
2017. Around the world, oil and gas reserves are being depleted. In the United States, forces hungry for world domination are coming to power. In Russia, the economic and political situation is on the verge of complete collapse.
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About
2017. Around the world, oil and gas reserves are being depleted. In the United States, forces hungry for world domination are coming to power. In Russia, the economic and political situation is on the verge of complete collapse. The government is paralyzed. Anarchy reigns in the streets of cities. Control over nuclear weapons has weakened. Taking advantage of the crisis, the U.S. government declares Russia a zone of its interests. A large-scale military invasion begins, the main goals of which are to seize control over Russia's nuclear arsenal, to gain unimpeded access to Russia's resource base, and the gradual destruction of the indigenous population... Points of resistance are mercilessly extinguished by the army of “peacekeepers”, only a few are left... It is in our power to change the situation...
Uncompromising 3D Action
Original dialogues by Alexander Pokrovsky
Reliable game environment (from the Baltic Sea to the mountains of the Caucasus)
High-quality physical model
Modern graphics engine
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not the best Slavjank shooter but certainly not the worst. It's probably not worth seeking out on its own, but if you get it in the Ultimate Slavjank Collection bundle it's worth the 2 hours. The basic gist as far as I can tell is that [i]'MURICA[/i] decides Ol' Mother Russia could use some [i]FREEDOM[/i] and [i]DEMOCRACY[/i] so they invade Russia to revoke their nuke privileges, and only [i]one man[/i] is cheeki breeki enough to fight off the forces of capitalism. If that sounds like it's gonna be the Russian equivalent of a super jingoistic CoD storyline though, [i]not quite[/i], because Russia's own military in this is so diminished by kleptocracy, corruption and ineptitude that the Russian Government is basically unable to respond. It really is up to... [i]some guy[/i]. I can't tell if he's working for someone else or if he's just a vigilante because only half of this game is subtitled. The mission briefings, objectives, and the character's internal thoughts all get subtitles (some of which flash by [i]extremely[/i] quickly), but the in-game cutscenes where people are talking to each other? [i]Fuhgeddaboudit[/i]. Unless you comprehend Russian you'll have to rely on context which does get you pretty far, I kinda figured "okay this is a handoff gone wrong" or "this guy's giving me a macguffin", but what your motivations are, who your friends are, and even what actually happens at the end is locked behind the language barrier. The war-on-terror era memes hanging the wall [i]instantly[/i] date the game but they are pretty funny. The gameplay is not bad, it's more or less your typical Pre-[i]CoD4[/i] linear shooter gameplay. You've got the standard pistol, shotgun, SMG, sniper lineup. There's a [i]slot[/i] for a rocket launcher but I never actually found one. [i]Is[/i] there a rocket launcher in this game? The loading screens for each level give you a little fact sheet about different weapons but I came to realize half of them aren't even in the game. Were more planned but ultimately cut? The shooting feels good, enemies generally go down with a single headshot or 2-to-3 body shots. Playing on medium difficulty felt too easy, especially since it seemed like the enemy's reaction time was pretty slow so I switched to hard mode and that felt good. The enemies still die with the same amount of shots, but they're more aggressive and shoot more frequently. The guns are generally nice, with the pistol being an early-game headshot machine and the AK47 basically being the workhorse. The shotgun sounds less like a shotgun and more like someone thumping their fingers on a piece of cardboard (which is weird because the pistol [i]definitely[/i] uses the pistol sound from [i]Doom[/i] so you'd think they'd at least have a decent shotgun sound [i]somewhere[/i]). For some reason the axe doesn't make a sound at all which feels super awkward to use. The combat pacing is generally good and encourages the kind of "hang back a bit and pick them off" gameplay I enjoy where you can't just run into things. The levels are generally not bad but not the most inspired. Most of the levels are pretty short, straightforward affairs mostly made of 90 degree angles that reminded me of [i]Wolfenstein 3D[/i] layouts, but they're functional and look decent. There are a few bits where the game artificially blocks you from going to certain parts before you're supposed to with impassible invisible walls which felt cheap, they could've found a more diegetic way to block progress, but thanks to the minimap there generally isn't too much fumbling around to figre out where to go. My favorite jank setpiece is this truck you have to keep interacting with to progress in the second level. Every time you do something with it you get in it and only really drive a few feet and it's hilarious every time because you just think "bruh, you could've walked that". There is one really cool level that basically homages a bunch of [i]Half-Life[/i] setpieces that was pretty memorable and the final level finally has that sublime atmosphere that only seems to come from Eurojank, but early levels are all fairly standard looking albeit not ugly. The second-to-last level is just straight up a cutscene. Like it deadass [i]Sonic '06[/i] style has a loading screen, a guy talks to you for two minutes, and then another loading screen before the real final level. I tend to wonder if that was maybe meant to be a real level as well but they ran out of resources, since they made a whole island environment that only shows in the establishing shot. The engine is a bit jank but far from the worst. I've been lucky with the past few Eurojanks I've played actually having proper widescreen support, but this ends the streak. You have to play this in 4:3 or the few subtitles you do get will be cut off. The skybox flickers a lot in the first two levels but after that it's fine. Surprisingly the game only crashed once, when loading the second level, but the rest of it was actually pretty smooth. The real worst aspect of the game are the ladders, I never thought I'd find ladders worse than Source Engine ladders, but this takes the cake. I'm not even convinced they [i]are[/i] ladders from a programming standpoint, you really have to jump up them like you're on a very thin staircase and to descend you hold CTRL, but it's so slow to go down them it's almost better to just jump off and take the fall damage. Overall it's not the most memorable game or even particularly funny in the way that a lot of these can be, but it is a more [i]consistent[/i] experience than something like [i]M.I.A.[/i] and it does have proper weapon balancing unlike [i]Rat Hunter[/i]. It might not hit the same highs as something like [i]Ubersoldier[/i] or [i]Pirate Hunter[/i], but it's another good execution of the standard formula and it's not a bad way to kill an afternoon. As long as Strategy First keeps plumbing the jank mines, I'll keep playing whatever they dig up.
Z СЛАВА РОССИИ ZZZ СВО ♥♥♥♥ СВО ZZZ ГОЙДА ZZZ АЛЕКСАНДР НЕВСКИЙ ZZZ
Это так плохо, что даже хорошо. Игра полный кал, но из-за этого даже становится интересно играть, чтобы посмотреть как можно было все реализовать так всрато. Локации, сюжет, озвучка, стрельба - такого уе*б*ища я не видел даже в самих васянских модах. И это еще умудрялись продавать на дисках. Неудивительно что я только в этом году узнал что такая игра вообще существовала.
Za Россию
МОИ ТЕСТИКУЛЫ НАБУХЛИ ОТ ВЫДЕРЖКИ НАКОНЕЦТО НОРМАЛЬНАЯ ИГРА А НЕ СОЕВЫЕ ПОСТРЕЛУШКИ ПРОТИВ ЖУЧКОВ. МОЖНО МОЧИТЬ ПИHДOCOB EБAHbIХ. ДЛЯ ХОРОШЕЙ ИГРЫ БОЛЬШЕГО НЕ НУЖНО. ZАСТАВИЛА МЕНЯ ZАДУМАТЬСЯ
Поиграв в эту игру совсем немного я понял, что быть ПАТРИОТОМ не стыдно! ГОЙДА БРАТЬЯ!!!!!
[h1] Дебилизация [/h1] Очередной "Привет" от Российского игропрома нулевых годов. Как и Миротворец, эта поделка была создана для пропитывания мозгов населения крайне радикальными идеями свободной и сражающейся России-матушки. В какой-то степени, эта игра предсказала будущее - краткий синопсис: 2017 год, на Россию было совершено нападение из Румынии, Антарктиды и Монголии, все города были захвачены и переименованы, а судьба Родины зависит от какого-то алконавта, который проснулся в вонючем трюме после дикой пьянки. Хотя... Не, это уже где-то было... Если говорить об игре подробнее, то это типичный трешовый российский шутер тех лет: короткий, страшный, тупой и кривой. Но, в отличие от Миротворца и ежи с ним, в этом недоразумении я всё же смог обнаружить пару плюсов. А именно, ламповый уровень в Российском дворе, именно с точки зрения атмосферы. И прикольные детали на уровнях в виде всяческих плакатов, надписей, журналов и прочего мусора из эпохи медленного интернета и кнопочных телефонов. Так что, если хотите понастальгировать по тем временам через призму дерьмовой стрелялки, то Патриот: ДемократиZация - это ваш выбор. Всем остальным надеть противогаз и пройти мимо. Оценка 2/10
In the short time I've been playing this obscure little shooter from Russia, I'm pleasantly surprised by how fun it actually is. The premise of a game flipping the dumb "evil Russian" trope on its head and, quite frankly, realistically depicting American foreign policy in comparison to most jingoistic western military shooters, safe to say it conceptually enamored me, so I took the plunge. It's ended up becoming a favorite of mine, in spite of some of its issues. I'll elaborate. The level design is a bit above that of other "Slavjank" games because pretty much nothing is reused. It's all unique from level to level, layout-wise anyway. Levels are fun to explore, because, if you're thorough, you can find weapons earlier than you're supposed to in secrets around each stage, and even weapon upgrades. It adds a great amount to the replayability factor, on top of the game's short length. The game is only around 2 hours or so your first time through. It makes it really easy to pick up, play, and breeze thru after an afternoon lunch. But as mentioned before, all of the levels are unique, unlike many other "Slavjank" titles that see fit to copy-paste rooms, whole hallways, it can get a little confusing. It doesn't get confusing here, however. I wouldn't say all killer since there are a couple of boring turret sections, the second one in particular being a bit drawn out, but definitely no filler. Gameplay is faster paced than I thought it would be. Moving at a diagonal and bunnyhopping, you can go really fast. This is a product of jank, but one I'm thankful for. It makes zipping around the levels that much more fun. The fact that the game also didn't go the route of regenerating health or a two weapon limit like many other games were going in the direction of around the time, I greatly appreciate it. Patriot: DemocratiZation spreads out its weapons just enough to keep things fresh, introducing them where they'll be most useful, like the sniper rifle right before a big, open area with machine gunners posted really high up, for example. There's also some fun level setpieces, mostly involving changing the layout around you or hijacking vehicles to drive em into stuff. In one such setpiece, you drive a truck into an alleyway where it changes the level geometry so you can transition to the next level. Just a nifty attention to detail. Insert Marge Simpson holding a potato saying, "I just think they're neat" image here or something. It is admittedly befitting of the term "Slavjank", as it is janky, mostly in the animation and AI departments with enemies. Enemies in this game can pretty much instantly turn on you and start firing, almost like they're cultists from the game "Blood." That said, if you aim for the head, they go down like a breeze, so it's not a huge issue. And the store page says the game came out in 2025, but that's obviously wrong, this game graced the world in 2006. For an FPS game from '06, it's not much of a looker, though there is a charm in its sorta "lo-fi" visuals. I obviously can't be too sure how big the budget was that they were working with, but it'd probably go a long way in explaining the length of the game as well as its graphics. Language barrier might be a dealbreaker for some, as pretty much all of the game is spoken in Russian, no subtitles except for mission objectives. Or, at least, inconsistently. Also, the game ends on a cliffhanger. So that's a bit lame. But it's whatever. I think it's safe to guess we won't be getting a sequel any time soon. At the end of the day though, I just greatly admire what this game's trying to say about my own country's bad, aggressive tendencies abroad, how the American military trades human blood for oil and practically works at the behest of corporations, all while simultaneously not d*ckriding the military of the Russian Federation, seeing it as kleptocratic and corrupt. That's something not many military shooters manage, I find, so that's something that makes this game feel a little more special to me. On top of just being a genuinely fun little romp that's easy to and fun to replay. I recommend it, least if you can catch it on a discount.
один в поле воин
ДУШИ НОРМИСОВ НИКОГДА НЕ ПРИЗНАЮТ ШЭДЭВЭР ГЕЙМДЕВА
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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