
ENDER LILIES is a dark fantasy 2D action RPG about unraveling the mysteries of a destroyed kingdom. On this sorrowful journey, encounter horrific enemies against whom a moment of inattention could be fatal. Overcome these hardships and seek the truth with the help of fallen knights.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 45.9Kreviews | 94% | — | $7.6M |
| $24.99 | 18.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1357 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
音乐最棒了,其次就是美术,最吸引我的就是美术,我可太爱了,但是反复重复有点小多,不过还是挺简单的,二十小时左右基本能全收集👍🏻就是棒
After playing for approximately 15 hours, I managed to get Ending A, defeated Julius, and progressed further. While the game has its merits, there are a few glaring design flaws that are deeply frustrating and unbalanced: 1. No HP Recovery on Level Up: Every time the character levels up, the HP bar doesn't refill. This decision severely disrupts the risk and reward flow. In trap heavy areas like the castle leading up to Julius if you run out of heals (Pray), a level-up should ideally act as a clutch saving grace. Leaving the player stranded with critical HP after a hard earned level up feels over punishing rather than challenging. 2. Disproportionate Contact Damage: The damage taken simply by touching or bumping into monsters, mini bosses, or main bosses is completely absurd. Getting hit by an active enemy skill or animation is acceptable and fair. However, simply grazing a boss's static model punishes the player with damage equivalent to a massive, fully animated skill. It completely breaks immersion and logic. If contact damage must exist, it should be a minor penalty (chip damage), not a devastating blow. The combination of these two mechanics feels like artificial difficulty. It feels less like the developers are testing the player's actual skill, and more like they are just inflating the difficulty in an unfair, unbalanced way.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Aug 10 → 16.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
broooooo lets make a boss named knight captain julius i swear it will be so funny to watch people get brutally ♥♥♥♥♥♥ by him 😎
GG
好温柔,好宁静
Unausbalancierte Boss Kämpfe.
很好的游戏
美术音乐一绝
이리저리 찾아다니고, 훑고 다니고 천천히 진행애서 진엔딩 A,B,C 보는데 19시간 정도 걸렸네요. 재미 있었습니다. 처음에는 어렵지 자꾸 하다 보면 난이도가 그렇게 하드 하지 않아요.
优秀的游戏,音乐,美术都不错,操作手感我个人适应了以后感觉还行,可惜堆怪有点严重跑图折磨人,很多隐藏需要拿到后期技能才行,感觉不太好,剧情我个人挺喜欢的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 18.8K | 95% | $13.74 | |
| $36.6K | 95 | 51% | $14.99 | |
| $742.1K | 1.3K | 82% | $12.49 | |
| $19.5K | 95 | 29% | $9.99 | |
| $2.9K | 52 | 38% | $2.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 23.3K | 76% | $19.99 | |
| $7.6M | 15.6K | 85% | $19.99 | |
| $7.6M | 5.5K | 81% | $34.99 | |
| $7.6M | 16.2K | 94% | $15.99 | |
| $7.6M | 10.2K | 94% | $19.99 | |
| $7.6M | 66.9K | 91% | $7.49 |