
Hadr is a short atmospheric game where you control a piece of flying fabric. Every single thing you can cover with your cloth, will disappear. Items, puzzles and story, they all have their place in Hadr. Are real things disappearing or just memories?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b]Introduction[/b][/h1] Let me start saying that even though puzzle and similar games are something I do not play often, [b]Hadr[/b] managed to catch my interest at first glance. How is that possible? I would say because of enthralling visuals and the unique but attractive concept, which I found quite relaxing in the end, and I could not bring myself to turn this game off. Although you are probably asking now why should be a piece of flying fabric somehow interesting for you in the first place? Well, I can try to describe it and hopefully, you will feel as enlightened as me after you finish reading. [h3][b]Gameplay[/b][/h3] The premise is quite simple. You control a piece of flying, magical fabric, which is what [i]hadr[/i] means in Czech, except we use it for cleaning our dirty Slavic houses. Anyway, the point is to make random objects disappear by fully covering them. That might be a bit difficult at first, as some can be almost as big as your piece of fabric, so proper positioning is critical. It is not frustrating, though, as controls are very intuitive, and I got used to them immediately. Later on, you get to control two or more fabrics, so you need to switch between them often. I found these levels even more interesting to play, as it requires you combine them to make even larger objects vanish. However, sometimes it is manageable to finish the mission even with just one fabric, but it is a bit harder. Once I got into the game’s controls, it somehow clicked with me, and I truly enjoyed making every object disappear because it felt so satisfying and relaxing, especially as the game rewards you with sound effects or various melodies. https://steamcommunity.com/sharedfiles/filedetails/?id=2299148919 Speaking of sounds, they represent hints. Because the game never really tells you what you should do in order to continue. There are no tasks, objectives, or markers. You are always thrown right into the room, and it is up to you to find out how to get away. As there are several objects, the game uses the said sounds, and sometimes visuals, to distinguish whether you vanished the right item or not. However, do not let this discourage you! [b]Hadr[/b] is by no means difficult. Overall, it is a peaceful, relaxing experience, and I pretty much finished it in one sitting, which took me around three hours. Developers even included an option to skip any level, so you might use that if you feel lost. I never felt the need to do so, though. https://steamcommunity.com/sharedfiles/filedetails/?id=2299148855 Each mission also has additional challenges, requiring you to finish a level in a bit different way. For example, if you need to vanish white books in the library to continue, you have to do it without making black books disappear. That is a bit challenging, as they are all clustered together, so you have to move and position your fabric carefully. I even replayed some of the missions, which I do not usually do, because I simply wanted to try out the new approaches. That leads me to the last thing, the levels. Each location is different and requires an individual approach. What worked in the previous mission might be useless now. This is the reason I could not quit playing [b]Hadr[/b] because I just wanted to know what the game will show me next. Maybe this kind of description is a bit vague, but as the game is short, I do not wish to ruin your playthrough, as it is something you should discover by yourself. [h3][b]Story[/b][/h3] The plot is not that complex, as it is mostly present in the form of one short paragraph before each level. It usually revolves around a magician and his tricks, which you fulfil by making things disappear, I guess. I honestly did not care at all about it, and I still enjoyed [b]Hadr[/b] a lot. The level design definitely adds bits to its story, but I did not really care. https://steamcommunity.com/sharedfiles/filedetails/?id=2299148882 [h3][b]Audiovisuals[/b][/h3] Now, the thing I loved before even playing the game are the visuals. The colour scheme mostly consists of black, grey, and white shades, with occasional red or blue lighting effects. And the smooth flying fabric’s animations just add to the overall effect. It also helps a lot that the locations are unique aesthetically-wise too, so I usually had the feeling of discovering something new. What adds even more to the experience is the abovementioned music and sounds, as they differ a lot in each level. They also felt quite interactive to me, meaning that the sounds or even the whole compositions changed based on my actions in the game. [h1][b]Conclusion[/b][/h1] To put it simply, I fell in love with [b]Hadr[/b]. It is a short, atmospheric, and most importantly, a relaxing experience that is definitely worth its asking price. I would even say it is the game that surprised me the most this year, as I did not know what to expect at first. However, if you are looking for difficult puzzles, you should look elsewhere. [b]PC Specs & Performance[/b] [quote]The game was tested with an [b]i5 8300H, GTX 1060 6GB[/b], and [b]16GB RAM[/b], running at the highest settings, at [b]60 frames per second[/b], at [b]1920x1080[/b] resolution. While the framerate was stable most of the time, I encountered a few occasional drops down to 30 frames. The game is not unplayable by any means, but it can be a bit annoying at times.[/quote] [b]Acknowledgement[/b] [quote]This game was provided for review purposes by the developers via DitD. Thank you![/quote] [b]Curator Link[/b] [url=https://store.steampowered.com/curator/41545671][quote]Remember that Blue Lips Never Lie! Thus, follow my curator, [b]Blue Lips and their Quips[/b], to find more honest yet humorous reviews!
Disappointing :/ Although the core idea is amusing, the game doesn't do anything interesting with it. In most levels you just float around and make objects disappear until the exit appears and you can move on. Some levels show a hint of a cool idea only to abandon it in a hurry without exploring it. Worst yet, the game fails to make the main idea - playing as a floating piece of cloth - feel good. The cloth often folds on itself, stick on objects, or even clip through, and it moves veeeeeeeery slowly. All of this makes the game boring at best, annoying at worst. I really wanted to like this game :(
It is very boring. Not in a calm or chill escape-from-hectic-life way but just boring. The concept and mechanics seem interesting, but that's about it. That's all this game is. An interesting mechanic.
Zajímavá hra, ale strašně mi lezla na nervy obtížnost. Ten zatracený hadr se mi vždycky zamotal, kde neměl, nebo spadl z toho, na čem měl držet. I tak... palec nahoru. Originální počin!
从一块布料的视角出发观察空无一人的场景真的很有趣…… 解谜要素刚刚好,演出也赞。不过玩起来有点累的,布料不能按你心意准确落在指定地点,不过也正是这样才有趣嘛。 这游戏有BUG,建议按从近到远从高到低的顺序盖住物体,否则不小心就会被下落的高层物体卡住,只能重开关卡,我太难了。
Hadr je nejlepší věc na světě, prostě chceš hadr, je to ten nejhezčí hadr jaký sem si kdy koupil, hadr je borec, hadr je nejlepší, jdi si hned koupit hadr. Jinak je to další skvělá česká hra s chillovou atmosferou. Skvělý příběh, actually má hadr lepší příběh než spousta dnešních her. Neni to žádný rozsáhlý dílo ale má myšlenku. 9/10 hadrů doporučuje, ten desátý se rozbrečel nad králíčkem.
Floating with the wind. Story: You play as a magic cloth that has the ability to make anything it covers disappear out of existence. Each level tells the story of a magician making a rabbit disappear during a magic trick. That's really all there is concerning the story, it's a cool backdrop, however it's nothing all too special. Graphics: Visually Hadr looks pretty decent and I really love the cloth physics. As you move around and wrap yourself around items it just looks and feels natural, it's actually fairly impressive for an indie game. The environments are also pretty decent, you go through trains, city streets, bars, etc. The environments themselves while looking good, still feel pretty barren and the items scattered around for you to consume look rather bland. I really think a little bit more color could have brought a lot of life to the game. There is color like neon lights in the bar area, but I feel like the other levels could have used something exactly like it. Audio: I wasn't entirely fond of the soundtrack of the game and since it's primarily the only audio you hear throughout the entire experience I came out rather disappointed by it. The tracks start out pretty decent, but quickly turn into garbled techno mess and get really grading on the ears. I wish more of the music was like the calmer tracks in the game, cause they create this very nice atmosphere and I wish they kept it for the entire game. Apart from the music, there's really not much other audio to speak of. There's some faint noises when you consume something and it's decent enough, but that's about all you can expect out of the audio department. Gameplay: Hadr is a physics based game where your goal in each level is to consume the right items to unlock an exit and travel to a different area. At the start of each level the game tells you a different piece of the magician story and it sort of acts as a riddle for you to solve to finish the level. I'll begin by saying I love the concept and I almost love the execution, but I can't lie that this game is very rough around the edges. Moving yourself is very simple, yet you often get stuck on everything you move by, you also move slowly and covering something fully is often a hassle, especially if that item is slightly bigger than average. The more you advance through the game, the game throws in more cloths for you to control and bigger items that require multiple cloths to cover. However sadly the way physics work, you can cover a good chunk of the item with one cloth and then when positioning the other one, you can just push the other one off the item completely which gets annoying. I also have to mention that the game is slightly buggy. One level will simply not open the exit when you complete the goal. There is a skip button to get to the other level which at least lets you bypass that bug, but I wish they could have looked into it. Also something items pierce through the cloth and that counts as an exposed part so you can't consume it. Verdict: Even though it's a very janky and messy game. I did enjoy my time with Hadr. It's a slow and relaxing game that has a decent concept and some great visuals, but really requires some work in the gameplay department. With the issues ironed out this could have been a great game, but as it is right now, it's just ok. Final Rating: 6/10 Pros: + The cloth physics are pretty decent + Consuming items is a lot of fun + Some cool environments Cons: - Gameplay is very janky - Pretty buggy - Soundtrack is very grading on the ears NOTE: I was provided with a key by the developer/publisher for review purposes on the behalf of the group Completing the Backlog. This did not impact my opinion on the game. If you liked this review please consider joining https://steamcommunity.com/groups/completingthebacklog
It's difficult to explain why I liked Hadr so much. Does it have interesting, challenging puzzles? No, the puzzles are just okayish. Is the story worth it? No, it's just passable. But after I saw the trailer and played the demo I was convinced - this game is made for people like me. Hadr is somewhat similar to Vectorpark's Windosill (a surreal adventure combined with beautiful simulation). It's a very relaxing experience of peaceful exploration, and being a piece of magical fabric feels so great, sometimes even erotic :) I had a great time. Hadr reminded me of the 80s when people weren't self-limited by convention and made games about anything they can imagine. Perhaps that's what makes it so charming.
A relaxing and surprisingly fun game. One would not think that simply trying to cover stuff with your cloth was so engrossing, but it is! It does help that the physics and tessellation simulation for the cloth are top-notch as far as I can judge, a true technical achievement. Also, there is a demo, so what are you waiting for?
It's about an hour of gameplay with nearly zero replay value. The game, at best, is somewhat comparable to Donut County. Instead of making things disappear falling down an expanding hole, you make things disappear by occluding them from view with a fabric sheet. But the comparison breaks down from there. Where 'Donut' has a story and humor and characters, Hadr only has a weird little poem running the show with little or nothing to do with the action on screen. It's neat as a tech-demo, and I imagine someone could write a paper on the control scheme -- how do you control a warping, floppy sheet of fabric with nothing more than X, Y, and Z inputs. Where do those input apply to? To all the points of the sheet? Only the middle? Only the edges? Only the nearest corner?? I admit, I never really figured it out, but my brain fizzed a little bit thinking about it while I was trying to unfurl a pesky corner of the sheet. As an art installation, it's a little bit weak. This is unfortunate, because I think 'art' is really the only place you could go with this. Its spartan nature is the whole point, of course, but it's just a little too sparse. It's not at Superliminal levels, but it's on the same planet. It's somewhat interesting how the design informs the game, though. The game is pretty good at hinting to you. Bright lights are goals, fuzziness is bad, and aim for pillows...? The small number of puzzles are relatively straight-forward. The only time I became trapped was when a sheet I needed to move became trapped in the geometry. I paid something like $USD 3 for it, and it was worth that. I will likely never play it again, and I can't see myself bringing it out to share with guests, but I think it was worth my time and effort. I feel like I've donated a few bucks towards the next use of this technology, and I'm actually pretty excited about that. This would be an incredible mechanic in a larger game!
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