
Eschaton is a short, experimental, surreal first-person exploration game. Explore the 'aftermath' of a cult ritual in the grounds of a manor in the remote and picturesque Scottish Highlands.
Modeled estimate, not a reported figure. How we estimate →
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About
"I have come to tell you that you are free. Many ages ago, My consciousness left man, that he might develop himself. I return to find this development approaching completion, but hindered by fear and by misunderstanding."
Your final gift to humanity, stolen in its final moments. An unheard of conspiracy spanning millennia snuffed in it's final act, only to be reborn.
It's the 23rd of May, 2023 and you are about to end the world.
You don't remember. A crashed van at the gates of a manor, a dead driver. A cold chilling fog pushes you towards the entrance where the door is curiously open. Reality ends here.
Presented in a late 90's low-poly style inspired by the fifth generation of games consoles, Eschaton is a short, surreal, first person exploration game set in the Scottish Highlands. Explore the grounds of an abandoned manor, analyse the environment, talk to beings who don't quite make sense, experience a short surreal trip that lasts until midnight.
Headphones are recommended; Eschaton uses binaural beats to instil fear / tension / aid focus and change your state of mind at certain points of the game.
Best Audio - Scottish Game Awards 2023
Simple gameplay with a experimental, surreal story
A short experience - 15-30 minutes.
A meticulously recreated world presented in a low-poly aesthetic
Atmospheric audio including binaural beats as an experimental game mechanic
Surreal conspiracy themed lore that definitely doesn't include any hidden symbology or secrets
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
a lot of cool ideas and visuals in a big room and then it was over it's neat but it's nothing
Rendben van.
is gud.
미지의 저택에서 일어나는 초현실적인 현상을 경험하는 짧은 이야기. 으스스한 분위기 속 오컬트적 색채가 짙게 느껴지는 작품이다. 메인 메뉴에 적혀있는 단어의 의미, 저택 내부에 널려있는 서적들의 제목을 보면 확실히 종교 내지는 신화와 관련된 메시지를 전달하는 듯 하다. 도트로 구현한 몽환적인 세계를 감상하는 맛이 있다. 분량은 짧은 편이니 현대미술 감상한다는 마음으로 즐기자.
Just don't.
It's 3am, I genuinely got lost in the maze for an embarrassing amount of time, the atmosphere is so good I feel sick to my stomach. Couldn't recommend this game enough.
jogo de noia, se vc curte jogo de noia este é um deles
A cool little audio visual experience I guess. Not much else to it.
Did I understand it? Not at all! But it was a nice surreal experience. The clash of a strange soothing feeling and danger runs through it's 30 minute duration, highlighted by it's soundtrack. The voices could be improved, but for a project this size, it was a short weird experience well worth it's sale's price.
Behold, you are free.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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