
Decades after the events of ENDER LILIES, Homunculi — sorrowful, artificial life forms — roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi — what awaits at the end of the quest for their salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 9 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in the Land of Fumes, this prosperous magical superpower is home to vast quantities of magical resources lurking underneath the surface. In hopes of advancing their kingdom's development, artificial life forms known as Homunculi came into being. Regrettably, toxic Fumes from the underground drove the Homunculi to madness, turning them into feral monsters.
You play as Lilac, an "Attuner" who possesses the power to save the Homunculi. Upon waking, you find yourself in a laboratory deep in the underground. There, you will become acquainted with the Homunculi closely involved in the kingdom's downfall. Together with the Homunculi, set out in search of your lost memories and precious friends in the Land of Fumes. Follow the journey of destruction and rebirth in a post-apocalyptic world, decades after the disastrous Rain of Death.
ENDER MAGNOLIA is a dark fantasy 2D side-scrolling action RPG where you venture through the desolate Land of Fumes trying to save both humans and Homunculi. At the forefront of magical and mechanical development, the kingdom comprises of a hierarchical societal structure. Here, you'll come across abandoned cities, discover laboratories oozing with heinous mysteries, a grand Sorcerer's Academy, colossal factories, and much more. The hauntingly beautiful yet gruesome world of ENDER MAGNOLIA will unfold before you.
Journey with Homunculi and help those who have lost their minds to the Fumes. Fight fearsome, powerful enemies, purify their souls, and rally your companions. Who will you save at the end of your quest — humans or Homunculi?
■ Experience the revamped battle system that elevates your gameplay and exploration beyond that of ENDER LILIES.
・Explore the mesmerizing yet grim world at your own pace and take on menacing enemies with the help of your companions.
・Find your battle style using 30 different unique skills acquired from your companions.
・Collect and upgrade loads of equipment, relics, and items.
・Featuring new difficulty levels, you can choose to have a challenging experience or enjoy the gripping storyline at your leisure.
■ Gorgeous 2D art, animation, and music all come together to create a whimsical world.
・Humans and Homunculi live together in the kingdom known as the Land of Fumes.
・Venture out, get to know people, and help one another while unraveling the mysteries of the world.
・Witness poignant cutscenes and enhanced character interactions with your companions.
After lending their sweet and somber music to ENDER LILIES, 'Mili' is back with new compositions that bring the mysterious world of ENDER MAGNOLIA to life.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.1Kreviews | 95% | — | $9.7M |
| $24.99 | 7.1Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I realised after completing another metroidvania, I never reviewed the ender series. I haven't played this in a while, but I will just say the ender games are some of my favourite metroidvanias ever. The games are amazing, the story telling, both character and environments are brilliant. The combat is great fun and the way the game progresses in difficultly I really enjoyed. Highly recommend
地图标注做的比一代更加友善,方便查漏补缺;剧情依旧碎片化但感觉有点平淡,玩久了容易发困,而且音乐我也觉得没一代好听,格挡手感依旧垃圾,闪避手感可能算是好了点吧,不过一代的闪避我感觉更有意思,然后就是各种恶心人的小怪了,有些小怪一秒不到就能让我满血死掉,有些怪物的技能又很贵物,不是很懂设置一堆离谱的小怪是什么意思。总体来说不如一代玩着舒服。 —————————————————————————————— 镰刀升级之后不能skip了?合着我升级一下武器还变垃圾了是么,有为喜欢跳关的玩家考虑过么?
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Assim como em Ender Lilies, acertaram E EM CHEIO em Ender Magnolia. É um jogo mais leve que seu antecessor principalmente em história (LEVE, não pior), e em dificuldade, devido ao novo estilo de gameplay, que se tornou bem mais fácil se for comparar. Se gostou de Ender Lilies, com certeza vai gostar de Ender Magnolia. Pode não se tornar seu preferido entre ambos (como é o meu caso), mas é um belíssimo sucessor, trazendo a identidade e referências. Por fim, a trilha sonora MAGNÍFICA como sempre, combina com a ambientação e como sempre tem aquelas que só dá vontade de ficar parado pra escutar. Mili nunca erra mesmo.
es muy entretenido, la historia es bien interesante y la musica tambien me gusto, le falta un poquito mas de dinamismo, pero en general esta mas que bien. le doy un 8/10
[h1]包含剧透!透干净了![/h1] 《ENDER LILIES》的续作,全成就的时长和一代相比相差不大,也是不到二十小时就可以完成全成就的游戏。 继承了一代相当优秀的美术,以及依旧由mili负责的全配乐,在音乐与美术上无可挑剔(需要注意的是本作的音效与音乐的平衡做的不是很好,如果按照默认全100的设置的话,太多的音乐会被音效盖住,推荐把音效调到30%左右)。在大体使用了一代的系统的前提下在游戏性上也优化了非常非常多。可以说是前作的全面进化版。 [h2]更有趣的地图探索[/h2] 最显著的改进就是地图从一代那种莫名其妙的一个个方块终于变成了详细反应地形的地图,并且还会自动标出需要特殊能力或道具才能通过的通路,这在跑图体验以及后期的收集上方便了非常多。 并且同样因为有了详细的地图,所以在关卡的设计上本作也算放开了手脚。 在前作中其实就能看出制作组相当喜欢设计各种大场景以及垂直纵深的地图,但不知道出于何种原因前作选用了那种极其简略的地图,导致使用体验不佳的同时多半也导致制作组也不敢真的设计什么过大的区域,有点相互拖累的意思。 而本作中各种大场景和垂直纵深的探索,还有各种跨区域的移动收集就真是放开了造,在探索体验和收集体验上都比前作有趣太多太多。 不过魔法学院和赤红森林这两张依赖传送探索的地图的体验确实有点……一言难尽。尤其听说初版甚至没有方向指示的时候更是感觉令人震惊。虽然一些传送解密其实还颇为有趣,但总体而言,在开荒时的体验称不上多好。 [h2]更为慷慨的角色性能[/h2] 在解锁能力方面,本作也降低了相当多的门槛。 在我的印象里,前作相当长的一段流程中莉莉都只能用前扑闪避,而本作开场就直接把二段跳和空中闪避发给我了。 战斗本身也要比前作爽快很多。 首先是打击感的加强相当明显,以及取消了碰撞伤害这一点使得本作的一些大型BOSS战要好玩不少,大体型的野怪也不像前作那样升血压。并且给玩家的进攻技能也是相当慷慨,约尔凡这种攻速高还可以无限使用的远程攻击角色几乎算是开场就送,第一个BOSS里托给的主动技能也是射程相当长并且可以杀伤一整串目标的冲拳,甚至后期和约尔凡同为持续远程攻击类型的琉彩还能和约尔凡一起上场攻击互不冲突,在战斗难度上都快变成纯爽游了。 不过反过来说,在搭配流派这一层面确实也因此而弱化。 在我的印象里,前作搭配我所需要使用的角色确实需要我琢磨一番,而本作中,诺拉+里托+约尔凡+用来弹反的锁之兽可以解决游戏中的所有场景(我甚至不需要用“几乎”二字),而他们四个就是游戏里能取得的前四个角色,并且跟着角色一起解锁出来的默认的初始能力基本上也可以说就是他们最泛用的能力。 虽说别的角色不至于真的一点用没有,毕竟中后期还有罗娜和琉彩这种官方钦定轮椅,柒号的三技能搭配里托的一技能在清图效率上其实也相当出色,两个技能放出去再稍微搭配一下遗物,即使是困难难度也可以直接击倒甚至秒杀绝大部分敌人。但总体来说,初始四名角色包揽了本作战斗所需要的每一个维度而且强度都相当在线,导致我个人其实并没有什么动力去真的研究什么搭配,在这一方面的乐趣确实是有所欠缺。而且同样也使得一些角色除了靠爱包容以外几乎就没什么上场的空间。 比如雷柏克,明明是本作唯二的主要攻击,很明显应该是和诺拉一个地位只不过是使用远程攻击角色,但实际上……感觉不如约尔凡。很尴尬。 以及虽然本作在攻击手段上对玩家进行了相当程度的加强,但是给敌人的攻击数值……似乎有点高得有点夸张了。在困难难度下即使后期的血条快要捅到屏幕边缘也依旧承受不了几次敌人的攻击,后期部分小怪还有多段伤害,一不小心撞上去的话甚至会秒死,BOSS战基本上也是三刀死,如果把遗物全部去堆防御数值的话生存率倒是确实会有显著上升,但是自己的攻击力又会变得有些刮痧,所以到了中后期基本上有点玻璃大炮互秒的意思。 不清楚究竟是因为设计了这样的数值所以给了玩家相比于前作如此强力的攻击手段还是反过来因为有了这些攻击手段所以反而设计出了这样的数值,不过如果不执着于什么难度挑战的话,开自定义难度大大方方把敌人攻击力调到1以下也没什么,反正也并不影响成就。 总体来说,相比于前作,本作的整体体验都要更加爽快,而且要轻松不少。 这份轻松不仅仅只是因为在游戏性上的优化调整,还有一大部分的原因是本作在剧情背景的设定以及整个剧情流程相对前作来说是真的要充满希望得多。 [spoiler] [h2]充满希望的剧情[/h2] 相比于一代那种仅剩莉莉一人的绝对孤独,那种在一路上见证每一个直到生命最后都在努力想要拯救国家,保护巫女,但最终无一例外都变成了秽鬼的角色的故事的悲伤,和最后虽然净化了污秽,但其实已经没有任何人可以分享这份喜悦庆幸新的开始,只能看到莉莉独自一人淡淡地笑着的寂寞,本作的整体流程简直阳间到不行。 不同于前作在莉莉醒来时整个国家已经处于全部被污秽感染,实质上已经灭亡的状态,本作的主角莱拉可在醒来时,污秽的影响虽然也已经扩散了一段时间,但显然远未到病入膏肓的地步。作为背景的“烟雾之国”在技术发展上也显然先进得多,场景很明显更加工业,甚至存在一个覆盖整个国家的天幕结界能规避死亡之雨对人类的影响。 游戏内存在大量的活 人 N P C能与主角进行正常的交流与信息分享,也有和主角一样同为调律师的角色在调查事件与提供帮助,连类似于主城街道有众多路人角色走来走去生活其中的地图都有两张。 而作为BOSS被玩家击败的,变异的机械生命体在经过莱拉可的调律以后更是直接恢复理智,在休息点时还有各种小对话小互动,跟一代那种看完记忆以后仅能剩下个魂跟着莉莉跑的情况完全不一样。与前作那种用一个个小动画塑造每一名角色不同,本作的叙事重点基本上完全投入到了莱拉可与诺拉身上,大部分角色的回忆实际上是服务于主线剧情的线索,而非为其准备的独特故事,虽说这多少导致了本作的其余角色给人的印象不如前作那样深刻以及富有冲击,不过对我个人而言,这种取舍放在本作要讲的故事上是可以接受的,而且从整体来说,这样的处理其实在叙事的连贯性与完整性上反而要更强一些。何况其余的角色其实也有各种小对话来补全互动xD。 甚至在流程中还有非常令我惊喜的前作主角,长大以后的莉莉的剧情(大莉莉真好看)。当我只是在单纯开图搜刮时走进魔术学院的那个小房间,却意外看到一个一身白衣但披着黑色披风的角色,走近时更是直接响起了一代的BGM时真的惊喜到不行。其实多少猜到应该会有莉莉的彩蛋,但没想到竟然是直接就这样放出来。 虽然很遗憾的是到最后也没有“前辈给我露一手”环节,但在本作的剧情里莉莉也确实有着相当关键的地位。毕竟就是她教给莱拉可净化污秽的方法,同时也是她找出了让主角净化污秽的同时又能免于被污秽影响的办法,作为HE的B结局在发展上可以说是和莉莉强绑定。 哪怕是推图的过程中,还有本作的传奇垃圾佬小女孩露薇蹲在各种我得废八辈子劲才能到的地方等着我,然后塞给我可以推进剧情的神秘关键小道具。 如果真的要较真的话,露薇确实有点太超人了xD,一大堆我得要死要活清一大堆小怪甚至解锁新的能力才能到达的地方,她随随便便就在那儿捡垃圾然后朝我挥手问好,甚至连根源之地这种设定就是个一般人根本没法待,连首席调律师的机械生命体都会被污染为变异体的污秽聚集地,她都跟散步似的就随便进去捡垃圾……但对我个人来说,一想到前作全程压抑又悲伤的剧情走向,露薇这种角色对氛围的调剂是我乐于看到的。 尤其是制作组其实还很鸡贼的给这个角色放了特别多烟雾弹,又是在这个危险的世界上独自冒险收集物品又是在中途给了个新搭档的设定,前者简直像是随时可以拿这个角色发刀,后者一开始又搞得像是她自己分裂出了一个独立人格……结果什么都没有,她真有个新的机械搭档,并且她真的稳定出现在一堆我根本想不到的地方之后安安稳稳地回到了底层居民区跟着老师傅学魔导技术。 其实这些道具就摆在那儿放个光点让我自己捡到在流程上也是一样的,感觉制作组就是为了调整气氛才加入了这个角色。每次看到这个从开头就出现的活泼小女孩也确实让我轻松不少。 这一切最终贯彻到了本作的结局上。 根源之地的魔力净化了死亡之雨,永不停歇的黑色雨滴变成流星般璀璨耀眼的光雨,烟雾之国变成了无烟之国,在明亮的星空与纯净的白木兰下,莱拉可与诺拉互相约定,“在生命尽头来临前,我们都要努力活下去哦。” 虽然失去了根源之地的魔力,所有的机械生命体在耗尽体内的魔力以后都会死去,而烟雾之国的工业基础也不知道有多少完全建立在根源之地的魔力上,吉罗伊作为“管理者”的坚持确实完全有他的道理。或许也是因为这份责任,使得他即使变成了变异体却依旧留有自我意识,即使清楚或许是自己的失控导致了根源之地的魔力逐渐变成污秽而开始扩散,但是却依旧死死维持着整个国家的结界。毕竟不论如何,这总比整个国家被死亡之雨淹没要可以接受得多。 比起流程中的其他机械生命体,他的定位其实最接近前作那些即使受到了污秽的影响,依旧执着地要保护自己该保护的事物的角色们。但就如前作最终无一例外全部发狂的BOSS们一样,沦为变异体的他终究不可能再和从前一样履行职责。当责任变成了极端的执念,过去单纯的警示在污秽的影响下被变成了铁律,必须要有人打破这一切。 那个可以替代他的机械生命体,除去那些大义之外,真正让他死死守在王座上,甚至可能是哪怕沦为变异体,连核心都已经损坏,却依旧有着完整的自我意识的原因。 他的妹妹,玛格诺利亚,也就是诺拉。 同莱拉可一样失去了所有的记忆,和莱拉可一样在通往上层的路上逐渐寻回自己的过往的经历,并且最终,不论A结局或是B结局,不论是接过吉罗伊的位置承受着痛苦维持着结界,又或是作为机械生命体切断维持自己作为机械生命体的生命的魔力的根源,真正牺牲的也确实都是她。 虽然她说“没有人要承担这一切”,但最终承担下一切破坏结界,失去了无尽的魔力供给,终将逝去的也是她。 毕竟她是“玛格诺利亚”。本作标题真正指代的角色。 当我听着充满着宿命感却又饱含着希望与抗争的决心的BOSS曲,用诺拉的巨剑奥义同二阶段的吉罗伊对劈时,当我看到B结局的结语,最终回到主菜单,听着主菜单的音乐,看到主菜单的界面变成了璀璨的星空时,不同于一代结束后的怅然若失,本作的结局给了我一种平淡的满足感。 污秽本身得到了净化,人们总归活在这个世上,机械生命体也并非在这一瞬间全部失去了生命,只要生命没有逝去,那么总归还有解决问题的能力,这个国家的人们一定有办法找出新的生存方式。 相比于“尽头之国”来说,这里的结局要好上太多太多了。 [h1]一切都结束了吗?[/h1] [h1]一切才正要开始呢。[/h1] [/spoiler] 一些题外话.jpg 其实我很想写一下最后[spoiler]吉罗伊[/spoiler]的整个BOSS战的体验,这场BOSS战给我的感觉相当不错,尤其是我返回去凹无伤和为了听歌(?)打二倍血的时候,越打越觉得这BOSS恐怕多少还真能代表一点制作组在BOSS设计上的进步,打得太爽了我草。不过没地方加( 以及游戏内可以用碎片解锁的那些个人设图和概念美术太棒了,不过初设看起来像是本来就要让主角自己上场打架的样子hhhhh 很多未使用的设定也很有趣,初版的诺拉其实怪好看的,但和现在的比起来确实是现在的更有特点。 不知道有没有第三部,但这作看起来卖的应该也不错,应该会出吧?但感觉也还要等好久,感觉有生之年了。
Si te gustó Ender Lilies, esta secuela es una compra obligada. Ender Magnolia toma todo lo que hizo grande al primer juego y lo lleva al siguiente nivel Un Metroidvania impecable, hermoso y sumamente entretenido. 10/10.
Tremenda obra de arte, igual que Ender Lillies, espero saquen otro juego, estaré ansioso por jugarlo (pero antes tendré que mejorar mi PC)
8.5/10 gloomy as hell but really fun
Hmmmm I do recommend this game, the combat is fun, but there are some flaws. (I played on hard by the way) Some flaws - Difficulty jumps: At the middle of the game the game suddenly gets harder - Balance: Some few builds are significantly better than other builds - No epic bosses fight: Huge bosses, crazy monster, this game has none of them.
真的太好玩了 我只能说但是地图有时候会找不到路 看教程会比较好 自己玩的话可能找路要半天 全成就通关的 感谢danny推荐给我玩这两款游戏
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