
A game that seamlessly integrates TRPG, SLG,Gacha, Idle,Rogue,anime style. Crafted by genuine players, Prepare to embark on a journey that showcases the full extent of my intellect, imagination, and sincerity. Gather your strength, forge bonds, and ascend to the throne of kingship—
Modeled estimate, not a reported figure. How we estimate →
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A this game that seamlessly integrates TRPG, SLG, Idle,Rogue,gacha,anime style. Crafted by genuine players, Prepare to embark on a journey that showcases the full extent of my intellect, imagination, and sincerity. Gather your strength, forge bonds, and ascend to the throne of kingship—
You'll find yourself immersed in an original fantasy realm, gathering strength, unraveling truths, and defying destiny...(This is not an R18 game)
·This game is somewhat complex. you can try the free demo version first
(by copying the save folder from the game directory to inherit the demo save data)
you have the freedom to assemble an array of powers,
Bringing forth a plethora of possibilities, catering to diverse styles of character construction. Within the game's realm, you have the freedom to assemble an array of powers, drawing inspiration from a build system rooted in tabletop role-playing games.
Embark on a breathtaking fantasy odyssey,
blending the allure of rogue elements with the strategic depth of tabletop role-playing adventures.
success or failure hinges not merely on the roll of the dice but on the myriad abilities your character possesses.
Your fate is not solely dictated by chance; rather, it is shaped by your character's prowess,
allowing you to wield various abilities to alter outcomes and carve your own destiny.
Engage in meticulously detailed battles within this game.
its unique tactical turn-based combat system unfolds.
Within this system, a plethora of reactive and additional actions are possible,
incorporating intricate timing mechanics and meticulous action management.
Moreover, numerous "interactive actions" are unlocked only when facing specific enemies or encountering particular scenarios.
These interactive actions, referred to as "combat interactions," include:
·Engaging in dialogue with sentient adversaries, potentially ending the conflict peacefully or even recruiting them as new allies.·
·Employing a "tail severing" maneuver to neutralize a foe's formidable appendage.
·Exploiting an enemy's petrifying gaze to one's advantage, potentially inducing self-petrification through mirrored reflection.
·Unveiling a demon's true name through "knowledge," then utilizing "chanting" to vanquish or weaken it.
The game harbors additional combat systems:
· For instance, there's the nuanced "debate warfare,"
which involves managing counterarguments and social skill checks to simulate a debate scenario.
· Additionally, there's the imperative of cultivating armies and sustaining morale in the realm of "military combat,"
necessitating ongoing attention to training and morale outside of the battlefield.
In this world brimming with challenges, you are never alone.
Interact with loved ones and companions, embark on side quests, delve deeper into understanding,
and strengthen bonds. Through these interactions, you not only deepen your connections but also foster personal growth.
A game of incremental development and time management,
where various mechanics demand a slower pace, allowing for a gradual exploration of its delights.
May you discover your own joy and immersion within my game.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
如果是抱着和美少女贴贴的就别来了,一共就没几段剧情,美少女挺多的,但是有好感度对话+CG也就那么几个,来来回回就那么几句话,唯一有亮点的只有接入了大模型ai。抱着看剧情的心也不用来了,剧情是散乱的,实话说每一段剧情上下都没有衔接点,像是一个人的独白。考虑游戏性的也不用来了,一天到晚就算刷他几个任务,主线还有bug,召唤异世界好几次都招了好几次都只有1个。任务需求要两个,支线(刷副本)那点经验还没有刷挂机给的多,还枯燥无味,甚至不刷还不能重新刷新城市点。角色也没有特点没有特别技能,也没啥特别的技能,都是职业自带的,可能我玩的不对,但是这游戏确实没有让我玩下去的心思了。
內容貧乏,故事簡短,角色之間幾乎沒有互動。 遊戲性都已經犧牲到近乎為0了,還連個像樣的角色互動都沒有,我玩這遊戲幹麻呢?
不是很好玩
游戏还是不错的,立绘好看,构筑起来也很有意思。缺点在于主线太短了,刷+挂机好久总算出了点像样的装备,结果没怎么体验到就结束了。
说实话,一般,可以入但并不推荐,剧情太快了,角色个人剧情就3篇,舌战我感觉意义不明,军队战就是看你钱够不够,就挂机,挂机到时候了推主线很快的,有约会之类的功能,但是一笔带过,加好感和心情,战斗方面就是回合制,说复杂倒也不复杂,就是有点繁琐,内容真的不太够,太少了,剧情也好玩法也好,太少了,挂的差不多就可以一路平推了,只能说一般
Idle Calibur: Zero, developed by 绝汪 and published by both 绝汪 and NPC Entertainment, presents a unique fusion of tactical RPG elements, idle gameplay mechanics, and gacha-style character collection, all wrapped in a visually striking anime-inspired aesthetic. The game sets itself apart by blending strategic turn-based battles with an idle progression system, inviting players to engage with it actively or passively depending on their preferred pace. This combination creates an experience that aims to cater both to those who enjoy deep tactical decision-making and to more casual players who appreciate incremental progress without constant input. The combat system in Idle Calibur: Zero is one of its most compelling features. Battles revolve around more than just positioning and attacking; they introduce innovative mechanics such as “interactive actions” that allow players to engage in conversations with enemies, exploit specific vulnerabilities, or even sever limbs to debilitate foes. This layer of interaction adds complexity and immersion, encouraging players to approach each encounter thoughtfully rather than relying on brute force alone. Additionally, the so-called “debate warfare” system adds another strategic dimension, giving battles a more dynamic and narrative-driven feel that distinguishes the game from traditional turn-based tactics titles. Outside of combat, character progression and management take center stage. The game features a broad roster of characters, each with unique abilities and traits that can be enhanced through leveling and equipment upgrades. The gacha system governs how players acquire new characters, introducing an element of chance that adds excitement but also frustration for some. Certain feedback from the community highlights concerns about inconsistencies in character stat improvements upon summoning duplicates, which can impact the overall balance and player satisfaction during progression. This randomness requires players to adapt their strategies based on the characters available, which can both challenge and reward creative team building. Idle Calibur: Zero’s idle mechanics allow players to continue making progress even when not actively playing, which is a core appeal for those who prefer a more relaxed gaming experience. However, the implementation of this system has drawn mixed reactions. Some players feel that the idle rewards are insufficient to maintain meaningful advancement, making active engagement almost necessary for steady progression. Furthermore, the game’s performance can be taxing; reports of high CPU usage even when running in the background suggest that the idle mode is not as lightweight as one might expect, which could be problematic for players wanting to leave the game running on less powerful machines. The visual design of the game is another highlight. Its hand-drawn anime art style is detailed and expressive, lending a vibrant and charming personality to the cast and environments. The recent addition of the “Dynamic CG Plus+” DLC enhances this further by introducing animated character backgrounds, enriching the visual experience and offering players more ways to customize their interface. These aesthetic upgrades demonstrate the developers’ commitment to refining the game’s presentation and keeping the experience fresh for returning players. Despite its strengths, the game does have areas that could benefit from improvement. For instance, the lack of a comprehensive status or overview screen can make managing a growing roster of characters cumbersome and less intuitive. Additionally, some players find the difficulty spikes in certain quests or enemy encounters to be abrupt, which may discourage newcomers or those less familiar with strategic RPGs. The reliance on the gacha system also means that progress can sometimes feel gated behind luck or spending, which might alienate players seeking a more straightforward progression path. In sum, Idle Calibur: Zero is an ambitious title that combines multiple gameplay systems to offer a layered and engaging experience. Its innovative battle mechanics and charming anime art style provide a refreshing take on turn-based strategy, while the idle progression elements make it accessible for players looking for a less intense time commitment. However, performance issues, balance concerns, and some user interface limitations temper the experience somewhat. Players who enjoy experimenting with character builds and adapting to evolving tactical challenges will likely find much to appreciate here, while those who prefer more predictable or polished idle games may want to weigh the trade-offs before diving in. Rating: 8/10
有点可惜,融合了多个玩法的美少女独立游戏,竟然是用RPG Maker制作的,而我的电脑天生无法正常运行RPG Maker引擎的作品,过不了一会就会闪退报错,很多办法都尝试过,仍无法解决。 RPG Maker是一个成本不高、制作难度不高,但表现力也被限制了的游戏引擎,傻瓜式操作可以助力一些外行人实现自己的游戏梦!正如《选王之剑:零》,它整体的画面表现力确实不够惊艳,但真的海纳百川,包罗万象,打造出了这样一个既是魔幻的现代都市又是剑与魔法的中世纪王国的奇幻世界! 它不仅有一套常规的冒险体验和角色BD;还在这个冒险过程中,对遇到的各种NPC都有着多项互动方式,是友好还是恶意,到了战斗模式,它也有舌战或武斗(传统回合制战斗)的区别,CRPG的设定非常成熟。如果觉得推进卡手了,那么可以通过挂机来获得货币用于提升自己,这个挂机并非是一定要在线挂在后台,到了某些进度后,离线也能够有收益。(这就是为何我容易闪退,也能玩过来)另外,游戏中福利也不少,能同女角色们恋爱养成,只是成人内容嘛…… 有这样的游戏策划,内容填充能力,岂会担心无用武之地?制作组算是把RPG Maker的机能运用到了极致,与老牌CRPG厂之间,差的只是创作资金与团队规模。 另一方面让我震惊的是,制作组其实仅有一人——绝汪,他的创作周期恰好没有处在流行、依赖AI创作的时代,而且作者也在商店中有所说明,游戏内这些精美的立绘全由自己手绘;冒险文本、还有触发逻辑全是自己编辑出来的。也就是说这位绝汪大人,他集编程、编剧、美工、音乐;策划、运营和商务于一身,最终找来了NPC Entertainment代发行。真是太强了! [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
说实话就那样 好早之前玩的突然想起来库里还有这个游戏了,玩法上 舌战是禾异味,军队战就是看你钱够不够,基本上挂机时间够了就可以平推了... 然后就是主线流程确实蛮短的,挂机半天好不容易有套好点装备然后还没怎么体验就结束了。角色有约会之类的功能但是一笔带过,加好感和心情。角色ai聊天也呆呆的基本上就是几句话就siri这种智商的感觉 剧情可以好玩法也还算可以,唯一问题就是太少太短了 总之可以入但是不算特别推荐
只能说萝卜白菜各有所爱吧
很好的一个游戏,音乐好听游戏还好玩,希望作者加油呀
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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