
A new cast of 16 characters find themselves kidnapped and imprisoned in a school. Inside, some will kill, some will die, and some will be punished. Reimagine what you thought high-stakes, fast-paced investigation was as you investigate twisted murder cases and condemn your new friends to death.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 120 reviews with recorded playtime.
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
this game feels like a '♥♥♥♥ you' to all the other Danganronpa games. If you want to play, i would reccomend finishing chapter 5 then dropping the game. Chapter 6 is so bad it made me hate everything that came before it.
This game is so frustrating, man. Trying my best not to spoil it, even though I'm not sure why. There's a lot to be said about the ending, but most of my gripes are with the main game. There's so much about it I genuinely like. I think the music, aesthetics, presentation, and some of the characters and their designs are top notch for the series. What sucks is that those positives are all marred down by completely asinine writing. Most of the trials are answered by some of the most insane, unsatisfying ass-pulls I've ever seen. The murders just feel so much more extra than they've ever been, among other things, and it really takes away from how I feel about these characters and the situation they're in. Part of what endeared me to the first two game was how relatively grounded some of the mysteries were while still being a challenge to piece together. Here there's just so many additional steps to the killings that its hard to get invested. There's so much about the writing that just come off as padding. These trials feel like they take 4 hours when they can easily be summarized in 1, at most. It's literally just that bit from Family Guy about The Godfather, the whole game really does insist upon itself. Truthfully, I probably wouldn't be complaining about much of this if it weren't for the fact that I can not stand half of this cast of characters. They're not bad because some of them are bad people, that's pretty much what the games are about. I hate them because they're annoying. I really didn't think it would be possible for these games to have a character I genuinely despised more than Hifumi, but they found a way to do it *multiple times*. Reading Tenko and Angie's dialogue makes me feel like I'm in Groundhog Day, because it feels like I'm reading the same thing from them over and over again. Kaito in particular drives me insane. The game is so insistent on how important he is, when none of it feels earned. He's not funny, charming, or interesting, he's like a dime-a-dozen "idiot with a heart of gold" character with dumb-ass hair that leaves no impression on me. These are all big problems when I'm expected to be invested during the story's pivotal moments. Because I don't care what happens to Kaito, or Tenko, or Angie, or Maki, or whoever because there's nothing interesting for me to latch onto. They're either really trite, one-note caricatures, or the game has to insist that I care as a reader. Danganronpa is an easy game to accidentally self-insert as the main character when the events of the game are objectively theirs and not yours. And I haven't had this much a problem as I did with V3. I'm so turned off by how much the game feels the need to tell me these are the main character's friends when they do not come off as people they would be friends with. And it really sucks because there are some real diamonds in the rough among this group. Keebo is incredibly endearing, and Gonta is just a great character to spend time with. Even Miu, this really loud, obnoxious pervert without any filter that might have come off as abrasive and grating actually caught me off guard a lot and made me laugh. But since there's a set amount of characters that need to kill or be killed, the story needs a reason for that to happen. The problem is that the reasoning behind most of these are really unsatisfying, come entirely out of left-field, or are just all-around stupid. (Sometimes all 3.) And that drastically harms how I view them as characters. There have been so many murders in the first two games that I can understand from the guilty party's perspective and almost empathize with in a way. (I'd love to give examples but that would spoil games I actually love.) That's part of why I like the characters. Even if they've got these ultimate talents, they're ultimately just people. Connecting the dots on who they kill and why tells you a lot about them, and it can make them feel very human. They don't always have to be sympathetic reasons, I just have to understand them. There is almost nothing like that in V3. And each chapter I played through I was more and more baffled that these are all games in the same series. The game really loves dropping these little subversions in the story, but almost all of them fell completely flat in my eyes. There isn't a single story beat in this entire game that stuck with me nearly as hard as the 180 I had with my opinion on Trigger Happy Havoc after I finished the first trial. I only just got into Danganronpa this year because I wanted to form my own opinion on the series after hearing about it for years. Starting the first game, I went through most of the first chapter thinking it was just some stupid, immature anime game, that I was going to hate it and that I was way too old to be getting into it. But once I actually got to the first trial and saw that the characters were people with actual, like, multiple facets to them that felt real and grounded that I could pick apart as a reader, I was hooked. The first game isn't perfect, there's a lot in it that I find frustrating (Hifumi) and like a test of my patience (Hifumi). But for what its worth, it's my favorite in the series on a good day. 2 is also great, I just think the first just strikes a special chord with me. I don't really have that with V3, I just feel like the extended time I spent with it is time I'm never getting back. Small tangent, but this game also just doesn't feel optimized for PC. There'd be so many times where frames would drop on the overworld or the UI would be incorrect despite me going to the settings. I've never had as much input delay/drops where actions would just not register as I have with this game. I played it on two different rigs and these problems still persisted exactly the same. This is bizarre to me for a game that's almost entirely a visual novel, and for being the only game in the series I've had these problems with. Last note, and spoilers but also not spoilers, I guess: I've seen people describe the ending as like a contentious litmus test for whether or not you actually like Danganronpa. But I've been scratching my head chapter after chapter thinking "what about the rest of the game?" (The ending is also bad, but I don't feel like giving much away.) I don't think I've ever thought about writing a Steam review this long in my life, man, this game got under my skin. I really wanted to like this game, I genuinely did. But as it stands, I feel like I just wasted 50 hours of my life. I wish I could save Ryoma and Kirumi and put them in a better game.
The stylistic peak of the series thats over the top on all fronts, although it has slight shortcomings its just a celebration of everything Danganronpa so whats there not to love? The soundtrack itself is so snappy its insane, also has the single best Monokuma theme.
секс ♥♥♥♥♥ ахуенно кончать оргазм агрии пиздато интерфейс ♥♥♥♥♥
Danganronpa V3 was a very good game to say the least. If I have to be honest I really didn't like this game that much when I first started playing it. But after completing it, it was probably one of the best in the series. I also felt like I didn't struggle as much on the class trials as I did on the past two games in the series. The twist at the end was pretty shocking but I will not spoil that part obviously. Also I HATED ANGIE!!!! She was probably the worst character in V3. That is my honest review on Danganronpa V3.
ending was so trash. Just stop playing after chapter 5 the ending will not satisfy you and ruin your perception on the whole entire series.
My favorite out of the whole danganronpa series, the end may have you conflicted but it wont take away the amazing experience of playing this game
While controversial to many, I find the third Danganronpa game to be possibly my favorite one. The visuals and audio are at the series’ peak, the mini-games have been even further refined, the new ones are some of the most fun and the story pulls the craziest stuff so far. Mass Panic Debates and Debate Scrums are great new additions to the collection of Class Trials minigames. The classic Nonstop Debate introduced lie bullets and back routes, to fit with the theme of the entire game. Unfortunately, the scripted lie bullets are quite obvious and the back routes are mostly fluff, but before you get to that realization, it feels cool to always keep in mind that lying during the debates is a possibility. Talking about the story is difficult without spoiling it, as the game has a couple of tricks up its sleeve. Some of those twists are quite bold and affect the series as a whole. There are some hiccups because of that, but I do respect the sheer craziness on display and found the ending very memorable. The game felt more and more like a fever dream as it went on, especially during the later Monokubs segments. The UI went into an even more stylish direction and the soundtrack felt like the final evolution of songs and musical ideas in general that were present across the entire series up to this point. Some of the V3 tracks are still in my listening rotation. The game is also chock-full of side content. These mostly comprise of additional game modes that, to be honest, are not especially high quality. Their main draw is a source of extra interactions between the characters, but these too feel like fluff most of the time. Overall, V3 is the most insane Danganronpa entry so far, which already says quite a lot. The ride was crazy and unforgettable and because of that, it has cemented itself as my favorite one in the series.
I'm ngl... this game sucks and they fumbled. Just play 1 and 2 and don't even LOOK at Ultra Despair Girls...
9/10 画面好起来了 案件质量也提高了. 看到大多都是吐槽结局的,在我看来结局艺术含量还是很高的,在最后一章的法庭上 本来制作组的用意是让玩家自身也感受到绝望,从过程上 游戏体验上确实会那么一点出戏.制作组在疯狂输入他们要让玩家领悟的东西.本来所有案件全神贯注的我 确实在终章法庭上走神了~~不过 仅此而已 无妨 他终归是个优秀的游戏. 结局我也是接受的哟,没啥大问题. 所以那一分扣在了终章略微有点出戏+那5个从头到尾可有可无的尬B小熊-_- 53真好玩儿:D
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Roblox | $2.5B | 50.1M | 84% | Free |
| Pokémon GO | $839.2M | 15.4M | 73% | Free |
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| PK XD: Fun, friends & games | $538.2M | 6.4M | 94% | Free |
Related
| The Stanley Parable | $13.6M | 45.7K | 92% | $14.99 |
| Life is Strange: Before the Storm | $13.6M | 37.8K | 93% | $16.99 |
| Project Wingman | $13.5M | 21.9K | 94% | $24.99 |
| Gas Station Simulator | $13.5M | 27.3K | 88% | $19.99 |
| Darksiders II Deathinitive Edition | $13.6M | 20.5K | 79% | $29.99 |
| Darksiders III | $13.7M | 17.3K | 76% | $39.99 |