
Can you Survive the Swarm? Unlock mighty abilities and upgrades, find and collect Tems to evolve and become stronger, discover overpowered strategies, and battle massive bosses in this survivor-like bullet heaven! Play solo or online co-op with up to 3 players, building the wildest synergies.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Temtem: Swarm mixes the simple, nail-biting fun of survivor games with Temtem’s strategic battles, letting you cook up all kinds of clever strategies with friends or randoms in a world full of familiar creatures and vibrant vibes.

Up to 3 friends can face relentless swarms of Tems together. Don't have friends to play with? No worries, use the matchmaking system to find other Swarmers! Strategize, share resources(or don’t!), and take down increasingly more powerful bosses. Maximize your attack potential by coordinating gears and skills with precision timing, creating overpowered synergies. The ultimate test of teamwork and survival awaits!

Conquer each stage by defeating challenging mini-bosses and formidable stage bosses with devastating abilities. Strategize, pivot, and prove your skills as you face off against powerful Tems like Gharunder, Yowlar, and Nessla. Only the boldest will emerge victorious - so gear up to defeat them and clear every hand-crafted stage before the swarm overwhelms you!

You have incredible power at your command. Choose when to tap into your Tem’s full potential and unleash devastating attacks, defensive abilities, or power-ups that help you and your friends clear the map in one fell swoop. With great power comes great responsibility...are you up to the task?

Adaptation is the key to surviving and your Tems are built for it! Collect XP after defeating enemies to level up, grow stronger, and unlock your final evolution. Each evolution brings massive power-ups to your skills and strength. Are you prepared to evolve and endure in this exciting adventure?

Collect and capture every available Tem to unlock their powerful Traits and unique Ultimate abilities. Experience the magic of every Tem and master them in both solo and co-op modes to rise to the challenge!

Getting pummeled by Oceara's punishing attacks? No problem - when the going gets tough, the tough get going! Online co-op has Ghost Mode — Support your friends until they can safely revive you and rejoin the fight. Defeat isn’t game over, fight on in Ghost Mode!
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 2.5Kreviews | 78% | — | $850.7K |
| $11.69−10% | 339ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a fun game but after 1.0 it seems like they dropped the game, there hasnt been any news or even a roadmap
Its aight, guess there are better Survivor Likes. Could have done more with the Temtems, like actually being able to attack yourself. Some attacks suffer hardly from not doing enough mass damage. All in all, just a copy of Vampire Survivors, nothing special, but nothing bad.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese +1 more
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This survivor roguelite goes a similar route to [b]Keeper's Toll[/b], where each character has its own set of abilities to pick up. I HATE this. You're always picking up the same attacks and there's limited ways to mix up your run as a result of this design choice. You do unlock more attacks to choose from as you play more, but this leads to runs having far less variety than say.. [b]Halls of Torment[/b] and the like. Maybe if each character had access to 50 different attacks then a system like this could work for me. I was also kind of disliking that the meta upgrades aren't shared between characters, meaning the game encourages you to keep choosing the same character every time - the one that has all the upgrades. You can spend your currency earned by one TemTem on a different TemTem. And you'll want to play them all to unlock everything. All but one of my first 10 runs I played with the same TemTem and was bored of choosing the same attacks again and again. The music is godawful for my tastes. Female vocalist making singing noises against weak, uninteresting, filler anime music. I was kind of close to liking TemTem Swarm, but the design choices made it hard to stay invested with it.
Buy this game for fun co-op >net code made from strings, hope and dream >super laggy buggy co-op You guys can do better than this. Shame, this game look super cute and promising
Solid game without much identity. This is a feeling I get quite often with survivors games. I understand numbers going up, sense of satisfaction, metaprogression and power creeping are the main loop, what keeps the games going. If the package includes nice art and graphics, that's even better. And that is what the game offers, a robust survivors experience with an impeccable technical department that, at the same time, doesn't offer anything new. I like how well it runs on my Steam Deck, the fans on the machine only need to work in heavily overcrowded areas with several attacks (they're called "techniques" here) flying at the same time. However. Having a straightforward experience is only half of the story. I need passion, I need to feel overpowered, I want to be surprised by a sidequest or a cameo or an unexpected twist... but I found none of that here. Not even weapons' fusions (called "synergies") felt like much. Catching a new TemTem too felt underwhelming. Metaprogression was dull. All the arenas had a very samey feeling, like reskins of the same layout. Also, I fell too quickly into the loop of "I'm gonna play the next run focusing on getting this or that achievement". I don't mind (I actually enjoy) grinding a little bit to get all the achievements of a game, but I also believe that comes after having enjoyed the game "organically", and here, I found myself "working" to get those achievements too quickly. Nothing I have said means this is a bad game; it is a solid survivors entry and it can be a moderately fun game you can spend some hours with or even think about going for the whole achievements' list. But I also don't think it sits on the top5 of survivors games I've played, while also being relatively more expensive, compared to some others that definitely hit all the right notes for me. I didn't dislike it, I just didn't like it enough. I do reccomend TemTemSwarm because it is an acceptable survivors game with a solid technical bill, althought it is also true that developers played it very safe and a lack of personality, where nothing about it really stands out, makes me think I won't remember much of it in a couple of weeks.
ultimamente por razões especificas que não posso sair da cama, tem sido meu passa tempo, muito divertido, muito conteudo, por incrivel que pareça até encontrei umas party de gente pra jogar esse fim de semana
I would've liked to recommend this version of TemTem, it has very colorful art and the Tem's are cute, visually it is a polished game. Mechanically . . . a messy experience with so many inconsistencies. Honestly I'm mostly going to list cons in this review, anyway. I'll be talking about Halls of Torment and Soulstone Survivors as well. [list] [*]When you're first playing the game with Playpet, a blue platypus, you don't have a large pool of Attacks and Utilities unlocked. So the RNG pull when leveling up is something you don't notice. As you further unlock and progress Tem's you'll start to notice the RNG pull playing favoritism, it doesn't matter how much you ignore picking something it will keep coming back, over and over. The game doesn't help you prioritize filling all of your empty slots with what you want in Solo Play. A majority of the time the RNG will prioritize Utility over trying to max out the level of your Attacks. It's so annoying. Rerolls, Blocks, Snooze (save for next level up), do exist . . . however the RNG is still actively doing whatever it wants to do for that specific Tem you're playing, thus not being in your favor. Now, there's a game called Soulstone Survivor, the Dev's cleverly split Attacks and Utility RNG pools, so with a on/off toggle you can stop pulling for new Attacks and focus on upping DMG, Speed, and more. I know TemTem Swarm is more tuned for group play but that's not a excuse to have the RNG pool being so big with every Utility lumped together. [*]Mental Attacks suck. If you enjoy a high percentage of every attack missing enemies and not targeting correctly, you do you. What happened? The design of these Attacks as well just falls flat on their faces, it's terrible too play. There are Attacks in other elements as well with similar and different issues, I think this just shows- [i]not that the Dev's are bad at their job[/i], it shows how inexperienced they are at making a cohesive balance in the design of Attacks in active combat. [*]Harping on Attacks again . . . I wish every Tem simply had their own unique sets of Attack Skills. Like a Paladin class doesn't share the same set of skills as a Monk, Necromancer shouldn't play like a Druid; there needs to be very simple boundaries to make a class feel unique. The themes of the Tems get diluted as you progress, identity along with playstyle gets muddled really fast. Like why am I using these Kung-Fu like Attacks on a really fast Bird? Because of how limited in scope the game is it would've made sense to make every Tem completely unique. [*]Hey, you... Yes YOU! Do you like overall progression? You know, upping the base health and such of ANY character you play? Obtaining gear everyone can use? Sort of like Halls of Torment if you've ever played that, if not why haven't you played HoT? Anyway, general upward progression that makes the game easier and fun and overpowered because it's fun! HA-HahahaHA! Nope, not this game! You have to get the Luma skins unlocked for each Tem to get a "global bonus" never mind the fact you basically have to unlock the whole skill tree of each Tem a maximum of 3 times! EACH! < [b]Maniacal Laughter[/b] > Please ignore how the bonuses are totally not worth the effort 'cause Luma locks the currency specific to that Tem! Oh joy! You can't play that Tem to level other ones anymore! < [b]Sarcastic Clapping[/b] > I'm totally fine! [/list] Sigh . . . my closing thoughts are this game needed better core design decisions that has progression trees benefitting all Tems, probably similar to Soulstone Survivors with their Rune system and some shared utility unlocks. I also cannot ignore how every map in TemTem Swarm mechanically feels like a copy paste with a new look, just in general playing the game feels the same every time. The Bosses/Mini Bosses are the most interesting aspect that cause the most changes in gameplay, and maybe that's the one positive I have lol. Just expect the game to be really grindy and slow without any account progression. I'm sorry, I wish the game had more solid back-end designs like level up RNG that makes logical sense like other Survivor games. If you still want to play no one can stop you . . .
Temtem: Swarm combina o estilo sovrevivência com coleção de criaturas fofas. Tanto solo quanto coop é uma ótima experiência. O jogo é difícil no começo e algumas fases levam muito tempo até que você esteja forte o suficiente para passá-las. Estou nas últimas 2 fases faltando apenas 2 temtems para desbloquear.(Isso na versão 1.09 do jogo) Existe um sistema de sinergias que é crucial para seu desempenho, então não é só sair escolhendo o que aparecer na sua frente nas cartas quando sobe de nível. Recomendo muito o jogo caso você goste de criaturas com poderes enfrentando hordas de inimigos.
its fun but gets really fast really repetitiv and then its kinda stops being that much fun and just feels like trying to get all the tems leveld to max just to have them leveled without any real purpose behind it... Wouldnt recommend it at full price .. maybe when its down like 30% its a good choice though
[h1]Gameplay: 9/10[/h1] [h1]Graphics & Sound: 6/10[/h1] ✔️ Very rich and fun skill variety. ✔️ Loads of content to unlock and mix-match! ✔️ The late game replay value is actually pretty decent. ✔️ Nice visuals, especially in terms of UI and monster design. ✔️ Enjoyable game toy, with a bit more interactivity than your basic bullet heaven while remaining quite low-pressure. 💭 The whole type weakness system is very weird to play around. While I see the point, kinda, it's very difficult during your usual gameplay to determine what enemies are weak to what element. 💭 The level up system in co-op is weird. While I love the fact you aren't freezing the game for everyone while levelling up, it can happen at any time and interrupt any kinds of plans you are executing with your team. I wish we had an easy way to have distinct level up moments we decide upon - for instance by having a manual trigger for the level up sequence or even having dedicated spots on the map where you could go and interact with them in order to unstack all your queued levels. ❌ The onboarding is awful. The game throws you in the middle of it without explaining much beforehand and lets you hit the wall a few times in order to understand stuff. While I see the interest of discovering mechanics yourself instead of getting everything explained, a lot of gameplay elements would benefit from more clarity in order to allow better informed decision-making. ❌ The in-game readability isn't great. You get used to it, but recognizing individual enemies is quite bothersome, identifying enemy and ally effects isn't obvious, and the game throws a bunch of visual and sound effects that create a lot of noise without bringing much to the overall experience. Overall very fun game, great variety, but quite a few design issues that might make the experience less than ideal, especially for new players. I do think the game deserves a chance though! As I picked it up around the same time as The Spell Brigade, I tend to compare them, and I feel like both games have their distinct strengths and weaknesses - The Spell Brigade manages to have a stronger onboarding and early game, and offers an overall cleaner and clearer experience, but ends up losing a lot of steam later on in the game, while Temtem Swarm is a mess to apprehend, and pretty rough around the edges, but has a way better build diversity, skill system, and overall content variety, that allows the game to keep feeling fresh for a long time.
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