
Entropy Survivors is a bullet hell roguelike where you simultaneously control a powerful mech and a sharpshooting space frog, featuring outrageously creative abilities and powerful weapon customization. Save the universe in single player or 2-4 player online co-op!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, French, Italian, German, Japanese, Korean, Polish, Russian, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's messy, it's clunky, it's awkward, there are UI elements popping up all over the screen, ♥♥♥♥ happening everywhere all at once, and so on. I know "bullet heaven" games are supposed to be full of action but this one does a very poor job of making what is happening actually clear. This game is basically made of pure concentrated ADHD.
This one is really good as long as you don't care about story or context. I love to roleplay a character/class and this allows you to eventually choose exactly the equipment/spells you want to use in a great build.
Si lo que buscas es caos, este juego te va a encantar. La cantidad de enemigos que hay es ridícula, las habilidades de los personajes son muy variadas y se pueden jugar hasta 4 jugadores.
《Entropy Survivors》一看就是那种小成本独立游戏,画面和UI都挺廉价的,不过玩起来确实有趣,而且内容丰富,流派非常多,感觉在类幸存者这个领域也能排到T2这个级别。不过缺点就是有点肝,因为技能要升级、武器可以强化、战斗中升级刷出来的技能也可以强化,再加上本作采用的是双主角一起行动的模板,小青蛙和机器人的武器和技能我们都要强化,所以比一般的类幸存者游戏肝很多,至少我现在有的技能点到20多级还没有提示满级,不知道极限在哪里。 游戏的玩法很有趣,我们操控的主角是两位一体的,小青蛙趴在机器人身上,鼠标左键是机器人攻击,鼠标右键是小青蛙攻击,可以开自动攻击,我们只需要通过右键来调整两个人的攻击节奏就好。最主要的是角色切换之后才能释放对应的技能,换句话说机器人的技能是默认自动全开的,只要冷却好就会自动释放;但小青蛙这边我们需要按下鼠标右键才能自动释放它这边的技能。 游戏内获取技能升级方式很多,一个是升级后随机技能三选一,另一个是击败精英怪可以获得升级的箱子,箱子也会有三种情况,分别是升级1个技能、3个技能、5个技能,所以技能被堆到高等级还是很常见的。一般来说,只要有两到三个技能成型击败基本就可以碾压BOSS了。但是技能也有所区别,有些技能强度不高,点起来也没太大用,有些技能则是全屏式的清怪,基本能力就很强,升级之后释放一堆就更厉害了。 所以游戏最大的爽点是找自己合适的武器,然后搭配起来搞一套技能,技能可以用游戏里获得的宝石来提高出现的概率,相当于变相硬锁了。前期会有点折磨,因为不熟悉各种技能的效果,需要十局左右来把各个技能体验一遍,之后就知道哪个是坑哪个是神了,比如火球那个技能,一个是穿透效果,另一个每攻击到一个敌人会变大,对于这种敌人满地跑的类幸存者是最适合的,而且没升级都有一个新火球,此外还有强化燃烧伤害的技能和天赋,可以很轻松做到清屏。还有个宇宙巴掌也很牛,点气来基本没冷却,还能打断敌人攻击,基本很难有被围困的情况。 总体来说,只要你能接受那基本没有设计的UI界面和有点难受的开荒期,那么后续玩起来很快就能感受到游戏的爽点,而且双角色操纵还蛮有意思的,小鱼还是挺推荐的。
One of the better entries in the survivor-like genre. Recommend even for people who have played a few of these.
I like Entropy Survivors, which surprised me because I didn't really care for the other game this dev made where you ran around as the frog on a mech. Entropy... Something. But this one is very solid, especially for the low sale price I got it for. I am enjoying the survivors gameplay loop a lot because it feels pretty cozy for how simple it is. That said, it isn't a groundbreaking game at all. Also, some abilities are seriously bad compared to others, so balance work that is never coming needs to be done. Overall, though, I recommend it to any VS fan if you can get it on a good sale.
The game has a lot of UE crashes. Abilities cap out their upgrade levels within 15 minutes of in game playtime, the late game meta progression is just a lazy resource conversion for minimal gains. Endless mode is just procedurally different 20min runs with slighly increasing difficulty, not endless runs, just a slog. There is a lot of problems with this game and it could've been solid, but it ends up being lackluster. Find a better balanced, thought out, and developed game to spend your time on (and money).
An otherwise-decent survivor game that the devs messed up by soft-requiring online co-op. You can't finish the game without a small amount of co-op, there are so few people you'd have trouble finding anyone... and as of the time of this writing, multiplayer literally does not work at all. The button does nothing. So the game is impossible to finish because the devs wanted to squeeze a couple more pennies out of their audience by jumping on the co-op bandwagon for a game that really doesn't need it.
Entropy Survivors ist ein ziemlich solider Vertreter der Survivors-/Bullet-Heaven-Schiene und bringt dabei genug eigene Ideen mit, damit es sich nicht wie der nächste reine Klon anfühlt. Das Spiel setzt auf verschiedene Helden, Nah- und Fernkampfwaffen, dazu kommen Fähigkeiten, Upgrades und Items, wodurch man beim Builden herumprobieren kann. Die Auswahl ist groß genug, dass Runs nicht sofort gleich wirken. Mein größter Kritikpunkt ist allerdings die Übersicht. Gerade später im Run wird es auf dem Bildschirm teilweise komplett wild. Effekte, Gegner, Fähigkeiten und Explosionen fliegen gleichzeitig herum und irgendwann sucht man erstmal seinen eigenen Charakter zwischen dem ganzen Chaos. Da verliert man öfter mal den Überblick, was gerade überhaupt aktiv ist und warum plötzlich alles explodiert. Der Koop-Modus ist bei mir bisher noch ungetestet, daher kann ich dazu nichts sagen, auch wenn das Spiel Online-Koop für mehrere Spieler bietet. Positiv finde ich den Preis. Für das, was geboten wird, geht der absolut in Ordnung. Es ist für mich persönlich aber eher so ein „einmal auf 100 % spielen und dann abhaken“-Titel. Ich sehe mich da nicht hunderte Stunden versenken oder dauerhaft zurückkommen. Dafür fehlt mir auf Dauer wahrscheinlich etwas die Langzeitmotivation. Unterm Strich: gutes Survivors-Game mit spaßigem Build-System und fairem Preis, aber stellenweise zu chaotisch und visuell überladen.
キービジュアルから漂うクソゲー臭。 宇宙カエルと力自慢のロボット意味わからん。 エントロピーって何用語だよ。 でもそれ全部罠だから! 名作ってバレないようにするための罠だから! そうじゃなきゃこんな舌ボロンしてるアホ面ぶら下げたカエルなんてメイン画に据えんって! ちょっと難易度高いかな?を、もはやゲームの方向性を変えるといっても過言ではないくらいのカスタマイズ性とプレイスキルで乗り越えていく絶妙。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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