
A story-rich 2D platformer where you'll delve into dangerous power plants and massive creatures, while uncovering the truth of your world. Explore towns and cities, and help a world thrown out of balance!
Modeled estimate, not a reported figure. How we estimate →
About
A story-rich 2D platformer where you'll delve into dangerous power plants and massive creatures, while uncovering the truth of your world. Explore towns and cities, and help a world thrown out of balance!
Run into Light and Dark Energy-infused hazards to shift your movement physics to conquer each challenge. Use Dark Energy to run faster - and use Light Energy to jump higher - traverse each level in your own way!

Aliph, a lowly technician, finds her world turned upside-down after a workplace accident. Now, working directly with the government to fight an unknown menace, Aliph is tasked with traveling the countryside to repair hazardous power plants and restore balance to the world.

Balance your energy bar with Light and Dark energies to overcome diverse obstacles and stabilize the city, through large puzzle-filled platforming levels. Use your 4-directional shield to ward off - or utilize - all sorts of hazards!
Meet and talk with new friends, powerful allies, and enigmatic travellers, in a story-heavy experience about what it is to be human in a world troubled by environmental despair.
Explore the beautiful and strange geography in the overworld, towns, and environments surrounding Whiteforge City
Super customizable difficulties and play styles: choose between Complete, Story-only, or Gameplay-only options to make your experience your own!
An 6-8+ hour experience.
From the creators of Anodyne and Angeline Era!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Russian*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Engrossing mechanics with exciting new wrinkles introduced until the very last moment. It feels fantastic to move around in this game. The narrative confronts its subject matter with appropriate sincerity. Gorgeous environmental art and music- the soundtrack is surprisingly extensive, too, running nearly the length of the game itself. A solid and overlooked piece of the Analgesic canon.
I like it. I think they improved a lot with their later games, it was nice visiting a classic Analgesic title
One of the best and most original platformers out there. The gameplay is solid and the story is amazing. An underappreciated gem.
Amazing story, needs to be told and experienced, especially now (i imagine it will need to be continually retold in the future as well). Balance! Great game. Props to Melos and Marina for bringing this project to life with the care it deserved.
Mechanically deep puzzle platformer, with a lot of character. A lot going for it, including story. If you ever dug puzzle-platformers or just "indie" games as a scene, you'd be missing out if you don't at least try this one out.
It make-a me cry
I think where this game shines most are the aesthetic and music giving a good melancholic vibe, and the levels that either make fine use of its mechanics, or occupy your mind with thoughts on solutions. I'll mainly be talking about the latter since the first two aren't my fields. The unfortunate part of the aspects I mentioned with the levels is that neither of them lasted long. I only found two levels that achieve one or the other. The first place I liked traversing utilized the obstacles that affect the balance between your horizontal and vertical speed pretty well, and way later in Ch. 4, the second would feature reflecting beams with mirrors and your shield (the background making the angles clear is a smart move, I will add). The rest of the areas seem to keep introducing new obstacles that didn't feel complimentary to what I already learned before, and would never be seen again until the next chapter, perhaps due to the format of having choice between levels to tackle first. This would cause a big gap where I felt stuck with basic level designs meant to let the player get accompanied with all the new stuff. One [i]could[/i] still introduce new things and ramp up their complexity within the same level, but I believe this game was meant to more relaxed so players can progress the story with relative ease. I don't agree with this priority in the context of a platformer, and while I can understand if this was the case, I also believe it's possible to appeal to both sides. This may be intended to be a game for those who have little to no experience with platformers, that's alright, but the approach isn't for me. The dialogue, which is a big part of Even The Ocean, was the most unbearable part for me. The game expects all players to be quickly interested in the big lore of its world while explaining objectives, leading to a lot of downtime before getting back to the action. It could be that it's just not straight-to-the point with all the info drops, but one thing's for sure, the 3-line dialoguebox doesn't help make it easier to read through. I could still follow the story just fine, it's just, a lot of the talking wasn't all that interesting, and I feel like the bits of wisdom thrown around was out-of-place and unjustified, making it almost come off as pretentious. In summary, I think this game suffers from a slow pace with few high points between the low's. The mechanics have potential as a couple levels would demonstrate to me, but I don't think it used it as much as it could've. However, with all that said, I wanna suggest that you don't give up on these developers. This may have just been a stepping stone for them to learn what makes games tick as engaging experiences; not every work is a masterpiece. If you're like me and want something more intense, [url=https://store.steampowered.com/app/234900/Anodyne/]Anodyne[/url] and especially the [url=https://store.steampowered.com/app/2393920/Angeline_Era/]demo for Angeline Era[/url] are what made me more interested in their works and design philosophies.
I had an awesome time playing through the game, one of my best friends recommended it to me, and i thought the mechanics were super fun, and the levels were built very well. It was a casual experience, but i definitely had some moments where i really had to lock in! It was great!
I really enjoyed this game! The platforming and energy system was unique and fun without ever making me feel like I was just throwing myself at too-hard of a challenge. The story felt extremely thoughtful, and I loved the diverse cast of characters. And the amazing soundtrack, too! I'll definitely be recommending this game to my friends!
Mal arte, historia muy cliché y mal conada, y con unas fases de puzzles con nulo reto. Caro además para lo que ofrece.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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