
A mute little thing with borrowed magic. A house that murmurs back. Ask wrong, and you might wake something that remembers your name.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 20 → 10.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

I had a blast creating this little game. It's a short experience, and I hope the secrets and little surprises I hid in it will stay with you for a long time!
- Bastinus Rex

You are the Carimara. Small, mute, sorcerous. Born of moss and mirrorlight, skilled only in the art of asking. Wandering a house stitched from grief and riddles; you don't speak, you don’t chant, you don’t fight. You hold the house by its dead hands and conjure questions from dust, from bone, from whatever’s left behind. Be careful not to press too far, or wake you might, what's sealed afar.
You speak through cards with glyphs long lost, in halls where kindness hides its cost.
Some smile, some sneer, some simply stare, but all who watch know you are there.

Within these walls, let silence guide, where cards bloom from what things once hide.
Ask gently now, with ghostly touch. Some secrets crack when pressed too much.

Candlelight flickers on furniture worn, in rooms where silence was weathered and torn.
It waits in the gloom with a breath held tight, a hush that has lingered far past the night.

No blades to swing, no foes to fight. Just riddles wrapped in candlelight.
For those who seek what lies askew, where stories murmur back to you.

Engagement
Reviews
Themes across 306 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Дарк фолк Outer Wilds в масштабах двора и избы, полное любви и приятной грусти
《卡瑞玛拉:枯肢之下 》:8.0 / 10 (优秀) 单周目流程时长:1 - 2 小时 类型:步行模拟,冒险 ———— 一部画面看上去相当阴间,音效听起来相当阴间,初见玩起来相当阴间,实则一点也不阴间,反而意外有些温暖的小品独游。 你是一只名叫“卡瑞玛拉”的哥布林,擅长处理各种灵异事件。此刻,你接下了一名老妪的委托,需要去处理她家地下室里的闹鬼事件。 然而,你并没有强大的力量,甚至连话都不会说。而地下室里的这只“鬼”也实在是难缠,想要解决它,就必须要回答一组关乎其身份、死因与凶手的问题。 好在,卡瑞玛拉也拥有一个独特的魔法,可以根据看到的事物生成出对应的卡片,并通过这些卡片与周围的角色交流,与特定物品交互。利用这个魔法搜寻周围隐藏的秘密,找出问题的答案,最终揭开一切的真相,也就构成了本作的全部玩法。 怎么评价这款游戏呢……. 就和它氛围上的反差一样,游玩本作时的体验同样充满了“反差”。 你以为它的故事会有多么宏大,会出现多么精彩的发展。 但......世界观看上去像是那么一回事,可实际讲述的只是一个简单到不能再简单的小故事。 你以为它的玩法很有想法,可能会出现一些更为惊艳的拓展。 但……这个玩法单纯只是给常规交互套上了一层卡片的外皮,反而是一些隐藏内容做的挺有意思。 你以为它会是一部内容丰富、想法成熟的小众珍品。 但实际上……它只是一款流程极短,深度极浅的小品独游,体验下美术氛围图一乐可以,指望有多么震撼还是玩玩别的吧。 ————
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 306 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a lovely little game! The puzzle in the centre of this game is a very good one. The mechanics, well, mechanic (singular) more like, is a good one. Working to find things out feels satisfying and logical. I really like this game, despite it being quite a short one. It's certainly worth the 5 euros.
微恐,甜,玩法感觉很有潜力,如果体量再大些就好了。 理论上来说是不哈人的,[spoiler]但架不住我某次突然回头...[/spoiler]
前段时间刚巧看完荷兰女作家杜布拉夫卡·乌格雷西奇写的《芭芭雅嘎下了个蛋》——在各地的童话和传说中,老年的女性往往都被塑造成丑陋、刻薄、狡诈、贪婪、恐怖、恶毒、甚至以人为食的女巫形象,通过对这种形象背后隐性的社会问题和性别问题的探讨,她反而利用这些印象,幽默辛辣地写出了老年女性的困境和解放。 在这个短小精悍的游戏里,我看到了相似之处:在女性奉献、牺牲、被遗忘之后,她们重新回归世人对“芭芭雅嘎”们的形象禁锢中,然而通过简单的探索,你就能看到充沛而美丽的灵魂,温柔细腻的情感,勇于牺牲和奉献的精神。 引用一句书中的原文—— [quote=《芭芭雅嘎下了个蛋》] 我深信,在某个地方存放着一沓账单,在某个地方,一切都被一丝不苟地记录下来,在某个地方,有一本极厚极重的血泪书,而账单总是要付清的。或迟或早,那一刻总会到来的。让我们想象女人(只是人类中微不足道的一半,不是吗?),那些芭芭雅嘎们,从头下拔出那把剑,开始清算总账。为每一记耳光,为每一次强奸,为每一次侮辱,为每一次伤害,为每一口吐在她们脸上的吐沫。 [/quote] 游戏附带一个超绝好笑的小成就:[spoiler] 当薰衣草在紫罗兰唇上落下一吻时,弹出”此二人为好友“(历史学家如是说) [/spoiler]。如此会心一击让我从刚刚的感动中又获得了一点幽默感带来的力量。 需要注意的是:全成就时,可能挂的卡牌都还未完全掉落呢,要多运行一会儿。 期待作者的下一次表达~!
Amazing cozy little detective game that brings that sense of wonder that you otherwise only had as a child.
进入游戏,最先注意到这个在可爱与诡异之间摇摆的画风。配合微微抖动的低保真效果,人物和场景有一种纸偶拼贴的质感,像一本怪异的剪贴画本。游戏的调查方式也很有趣,调查到的人、物和线索都会变成拿在手上的卡牌,是玩家所扮演的卡瑞玛拉特有的巫术。只是如果能增加一个随时查看已经收集了哪些牌的功能就更好了,还有一些无伤大雅的小bug[spoiler]Mac上不能正常触发隐藏结局[/spoiler]。 结局有些出人意料,也很温柔。 跳出那个“此二人为好友”的成就时有点难绷,去搜了一下才知道这是英语互联网上很经典的一个梗:很多历史上互写情书、长期共同生活,甚至葬在一起的女性,后来仍会被历史学家描述成“亲密好友”xD。 [hr][/hr] 在中元节晚上玩了这样一部阴暗潮湿的民俗小品,最后以老奶奶女同收尾,感觉真好。 [hr][/hr] 一些游玩后查的民俗小知识: Carimara:诺曼底民俗中对乡村巫师的一种称呼,尤其常和牧羊人联系在一起。传说他们能够通灵、占卜、召唤死者,也能支配一些妖精与鬼火。 Forlore / Fourolle:诺曼底地方传说中的游魂或鬼火。有些版本将其描述成死者的灵魂,也有版本认为是活人的灵魂暂时离体后在夜间游荡。 Gobelin:当地传统里的哥布林更接近家宅精灵或淘气的小妖怪,会恶作剧,有时也会帮助人做家务、照料牲畜。我们的主角就是一只哥布林。
A short and satisfying puzzle game that feels like a fairy tale. You play as the titular Carimara, a mute goblin mystic who uses their magic to create cards in order to communicate with others. You've been hired to investigate an old hag's house and rid her of a ghost that has taken up residence in her cellar. While I wouldn't consider Carimara to be a pure horror game, the combination of the dark fable setting and small subtle moments of tension give it a spooky edge. You are well rewarded (or maybe punished?) for keeping an eye out of for what's behind you, hehe. The style of this game is a major draw; the characters are incredibly expressive and the hag's hut and surrounding forest are dense with detail. Everything is rendered in a way that results in an ethereal and dream-like beauty. It's definitely one of those games where it's nice to just hang around, soak in the atmosphere and take it all in. The main puzzle felt satisfying to pick apart, but the real meat of the game is in figuring out the secrets lying below the surface. Carimara makes great use of its limited tools to add some difficult puzzles that require you to be observant of the smallest details. It's well worth it, though, as the deeper lore you uncover adds a lot to the story. I do hope that the developer decides to make the additional episodes that are teased in the credits.
its like yuri but folklore and you're a little gnome. The art is cool!
I do not like scary games, so I wasn't sure I was going to like Carimara. However, I would describe the game as eerie or spooky, but not 'scary.' There are no jumpscares, no chasing, no combat. The longer I played, the more I loved being in the world that the game has built. I would absolutely play a 10+ hour long point-and-click adventure game set in the world of Carimara, with the same game mechanics and atmosphere.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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