
Endless Road: Reborn is a roguelike card game where players use a variety of equipment & skills to defeat vile creatures lurking along a treacherous, endless road. Players will also be faced with choices that will test their decision-making abilities and survival skills.
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Endless Road: Reborn is a roguelike where players must use a variety of equipment and skills to defeat vile creatures lurking along a treacherous, endless road. Players will also be faced with choices along the way, testing their decision-making abilities and survival skills. Fear not, for there are several playable characters for you to journey with, each with unique talents and fighting styles. A crazy combination of strategy, unpredictability, and adventure awaits!
Eight playable characters, each with different active skills!
Choose from dozens of equipment, jewelry, and gemstones to improve your cards and stats.
Randomly-generated levels.
Heaps of game events and unlockables.
Immersive graphics and music complement a twisted storyline.
You can only see what lies just in front of you. Will you be able to see it through to the end?
1. Eight Classes
Choose one of eight character classes, each with their own fighting characteristics.
Try out their unique talents and find special equipment that is tailored to each class. Some card skills that seem kinda useless on one character may actually be really cool and powerful on another!
2. Tabletop Game Map
There are two environments and four levels of maps (with more to be added shortly), all in the style of tabletop role-playing games. Each time you enter a new map, the content, events, and combat objects are randomly generated.
Fighting battles and even some random events will drain your health. Don’t let it drop to zero, or else your journey will come to an end. Always remember to eat and tend to your wounds.
Restore your lost memory and let the sophisticated and twisted plot unfold by collecting letters that have been left behind.
3. Tons of Rewards
You’ll come upon lots of hidden treasures along your journey, all with different powerful abilities. There’s some super-rare powerful legendary equipment, spells that restore your health, food, traps, camouflaging fragrances, hard cash, and so on.
4. Unforgiving Battles
The core mechanism of battling is simple to learn, yet hard to master: You’ll need to calculate and combine cards, spells, and talents to surpass your opponent's point total. However, sometimes it’s wise to defend rather than attack, or set traps and develop a long-term strategy to out-smart the enemy. Your foes may have the power, but you have the brains!
5. Improve Your Skills
Depending on whether you defeat a boss or are defeated, you will be taken to one of two types of menus. When you defeat a boss, congrats! You can buy equipment to replace existing ones! If you die after a battle, you can switch classes or modes, but your previous journey will come to an end...
6. Unlock Achievements
There are a lot of achievements to be unlocked, various game modes, difficulties that feature tough late-stage challenges, and high replayability on top of it all. Future updates will further expand the gaming experience.
Don't forget to visit us on our website and social media!
Website:
Facebook:
Twitter:
Discord:
We'll see you on the road!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Italian, Spanish - Spain, Japanese, Korean
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
新版地图画面好丑啊,制作者这样搞我都不知道怎么给朋友送这个游戏,感觉会是点进去一分钟就吃灰的那种游戏
存档没有了吗?
尽量更新吧。steam成就好像有bug果冻开了很多次就得不到那个成就
一般般,非常考验运气的游戏
游戏改版后很有意思!! 主要谈一下玩下来感觉的问题: ①在地狱14下,某些角色太弱基础数值太低导致很难打过一二层精英,一二层存活率也很低,比如烈焰射手,发明家,魔法少女或是影舞者,都存在不是基础数值太低,就是卡片基础点数太低的大问题,我知道设计者可能觉得这几个角色技能很强所以想通过削弱数值来平衡,但过分削弱数值只会毁掉这个角色的前期,建议调整一下方案 ②关于删卡和补卡的事件设计得很糟糕,不能预览补卡会导致补卡大概率拿到废牌,删卡也是随机三选一很愚蠢,这就导致玩家想要自己调控卡组很困难,导致的后果是无脑选则把卡组堆到30张,这样可以享受超过30张吃三选一的祝福效果,而精简卡组的玩法风险太高,这显然不是很合理 ③诅咒的加成不是很合理,个人认为怪物强诅咒的加成应该随选定次数累加(同理还有商店涨价),随机掉落物品的诅咒加成偏高,而随机掉落装备的诅咒加成偏低,卡组不能为0的诅咒加成偏低 —————————————————————————————————— 顺便记录一下 2023/7/20 神秘旅人1955分 登顶
更新3.0后无法解锁成就!!!!!!
旧版本是全职业全技能通关的,重新体验了一下新版本,目前打了战士、发明家和影舞者。感觉手牌经常不够用,基本见到适合套路的过牌必拿。而且攻击性感觉都削弱了很多,之前都是几回合爽杀的,现在常常要嗯磨坐牢。发明家那个丢弃的技能0~3探索属实整蛊,虽然不弱,但确实是懂怎么让人生气的(而且不是说降低概率性吗,我觉得这个的整蛊程度比之前那些加在一起还要乐,我还是挺怀念那个凡事拼脸的时期的)。发明家整体玩起来还是不难赢的,就是感觉坐大牢了。 不过虽然坐大牢了,但还是很乐,希望继续加油,我也会继续玩的
牛批 突然发现更新了。而且不是出二代直接可以玩。制作组良心!
以前是个好游戏,改版之后怪怪的,ui奇怪,体力机制没了,牌组联动也奇怪, 恕我直言,为什么要把原本还算好的游戏改成这样子?原本的音乐给人的感觉有种冒险+轻松悠闲+略带悲伤的感觉,现在这地图音乐悲伤的搞得跟我全家死光光了似的,战斗音乐也没啥特色。 体力机制官方给的理由是对新手太难,对老手太多余,所以避免多余操作删除,你有没有想过体力一样是运营的一环?体力对老手过于简单那是因为老手全局技能多!!!所以才简单,体力机制太简单,要干的不应该是削弱全局技能,增强新手的基础体力机制,或是增加额外的回复体力但要产生其他代价的机制吗?而官方的选择就是把这游戏的体力机制删除掉,也不知道到底在想什么? ui更是怪怪的,层次不明,非要把原本广阔的大地图塞在一个面板里面,看起来又窄又蠢,主界面那个奇葩的3d人物也是意义不明,还不如原本的那个主题曲和2d立绘呢, 不更新就算了,现在居然还越更新越差,想买这游戏的人我强烈推荐回退版本,回退到那个2020年更之前的版本,不要玩最新版
成就无法解锁能不能修复一下啊,就差五个成就,明明完成了的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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