просто за то что я Русский!!! Положительных отзывов не будет!
отличная игра чтобы расслабиться... сначала попсиховать чуток, а потом расслабиться)
I hate to switch ammo types for retarded and made up reasons.
If you like space fighter sims and roguelites then you'll probably like this game. I hear the sequel is even better. There's an over arching story line that tells you who you are and what you need to do. But you can do what you want flying around. I like it. Also it seems that it runs on proton for linux with little fuss.
As someone who significantly enjoys roguelike games with permanent upgrades that carry over and make runs easier, I've been hooked on this! With it being a roguelike, yes it is very repetitive. Think of it as a sci-fi space Hades game. After playing the base game without any DLCs, I'm 50/50 on recommending the Encounters DLC from the get go. It definitely breaks up the repetitiveness, but was a nice addition after my 40+ runs of lather, rinse, repeat. I purchased the DLC towards the end of the main story aspects (currently on run 60+), and having extra side stories, random encounters, and tasks after a while really brought back the energy to continue playing! Although Everspace 2 seems less rogue-like from the demo and reviews, I've still purchased it with all DLCs as my next grind. The developers truly made something special with this series! Plus, the idea of a persistent playthrough and open world seems like a perfect switch after playing enough of the original!
Que grande pedaço de merda! Controles horriveis, level design sem sentido e um maluco que não cala a boca no meio de um tiroteio.
Пж сделайте мультиплеер
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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