
Everpath is a roguelite RPG with hand-crafted pixel art, explore a procedural generated world with the combat and item system of the classics action RPGs. Embark yourself as a member of the Northbarrow army, choose and personalize your class to find what is lurking in the wilderness of Northbarrow
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yeah, this is... not good.
Really difficult, literally can't get past on easiest difficulty.
Игра - очень интересный олдовый рогалик. Всем советую
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pixels lol
不铁人不能拿成就。结果打完很生气的一款游戏,不!推!荐! ·Boss设计不合理。1关、2关容易初见杀,3关又是地刺又是突击又是技能,特别难打。结果4关、5关(最终Boss)和送的一样?不近身基本没挑战?尤其最终Boss,地刺好躲、也不会招小怪ADD,从头到尾被我无伤风筝死。就这?! ·战利品掉落不合理。除了药品、手雷的强度会根据关卡推进明显变强,武器装备的强度却是随机的。成就里提到的龙甲,我见过1次,罕见甲更是没见过。武装装备掉在地上又不能看强度,必须捡起来,很烦。游戏中其实是存在多样化武器的(冰火属性、普攻多重箭、必爆击几率),但产出极少、强度也不会跟进玩家等级。最后的良心,还得看NPC商人,自己去淘 ·技能设置不合理。怪物的血量从2关末开始就急剧上升,站桩输出(不论远程近战)都是低效又危险的选择,尤其3关怪物伤害骤升、4关开始有突脸怪。在一命通关压力下,最后逼得只能拼命堆爆击、用瞬发范围技能,靠一刀999过关。1、3、5、7级可以点天赋,如果前面压力不大时随便点,后面难度就陡增 ·UI不合理。物品不会自动堆叠,从地上捡起来是几个就是几个。结果经常1个1个地摆开、占位置。天赋点强化技能后,不会直接反映在技能说明上,要自己算。小地图对各颜色门也不做提示,得自己去记位置然后配钥匙 ·受伤判定莫名其妙。除了翻滚技能明确说明免疫一切伤害,实测有时候普攻、瞬发技能是可以躲掉怪物弹幕或突脸的,但是非常不明确。 ·整体环境莫名其妙。开局选角色选1个强化的时候,明明看到12个强化有4个是锁定的,但完全不明白要怎么解锁。护甲(Armor)的强度到底是怎样的,没有说明。格挡几率(Block chance)是不是指几率无视伤害,也不知道。从头打到尾一头雾水
scratches the itch for a pixel vintage souls-looking rogue-lite style game all the way!! challenging but very fun classic vibes!!
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Players by region
Where this game's players are, estimated from review languages.
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