
Everpath is a roguelite RPG with hand-crafted pixel art, explore a procedural generated world with the combat and item system of the classics action RPGs. Embark yourself as a member of the Northbarrow army, choose and personalize your class to find what is lurking in the wilderness of Northbarrow
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不铁人不能拿成就。结果打完很生气的一款游戏,不!推!荐! ·Boss设计不合理。1关、2关容易初见杀,3关又是地刺又是突击又是技能,特别难打。结果4关、5关(最终Boss)和送的一样?不近身基本没挑战?尤其最终Boss,地刺好躲、也不会招小怪ADD,从头到尾被我无伤风筝死。就这?! ·战利品掉落不合理。除了药品、手雷的强度会根据关卡推进明显变强,武器装备的强度却是随机的。成就里提到的龙甲,我见过1次,罕见甲更是没见过。武装装备掉在地上又不能看强度,必须捡起来,很烦。游戏中其实是存在多样化武器的(冰火属性、普攻多重箭、必爆击几率),但产出极少、强度也不会跟进玩家等级。最后的良心,还得看NPC商人,自己去淘 ·技能设置不合理。怪物的血量从2关末开始就急剧上升,站桩输出(不论远程近战)都是低效又危险的选择,尤其3关怪物伤害骤升、4关开始有突脸怪。在一命通关压力下,最后逼得只能拼命堆爆击、用瞬发范围技能,靠一刀999过关。1、3、5、7级可以点天赋,如果前面压力不大时随便点,后面难度就陡增 ·UI不合理。物品不会自动堆叠,从地上捡起来是几个就是几个。结果经常1个1个地摆开、占位置。天赋点强化技能后,不会直接反映在技能说明上,要自己算。小地图对各颜色门也不做提示,得自己去记位置然后配钥匙 ·受伤判定莫名其妙。除了翻滚技能明确说明免疫一切伤害,实测有时候普攻、瞬发技能是可以躲掉怪物弹幕或突脸的,但是非常不明确。 ·整体环境莫名其妙。开局选角色选1个强化的时候,明明看到12个强化有4个是锁定的,但完全不明白要怎么解锁。护甲(Armor)的强度到底是怎样的,没有说明。格挡几率(Block chance)是不是指几率无视伤害,也不知道。从头打到尾一头雾水
1. 폰트 가독성 및 인터페이스의 불친절함 2. 게임 자체가 노잼. 스킬도 별 의미가 없고 그저 원래 있던게 좀 더 강화되느냐 마느냐의 차이. 게임성도 게임성인데 폰트 가독성이 진짜 구림. 스토리도없고 사실 뭘 읽을 필요도 없어 폰트 가독성은 크게 중요하지 않지만 책을 주워도 Found a bow 이런식으로 나오는 무성의함과 게임이 속도감도 없고 그렇다고 스킬의 다양성이 있는거도 아니라 재미도 없음. 개인이 취미삼아 만들었다 정도같다.
Everpath (A roguelite "pixel art" adventure") is a retro 2D pixel top down twin stick survival shmup with a lite-RPG veneer bolted onto it. Choose between 1 of 4 samey classes and, regardless of your choice, get dumped into a retro wave survival experience that, had the video game pioneers in the 1980's known people would be making 30 years in their future, they would have abandoned the entire industry. Gameplay is a lot like any top down wave survival brawler, with a Diablo-like RPG interface lazily stamped on top, but without the loot pinata experience and with weaker roleplaying progression. From the outset, the developers at least have the courage to admit they have no talent and no competence and made the game bad, deliberately. They admit they use "pixel art" because they could not afford a qualified artist and lacked the talent to produce art of the standards that meet 2019's level. Remember, as a 2019 game, these guys are competing with Red Dead Redemption II and Battlefield V. They also admit they were unable to produce any quality content, by using the term "roguelite", they admit they did not know how to make compelling story content for their game. Fixed resolution, ugly retro pixel graphics, and deficient gameplay are the big problems with this game. What's confounding here is that a huge amount of effort and polish went into making what is a terrible and deficient game. Baldurs Gate and Diablo happened decades ago. This game is significantly worse than either, but was made very recently.. but why? What's the game plan? "Hi, you remember Diablo? We want to make a game that has less content, less action, less classes, uglier graphics... yeah, I know Diablo is over a decade old now, but we want to do worse... ok you'll let us publish this on Steam? Thanks Gabe!"
打击感几乎没有也就算了,我好歹还能用技能,但是这个操作设定是有多傻,一个战士也需要移动和攻击方向分开操作是真的智障,尤其是手柄支持并不好,一点也不方便,不优化改进这两点我是不推荐的。
No me convence el gameplay, me he aburrido en la primera partida porque no sentia progresion ninguna. Pego mas fuerte y los enemigos aguantan mas equivale a hacer siempre lo mismo.
Yeah, this is... not good.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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