
Indivisible is a hand drawn action RPG platformer from Lab Zero, creators of the critically acclaimed Skullgirls! Set in a huge fantasy world, Indivisible tells the story of Ajna, a fearless girl with a rebellious streak who sets out on a quest to save everything she knows from being destroyed.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 2.5Kreviews | 72% | — | $128K |
| $19.99 | 2.8Kratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I realise the short playtime, but I've noticed the cons outweigh the pros for me to continue playing this game. Pros: - Animation looks fantastic - Environment also looks fantastic - Music is not bad Cons: - Game mentions a rich story telling experience but the dialogue leaves much to be desired. Characters just accept their circumstances right there and then. Dialogue is very basic, no character complexity, and feels very tropey. - Others have mentioned but it basically feels like I'm mashing buttons. Because you're just mashing buttons, the gameplay does not feel engaging or rewarding. I crowdfunded this back in the day and only got to play it recently. I don't know why I expected this game to have a more mature voice but the pegi 7 really fits. If you're looking for something more substantial beyond something a child or young teen would genuinely enjoy, look elsewhere. Tldr; It's beautiful, but boring. Okay game if you haven't played a lot of games.
review section is full of babies. this game is fantastic, creative and fun. played it on gamepass originally and beat it and since i refuse to give microsoft more money for that butt service i rebought the game on steam. its a very fun combination of platformer, rpg and puzzles. the only things i can say that arent good is the audio bugs here and there (defeat an enemy and its LOUD AF in one ear) and the last boss is kinda mid but the journey there is cool : )
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Traditional Chinese, Japanese*languages with full audio support
| $2.99−85% |
| 1.9Kratings |
| 80% |
| — |
| not modelled |
| $19.99 | 133ratings | 70% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not forgiving in the slightest from the very beginning. If you like an unforgiving platformer (which it is 70% of the game) it'll be your jam. If you're here for the story or rpg, spare yourself the frustration.
[i]Nota: Vou focar apenas no jogo e ignorar as polêmicas durante seu desenvolvimento.[/i] A [b]arte[/b] (personagens e cenários) é linda, a dublagem é muito boa e as legendas em português são de primeira. O que mais chama a atenção nesse jogo é o visual. Nesses pontos, nota 10. A [b]movimentação[/b] é meio ruinzinha para um jogo que foca em plataforma, porém você está sempre aprendendo novas técnicas de movimento e chega uma hora em que o negócio fica bom. Embora nunca chegue naquela movimentação gostosa de um metroidvania bem feito, o jogo usa bem as ferramentas que tem. Gostei dos desafios de plataforma, especialmente no final. Sobre o [b]combate[/b], é a única parte do jogo que lembra - bem de leve - um RPG. Estrategicamente é bem raso, mas é divertido emendar os combos. A única coisa que você precisa aprender é como bloquear, o resto é só apertar os botões de qualquer jeito pra fazer um combo alto e apreciar as animações. Tem uma infinidade de personagens (outro ponto forte), então é impossível não achar um grupo de que você goste. Todo mundo ganha XP junto, mesmo que não esteja na party principal (outra decisão ótima), então pode trocar o grupo à vontade. O mapa é bem fraquinho (visual do mapa, não o design das áreas). Além de não exibir os marcadores corretamente em várias situações, o mapa mostra regiões conectadas quando não há passagem. Por fim, a [b]história[/b] não é marcante, mas é interessante o suficiente e o elenco tem carisma. Tem uma parte da história em que a Ajna (principal) se comporta como uma pirralha insuportável, mas depois passa. O enredo traz elementos da mitologia hindu e budista, o que é ótimo para fugir do padrão de fantasia medieval. Depois do final tem um [i]New Game+[/i], mas que não adiciona nada relevante.
No saves or autosaves in the middle of a long boss fight sequence, so if you mess up part of it, you can easily wast half an hour or more redoing what you've already done. Also, blocking isn't really blocking. It just does slightly less damage to your characters. Combine that with the healer being fragile and barely doing any healing. Extremely frustrating and unsatisfying game to play.
Indivisible is not a bad game, but it has a lot of problems. To start, calling this an RPG is a stretch. It's much more of a metroidvania with a party-based combat style somewhat reminiscent of jrpgs. However, there is next to no strategy or preparation involved in the combat, no character customization (in terms of equipment, abilities, or anything else) and leveling that doesn't seem to really affect anything. The only thing you can change is which character you use in your party. This overall makes for some pretty uninteresting and unsatisfying combat. In addition, the balancing seems very odd at times with most bosses feeling easy, but then you'll randomly encounter an enemy that will absolutely kick your butt if you're not careful. The platforming can be quite interesting in some sections, but quite frustrating in others. The metroidvania-style progression is great, but hitboxes feel really off, some sections are punishing for no real reason, and you'll be doing much more backtracking than you'd expect. The game however has some really great qualities. The art is beautiful and the music is pretty good. The story is nothing crazy but is honestly not bad. It's well thought-out, it has its twists and turns, and it does a pretty good job of weaving in all its characters and their development, which are all pretty unique. A lot of the dialogue is voice acted which I found really nice, but I also felt that some of the dialogue was useless at times, which brings me to one thing that kind of rubbed me the wrong way. Without knowing anything about the backstory of this game's development, there were so many NPCs with useless dialogue that it was immediately obvious to me that this was a kickstarted game and these were NPCs from backer rewards. These add absolutely nothing to the game, no worldbuilding or anything like that. They just say some random crap. Sure you could just ignore them, but if you're trying to get invested in the story and the world, it feels like reading a novel where every few pages is filled with fortune cookie quotes. Game development is expensive and I think platforms like Kickstarter and Indiegogo are a great way to fund them, but I think these kinds of backer rewards are a mistake and make the game worse. I played this on a Steam Deck and it ran fairly well, but the loading times were atrocious and I'm not really sure why. I did run into a few bugs and one soft-lock, but there's enough save points that I really didn't lose much time. I completed the game 100% in about 30 hours and it was ok, but there are so many better indie metroidvania and RPGs out there that I really can't recommend this one much.
Prós +A arte é excelente +O combate me lembra uma versão mais evoluída de Valkyrie Profile com influências de jogos de luta +A trilha sonora é muito boa +A movimentação é divertida +Interações entre Ajna e outros personagens Contras -A introdução é um pouco abrupta, pois simplesmente acontece sem nenhuma preparação (uma pequena ressalva) -Alguns personagens são extremamente fracos, enquanto outros são incrivelmente fortes. -O sistema de viagem rápida às vezes te obriga a percorrer mapas inteiros para chegar a algum lugar -Algumas mecânicas poderiam ter sido melhor explicadas Após terminar o jogo, posso dizer que este é provavelmente o metroidvania mais original que já joguei. O preço é alto para um jogo como este, mas, no geral, eu diria que valeu a pena.
♥♥♥♥♥♥♥ campaign, straight up chopped and quartered ideas that make a "story", I have no other way to describe it, nothing is connected, the interactions are nonsensical, feels like whoever was playing a game of telephone in the writing room realized the game actually got funded on kickstarter and the deadline was the next day. the gameplay itself is alright at best, nothing close to the average metroidvania when it comes to exploring, it's incredibly linear, the combat has a somewhat inovative idea but you feel no desire to test combos since the game has meaningless level ups to make you pretend you're making progress while the difficulty against the mobs stays basically the same, worse yet is that it simply filters out you from trying new characters since you'll just be wasting XP Just jerk off to Alex Ahad's art on twitter, better experience, just less painful depending on how hard you grip it
Dove into this game because apparently it's similar to Valkyrie Profile 2. Glad I did because I found a new favorite gem. I really loved the main focus of the gameplay here which are the combat and platforming. Combat has you fight with each party member represented by single face button on the controller. With that idea there, it essentially fulfilled a game dream of mine. That being a party adventurers fighting together in real time with action combat. That's where the Valkyrie Profile 2 mention comes in. I've been trying to find games that fit that little dream of mine. And I found that here with Indivisible. That's all to say I think the combat is fantastic. To me it never got old because of how many and diverse the characters are here. So you can easily swap around characters to make yourself some exciting combo strings with each of them. Platforming here is excellent too. Tough and really rewarding with how far you can go to get into little secret areas. And all this plays out with just gorgeous animation and visual style. Love that this world is mostly just fantasy south and southeast Asia. All the characters in your party and throughout the world had such fun design and personalities to them. Really loved the humor and all the little story moments with each other. All-in-all this game was such a fun experience for me and hope you all give it try. Here's hoping the crew who made this game get a chance to make a similar game, even if they're no longer in Lab Zero Games, the original dev studio.
A gameplay do Clair Obscure só existe pro causa desses caras, Dragon Quest 2.0 com multiplayer, jogão da poha.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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