
Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.14/day in the week to Sep 17 → 78.83/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
ENDLESS Legend™ 2 is a fantasy strategy game where you lead wildly varied factions as they build grand empires and wage planet-spanning wars on an ever-evolving ocean world at the brink of extinction. Cataclysmic events have wrought havoc on the natural order, and the very world will change as time goes on revealing new opportunities for exploration and conquest to the bold and daring. Establish expansive cities to spread your influence and strengthen your economy, raise armies and command troops in turn-based tactical battles to overcome your enemies by force, and push forth into the unknown to uncover the dark secrets that lie at the planet’s core.

Whether you command righteous warriors descended from the stars, cursed knights seeking reprieve from their misfortune, or hive-minded beasts that know only how to fight, feed, and propagate, ENDLESS Legend™ 2 features vastly different factions each driven by their own philosophies, histories, capabilities, and narratives. Each of the factions have unique traits that set them apart from one another whether on the battlefield, in matters of commerce, with regards to empire-building, or in diplomatic affairs – it is up to you to adapt to their strengths and weaknesses and build strategies and distinct playstyles.
The choice of faction will influence every aspect of the game. Will you prefer to benefit from a constant state of fighting, untethered by the need to justify your wars, spawning additional warriors with each victorious battle to grow endlessly in strength? Will you choose to benefit from cohabitation and cooperation, spreading tendrils of influence throughout the world to build a network of allies, leveraging relationships with the minor factions of the planet to further enrich your empire? Or will you lead a people who feed upon their own kind for sustenance, taking advantage of a unique economy free from the needs of mere mortals? Learn what makes each faction distinct and use it to your advantage whether you’re leading them, or looking to destroy them. Or venture beyond the existing factions by making your own — mix and match affinities, traits, units, and populations from across the game to explore the world with your own creation.
Military doctrine varies greatly between the factions, providing unique opportunities for a capable commander to gain an advantage over their foe, even when out of combat. Build massive fortifications to defend cities and establish connections to powerful weapon and support systems waiting in orbit as the martial Kin of Sheredyn. Invest in the spread of coral so the spiritualist Aspects are able to support themselves outside of friendly territory. Dot the land with nests and burrows to quickly traverse vast distances and ambush enemies from beneath as the Necrophage hive.
Either auto-resolve combat or take direct control of individual units within your armies when battle begins, using the surrounding terrain to your advantage as you seek out chokepoints, cover, and the high ground. Apart from having faction-specific units, traits, weapons, and attributes, each faction also features special battlefield abilities that can turn the tide of battle if properly utilized. Where one faction might work best with a patient commander, able to meticulously maneuver troops to secure powerful adjacency bonuses, another might rely on force of numbers and overwhelming strength.
Recruit heroes and watch them grow over time as they gain new traits to bolster their abilities, build relationships that provide them with various boons, and acquire equipment useful both in and out of battle. Powerful commanders, properly trained and armed, can turn the tide of entire wars when wisely utilized.

Empires will rise and fall based on their ability to adapt to a changing world. Starting from a single humble city, expand according to your faction's unique strengths and limitations while adapting to the periodic monsoons and tidefalls. Build districts around your cities’ central structures, exploit strategic and luxury resources littered around the world, and develop your technological capabilities and industrial might.
Cataclysmic tidefalls will expose new opportunities and threats as the oceans recede to unveil new land ripe for expansion. While your existing territory will remain unscathed, the newly revealed terrain from the retreating oceans will open up new avenues of approach for you and your enemies, alongside new resources to exploit and new anomalies to explore. While this can fundamentally change the strategic value of various locations as time goes on, a wise leader will plan for the inevitable – will you prepare to expand into new lands as soon as a tidefall occurs, or focus on shoring up your defenses where you anticipate new landbridges to appear?
Plan the development of your cities to focus on population growth, industrialization, and commerce, or prioritize their contribution to the sciences, your empire’s influence, and your military might – the choice is yours based on the needs of your burgeoning empire. Establish districts that provide fortifications or further the production of various resources, take advantage of adjacency and terrain bonuses, and pursue technological advancements that allow you to upgrade established districts or unlock entirely new options. Will you patiently seek out ideal locations to establish long-term economic hubs and military strongholds, or will you spread rapidly to secure new lands and increased productivity ahead of your enemies?
The lands around you are teeming with both opportunity and danger alike. Crush the weaker minor factions littered around the world to pillage their resources, or instead cultivate friendly relations and have them join your growing empire, incorporating their distinctive units and heroes to further strengthen your people. Explore ancient ruins and strange anomalies, braving the dangers of the unknown to enrich your lands and gain powerful artifacts to wield against your enemies.

A deep mystery lies buried beneath the surface of this once-tranquil ocean world, where an ancient power stirs in the darkness. Gain dominion over the planet through violent conquest, seek victory through diplomatic and technological advancements, pursue quests and tackle events that can alter the course of a campaign, or empower your sworn heroes to unveil the story of your people – the choice is yours.
Will you be a ruthless conqueror or a cunning builder? A cultivated diplomat or a flesh-eating beast? Will you bring harmony back to the planet, seeking out lost legends and heroes, or will you defy the fate that drives your faction and carve a legend of your own?
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 3Kreviews | 83% | #81 | $5.9M |
| $49.99 | 142ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1260 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rog 掌机根本玩不了,手柄按键没反应,怀疑这是pc电脑端游戏吧,可惜了。。。
Fun so far - probably some more coming :)
J'apprécie le jeu, bien que je le trouve assez fouillis et peu clair dans ses intentions et son interface. D'un côté, on a une sorte de campagne scénarisée et de l'autre un monde libre où on peut évoluer comme bon nous semble... C'est assez étrange. Pour un débutant des 4X comme moi, j'étais un peu paumé et il m'a fallu plusieurs essais pour comprendre les mécanismes, ce qui est une bonne chose vu que j'aime découvrir et apprendre. Comme le jeu est en EA, j'espère qu'il va s'étoffer et se clarifier, qu'ils vont par exemple rendre la carte plus lisible et les menus un peu mieux répartis. Sinon, ça semble assez sympa dans le genre high fantasy un peu perché, et les races sont carrément originales (voire un peu trop), genre les mecs en bandelettes sur la tête qui sont à mi-chemin entre une soupière et de l'art... Mais bon, j'ai envie de continuer l'aventure, d'essayer de comprendre et d'explorer. Ca semble prometteur et le jeu a son charme décalé.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.9M | 3.6K | 71% | $49.99 | |
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| $5.8M | 83.8K | 94% | $5.99 | |
| $5.8M | 4.8K | 73% | $39.99 | |
| $5.8M | 23.6K | 92% | $9.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 6.9K | 83% | $39.99 | |
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| $755.5K | 934 | 90% | $29.99 | |
| — | 0 | — | — | |
| $14.5M | 9.9K | 80% | $19.99 | |
| $3.3M | 7.6K | 82% | $14.99 |
Latest in each market: best CN #41, worst US #93 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best 4X/strategy game I have ever tried. Perfect combination of character progression, army combat and economy building. Beautiful and original music, world and visuals.
打开游戏一眼鉴定为无尽空间X文明。。。。无尽空间的ui和资源体系加文明的格子地图。 首先终于解决了工业区不产工业的bug(手动滑稽),只不过本作的工坊区域约等于矿山。。。 所有的区域和改良设施都不需要人口去工作,人口是在城市公民栏位工作的,只有农业工业学士栏位。没有文化、没有发酵。 没有加成资源,战略资源和奢侈品是按无尽空间的体系,强力兵种要用到战略资源,奢侈品不加宜居/满意度,目前进度还在前期没用到奢侈品。 然后聊两句造兵,一个格子的一支部队有4、5、6个兵牌(科技阶段解锁),生产出来的是一阶兵,科技解锁后可以花钱、战略资源升阶,有经验值但是还没搞明白经验值的作用。然后一阶兵别去打地下城,打不过。。。还有跟ai打仗可以两队兵一起上。 吐槽一下地图画风,设计上是海水退潮一层一层增加地图区域但是层与层之间没有辨识度,哪里是不能走的悬崖那里是可以走的坡也有时候看不出来,城市的区域也看得很模糊。
Pretty nice, and not even $70
Addictive like Civ5, battles are strategic and not have a moderate learning curve. Better than the first I would say - well done devs.
Much like its predecessor, this game excels at creating distinct factions that feel genuinely different to play. Each faction brings its own mechanics, strengths, and challenges, making every campaign a fresh strategic experience and providing plenty of reasons to return for another playthrough. The standout feature is the monsoon system. When the rains recede, entirely new areas of land become accessible, turning exploration into an ongoing part of the game rather than something confined to the opening turns. Planning around monsoons and positioning yourself to claim newly revealed territory before your rivals adds a unique layer of strategy that constantly reshapes the map and your priorities. The world is filled with quests that add flavor to both the major and minor factions, helping to establish their identities and enrich the setting. While the writing succeeds at building atmosphere and character, the main storyline itself can feel somewhat generic, with plot developments that lack a meaningful impact. For a complex 4X game, the onboarding is surprisingly strong. Nearly every mechanic is explained through layered tooltips, allowing players to gradually uncover as much detail as they need. It's one of the most approachable entries in the genre despite its depth. As an early access title, however, the game's biggest weakness is its technical state. During my time with it in early 2026, bugs were frequent, sometimes serious enough to block actions or require a restart, and issues appeared regularly throughout longer sessions. Even so, the core gameplay loop is incredibly rewarding. Whether you're completing quests, leveling heroes, crafting equipment, pursuing world wonders, achieving feats of strength, or working toward your chosen victory condition, there is always another meaningful objective on the horizon. That constant sense of progression makes it difficult to put down and leaves a strong foundation for what could become an outstanding 4X strategy game.
its a Early Access game but with an active development team.
nice visual, great mechanic
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.