
Decades after the events of ENDER LILIES, Homunculi — sorrowful, artificial life forms — roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi — what awaits at the end of the quest for their salvation?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Aug 9 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Set in the Land of Fumes, this prosperous magical superpower is home to vast quantities of magical resources lurking underneath the surface. In hopes of advancing their kingdom's development, artificial life forms known as Homunculi came into being. Regrettably, toxic Fumes from the underground drove the Homunculi to madness, turning them into feral monsters.
You play as Lilac, an "Attuner" who possesses the power to save the Homunculi. Upon waking, you find yourself in a laboratory deep in the underground. There, you will become acquainted with the Homunculi closely involved in the kingdom's downfall. Together with the Homunculi, set out in search of your lost memories and precious friends in the Land of Fumes. Follow the journey of destruction and rebirth in a post-apocalyptic world, decades after the disastrous Rain of Death.
ENDER MAGNOLIA is a dark fantasy 2D side-scrolling action RPG where you venture through the desolate Land of Fumes trying to save both humans and Homunculi. At the forefront of magical and mechanical development, the kingdom comprises of a hierarchical societal structure. Here, you'll come across abandoned cities, discover laboratories oozing with heinous mysteries, a grand Sorcerer's Academy, colossal factories, and much more. The hauntingly beautiful yet gruesome world of ENDER MAGNOLIA will unfold before you.
Journey with Homunculi and help those who have lost their minds to the Fumes. Fight fearsome, powerful enemies, purify their souls, and rally your companions. Who will you save at the end of your quest — humans or Homunculi?
■ Experience the revamped battle system that elevates your gameplay and exploration beyond that of ENDER LILIES.
・Explore the mesmerizing yet grim world at your own pace and take on menacing enemies with the help of your companions.
・Find your battle style using 30 different unique skills acquired from your companions.
・Collect and upgrade loads of equipment, relics, and items.
・Featuring new difficulty levels, you can choose to have a challenging experience or enjoy the gripping storyline at your leisure.
■ Gorgeous 2D art, animation, and music all come together to create a whimsical world.
・Humans and Homunculi live together in the kingdom known as the Land of Fumes.
・Venture out, get to know people, and help one another while unraveling the mysteries of the world.
・Witness poignant cutscenes and enhanced character interactions with your companions.
After lending their sweet and somber music to ENDER LILIES, 'Mili' is back with new compositions that bring the mysterious world of ENDER MAGNOLIA to life.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.1Kreviews | 95% | — | $9.7M |
| $24.99 | 7.1Kratings | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] TLDR: Highly recommend for a shorter metroidvania soulslike, but maybe wait for a sale. 100% completion was 22 hours for me, your mileage may vary. [/h1] As a fan of the first game, I [b] liked Ender Magnolia [/b]! But I'd still have to say I liked the story and combat of Ender Lilies more than this one. if I had to score, I'd probably go anywhere from [b] 3.5 - 4 for [i] Ender Lilies [/i][/b], and a [b] 3 for [i] Ender Magnolia. [/i][/b] [h2] Difficulty [/h2] Difficulty wise I think it was generally more balanced. Had some actually difficult fights, ESPECIALLY [spoiler] the Ending B boss fight [/spoiler]. I think the games had an equivalent amount of enemies that I consider too annoying to deal with normal means. But bosses in the first game were kinda sleeper other than a few choice fights. [h2] Story [/h2] The intermittent [b] story [/b] was less catching than the first, but the endings were impactful to me and not getting to entirely know what happens to our protagonists after the end is always a mysterious treat. [h2] Setting [/h2] The [b] atmosphere and locations [/b] I also don't vibe with as much as the first. This game having actual civilization, where the original was completely apocalyptic which I think I preferred for this style of story and game. [h2] Combat [/h2] For [b] combat [/b], I honestly found about half of my Homunculi to be entirely useless. I tried them out but couldn't find realistic uses a lot of the time, and just stuck with essentially the first 4 that I encountered in the journey. I had much more fun experimenting with Spirits in Ender Lilies.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
太对了兄弟,依旧是超神的美术和音乐以及及其垃圾的地图设计和狗屎一样的boss,我真的不知道为什么在一代地图设计评价已经那么差的情况下为什么你们二代还能端出来比一代更重量级的地图设计,BOSS的设计也是千篇一律,反正不管别的只要是BOSS就给个加速拉开然后远程放波加秒刀就得了呗,说真的就这些也就算了,为什么,你们他妈的要给一个放波的远程boss加弹反?这游戏又不能直接打断攻击动作,遇到了就是我自己倒霉是吗?后期的怪也是一个比一个逆天,我请问了你们只给了弹反没给防御的前提下我要怎么躲满屏的子弹?我说来玩类银的不是来玩东方的,以及后期哪怕是HP拉到上限的情况下boss和小怪依旧是两刀就能给我砍死,那我满地图跑找道具加血上限的意义是什么呢?就是为了吃你们设计的这坨屎一样的地图吗?我也不知道为什么你们那么喜欢给怪设计一个零帧起手,每次都刚看见怪人家就已经砍出来了,什么意思呢?一定要这样折磨人吗?我希望你们下一代能拉起来美术和音乐以外的其他方面,玩家不可能一直只为这些东西买单
量大管饱,唯一的缺点就是血条如同虚设,不管加多少血,被打感觉永远是百分比掉血
cine
Juegazo en toda regla, tiene menos dificultad que Ender Lilies pero sigue siendo espectacular, además que se agradece que el mapa sea normal y no por cuadros como el anterior, en fin, obra maestra del gaming. 10/10 y GOD.
挺好
跟前作相比,許多功能有大升級 遊戲內容跟操作手感,一樣是穩穩的優質作品 劇情較前作平淡,不過也可以解讀為,不會那麼心痛 以及有些事件沒有交代清楚 破關後會新增New Game+模式,但實際沒有新內容,刷代幣用的
相比上一代退步较多,除了美术音乐以外一无是处。地图设计趣味性欠佳,怪物AI简陋,清空血条的连续判定太多。
Amazing
just great game if you enjoy castle-vanian games, good story and multiple weapons/abilites to choose from, best part to me is no need to overly farm.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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